mobile | Go on Mobile | SDK library

 by   golang Go Version: Current License: BSD-3-Clause

kandi X-RAY | mobile Summary

kandi X-RAY | mobile Summary

mobile is a Go library typically used in Utilities, SDK applications. mobile has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

The Go mobile repository holds packages and build tools for using Go on mobile platforms.

            kandi-support Support

              mobile has a medium active ecosystem.
              It has 5346 star(s) with 707 fork(s). There are 319 watchers for this library.
              It had no major release in the last 6 months.
              mobile has no issues reported. There are 27 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mobile is current.

            kandi-Quality Quality

              mobile has 0 bugs and 0 code smells.

            kandi-Security Security

              mobile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mobile code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mobile is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mobile releases are not available. You will need to build from source code and install.
              It has 39406 lines of code, 1762 functions and 221 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mobile
            Get all kandi verified functions for this library.

            mobile Key Features

            No Key Features are available at this moment for mobile.

            mobile Examples and Code Snippets

            Get the Mobile product
            javadot img1Lines of Code : 6dot img1License : Non-SPDX
            copy iconCopy
              public MobileProduct getProductMobile() {
                var mobileProduct = new MobileProduct();
                return mobileProduct;
            Sets the mobile phone .
            javadot img2Lines of Code : 3dot img2License : Permissive (MIT License)
            copy iconCopy
            public void setMobile(String mobile) {
           = mobile;
            Gets the mobile .
            javadot img3Lines of Code : 3dot img3License : Permissive (MIT License)
            copy iconCopy
            public String getMobile() {
                    return mobile;

            Community Discussions


            App using Realtime database not working in Romania ISPs blocked by Firebase
            Asked 2022-Mar-29 at 13:21

            I'm facing a critical issue right now in Romania. So for almost 24 hours my mobile app which is using Firebase Realtime Database can't be used on some ISPs (like Vodafone, DIGI or Telekom) if you are using mobile data (4G or 5G) the app is working fine, but on Wi-fi (on these ISPs the app is getting timeout). I talked like several hours on the phone with multiple ISPs and the Firebase support (right now the app is working using DIGI, but nobody knows why). The ISPs are saying that problem is not on their end and Firebase is saying that the problem is on the ISP side. Firebase support answer:

            As this has been caused by network issues, rather than Google's infrastructure, we can't do much about it from our end. I would recommend that you contact the ISP provider directly as they will be able to check deeper on their side.

            As far as we can see, the multiple providers are affected by that issue. Our engineering team is already aware of that and looking for solutions. Like I said before, there is nothing we could do with the providers, but our engineers would find any suitable workaround.

            So my question is: what can I do? (I saw that Firebase realtime database deployed in europe-west works) but mine is already on united states.

            Is there someone having troubles like me? I tested multiple apps which I know are using Firebase and they are having the same issues, the app being unreachable over this type of network.

            Updates on the issue:

            So the problem is regarding Ukraine and Russia :(. Many apps using Firebase Realtime Database are not working right now.

            Below I posted a fix for this and how I handled in order to make my app functional again



            Answered 2022-Mar-29 at 13:21

            So for someone who is in Europe and has the same issue like me, this is what i did.

            I made a new instance of a realtime database on europe-west (because this one works on every ISP). I migrated my old database to the new one. I pushed for release a new iOS and Android build using the new database. I disabled my old instance in order to not have any syncing problems. I made all of this at night hours like 24:00.

            I the morning all users would have the new update. If someone is not going to have the update until 10 AM I have set a push notification to announce this changes.



            Android studio - Generate signed APKs broke
            Asked 2022-Mar-15 at 13:50

            I just updated my Android studio to the version 2021.1.1 Canary 12. After struggling to make it work, I had to also upgrade my Gradle and Gradle plugin to 7.0.2. Now I can compile my project and launch my app on my mobile, everything is working. But when I try to generate a Signed APK, I get a strange message after building telling me: APK(s) generated successfully for module '' with 0 build variants:

            Even though the build seem to be successful I cannot find the generated APK anywhere (and considering the time it takes to give me that error, I don't even think it is building anything). Now, I have been generating an APK every week for years now, so I know my way around the folders, the different build variant output folders etc... Nothing changed in my way of generating an APK. I do it via AS and follow the very standard procedure.

            Can someone point to me what am I missing here? I assume there is a way to select a specific build variant when generating a signed APK, how does it works?

            PS: Obviously, I am selecting my variant here during the process:

            PS2: I can generate a debug APK without any issue whatsoever.



            Answered 2021-Oct-05 at 07:39

            After a few days of struggle, I ended up switching to Bundle. It achieves the same purpose for me and it actually works so... That's my solution here.



            Horizontal listview not scrolling on web but scrolling on mobile
            Asked 2022-Mar-02 at 19:02

            After flutter 2.5 update listview is scrolling only on mobile platforms. It doesn't scroll when I open it on the web. It was working fine in the previous version. I tried the scroll physics but it didn't work. what do you suggest i do? sorry for my bad english.



            Answered 2022-Mar-02 at 19:02
            Flutter 2.5 Summary

            ScrollBehaviors now allow or disallow drag scrolling from specified PointerDeviceKinds. ScrollBehavior.dragDevices, by default, allows scrolling widgets to be dragged by all PointerDeviceKinds except for PointerDeviceKind.mouse.



            Flutter iOS Error Class AMSupportURLConnectionDelegate is implemented in both /usr/lib/libamsupport.dylib (0x203913130)
            Asked 2022-Mar-01 at 05:29

            Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.

            All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run but still same issue. only on iOS simulator not deploying.

            Any solution for this. Thanks in advance.




            Answered 2022-Feb-02 at 04:43

            I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.



            Targeting S+ (version 31 and above) requires that one of FLAG_IMMUTABLE or FLAG_MUTABLE be specified when creating a PendingIntent, On AlarmPingSender
            Asked 2022-Feb-20 at 16:06

            Targeting S+ (version 31 and above) requires that one of FLAG_IMMUTABLE or FLAG_MUTABLE be specified when creating a PendingIntent. I got it after updating target SDK to 31. the error always come after AlarmPingSender. But i dont know any class that used AlarmPingSender.



            Answered 2021-Oct-31 at 07:02

            Possible solution

            Upgrade google analytics to firebase analaytics. Hope it'll solve your problems.Also upgrade all the library what're you using.

            For me below solutions solve the problem.

            Add PendingIntent.FLAG_IMMUTABLE to your pending intents.

            Here is an example -

            PendingIntent pendingIntent = PendingIntent.getActivity(this, alarmID, notificationIntent, PendingIntent.FLAG_IMMUTABLE);

            For further information follow this link -



            Android Build Error: "lStar not found..."
            Asked 2022-Feb-18 at 06:59

            I have error like this after trying to build my apps in Emulator

            /Users/joel/.gradle/caches/transforms-3/06231cc1265260b25a06bafce7a4176f/transformed/core-1.7.0-alpha02/res/values/values.xml:105:5-114:25: AAPT: error: resource android:attr/lStar not found.

            I don't know what causes this error. After digging some answer which has similarly error (but in flutter) Problem. But still not solved my issue.

            I have this dependency in my project



            Answered 2021-Sep-28 at 17:18

            I managed to fix this by upgrading compileSdk to 31 and kotlin gradle plugin to 1.5.10



            How do I get mobile status for discord bot by directly modifying IDENTIFY packet?
            Asked 2022-Feb-09 at 15:05

            Apparently, discord bots can have mobile status as opposed to the desktop (online) status that one gets by default.

            After a bit of digging I found out that such a status is achieved by modifying the IDENTIFY packet in discord.gateway.DiscordWebSocket.identify modifying the value of $browser to Discord Android or Discord iOS should theoretically get us the mobile status.

            After modifying code snippets I found online which does this, I end up with this :



            Answered 2022-Feb-07 at 23:03

            The following works by subclassing the relevant class, and duplicating code with the relevant changes. We also have to subclass the Client class, to overwrite the place where the gateway/websocket class is used. This results in a lot of duplicated code, however it does work, and requires neither dirty monkey-patching nor editing the library source code.

            However, it does come with many of the same problems as editing the library source code - mainly that as the library is updated, this code will become out of date (if you're using the archived and obsolete version of the library, you have bigger problems instead).



            Data path "" must NOT have additional properties(extractCss) in Angular 13 while upgrading project
            Asked 2022-Jan-27 at 14:41

            I am facing an issue while upgrading my project from angular 8.2.1 to angular 13 version.

            After a successful upgrade while preparing a build it is giving me the following error.



            Answered 2021-Dec-14 at 12:45

            Just remove the "extractCss": true from your production environment, it will resolve the problem.

            The reason about it is extractCss is deprecated, and it's value is true by default. See more here: Extracting CSS into JS with Angular 11 (deprecated extractCss)



            Flutter Web: Cannot scroll with mouse down (drag) (Flutter 2.5+)
            Asked 2022-Jan-19 at 09:57

            I can confirm this issue happened in flutter above 2.5. Using 2.2.3 is fine. The question becomes why this feature been removed in 2.5 ? And how to enable it in flutter 2.5?

            [Origin Question]

            I'm using SingleChildScrollView on flutter web with desktop browser. Scrolling only works on mouse wheel but not on mouse click (drag). How can I map mouse click to touch and scroll like mobile?



            Answered 2021-Sep-18 at 12:19

            Flutter change mouse scroll behavior after 2.5. See this for detail.



            clarity.js by Microsoft slowing overall page loads
            Asked 2022-Jan-17 at 16:40

            I have a customer using bing tracking via

            On December, 6th 2021 it started calling in clarity.js without the customer making any changes to their code.

            This slowed the overall page load by 1 second on mobile and 500ms on desktop. I've been trying to figure out how to disable this JS but I'm not sure what to do as it's being fired from the bing tracking js.

            The bing tracking code is being triggered via google tag manager.

            Anyone else having this issue and know how to disable clarity.js from being called at all?

            Customer is using Wordpress. Amazing Bing can implement code that slows down a site overall page speed without any notification to the customer.



            Answered 2021-Dec-17 at 18:16

            We figured this out by going into our bing web tools and disabling the Clarity integration.


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install mobile

            You can download it from GitHub.


            The Go mobile repository holds packages and build tools for using Go on mobile platforms.
            Find more information at:

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            gh repo clone golang/mobile

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