Paddle | PArallel Distributed Deep LEarning | Machine Learning library

 by   PaddlePaddle C++ Version: v2.4.2 License: Apache-2.0

kandi X-RAY | Paddle Summary

kandi X-RAY | Paddle Summary

Paddle is a C++ library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Pytorch applications. Paddle has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice ("Flying Paddle" core framework, deep learning & machine learning high-performance stand-alone, distributed training and cross-platform deployment)
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              Paddle has a medium active ecosystem.
              It has 20416 star(s) with 5195 fork(s). There are 729 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1016 open issues and 15775 have been closed. On average issues are closed in 94 days. There are 995 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Paddle is v2.4.2

            kandi-Quality Quality

              Paddle has 0 bugs and 0 code smells.

            kandi-Security Security

              Paddle has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Paddle code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Paddle is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Paddle releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              Paddle saves you 295586 person hours of effort in developing the same functionality from scratch.
              It has 408380 lines of code, 31925 functions and 2477 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Paddle and discovered the below as its top functions. This is intended to give you an instant insight into Paddle implemented functionality, and help decide if they suit your requirements.
            • Monkey patch the VarBase object to a static Variable .
            • Build a table from statistic data .
            • Minimize the losses .
            • Resize input tensor .
            • Interpolate an image .
            • Transpile a trainer .
            • Monkey patches a variable .
            • Monkey patchmath_math_base .
            • Fetch distributed ops from the program .
            • Parse an external error message
            Get all kandi verified functions for this library.

            Paddle Key Features

            No Key Features are available at this moment for Paddle.

            Paddle Examples and Code Snippets

            No Code Snippets are available at this moment for Paddle.

            Community Discussions

            QUESTION

            How top-align side-by-side panels, Java swing
            Asked 2022-Mar-23 at 01:42

            I want my dissimilar-height panels to be top-aligned within their containing panel.

            I've tried BorderLayout with NORTH, I've tried panel.setAlignmentY(TOP_ALIGNMENT). No luck with any approach so far.

            (To post, I'm being asked to give more description. The remaining text (other than code) is my attempt to satisfy that requirement.) You can see the small panels containing the "label x" names, each stacked vertically. I definitely want vertical stacking of components within the panels, and I definitely will have different-height panels; don't ask me to make the panels the same height--it's my art choice that their bottoms will not line up.

            ...

            ANSWER

            Answered 2022-Mar-23 at 01:42

            There might be a differnet way to achieve the same thing, but for me, use a GridBagLayout, see How to Use GridBagLayout for more details

            Source https://stackoverflow.com/questions/71580838

            QUESTION

            Why is my Python turtle screen asymmetrical?
            Asked 2022-Feb-22 at 17:27

            I created a pong game where I noticed the paddles are not placed equally at the screen edges.

            I created an 800 pixel wide screen, and placed paddles at xcor = 380 and xcor = -380 but on the screen left paddle shows some gap but right paddle doesn't. Is my screen unsymmetrical? How do I fix it?

            ...

            ANSWER

            Answered 2022-Feb-22 at 17:27

            When we specify a window size to setup(), we're talking about total pixels used on the screen. Since there is chrome around the window (edges, title bar, etc.) the actual area we have to work with is slightly smaller. Trying to place two turtles at exactly the left and right edge, ignoring chrome:

            Source https://stackoverflow.com/questions/71212296

            QUESTION

            Toggle groups of markers in Google Maps API
            Asked 2022-Jan-21 at 03:54

            I have several groups ("state") of markers on a map which I want to be able to toggle their visibility without reloading the page.

            I'm finding lots of variations of having markergroups but they all seem to be not working with this google api version.

            Here is the HTML

            ...

            ANSWER

            Answered 2021-Oct-22 at 14:52

            You can use the setVisible function in marker class like this:

            Source https://stackoverflow.com/questions/69678702

            QUESTION

            Why does my pygame program slowdown, when I move my mouse?
            Asked 2022-Jan-20 at 20:48

            So I am trying to program a pong game in pygame, python. Whenever I move my mouse fastly, the ball is slowing down. With my mouseposition, I move my paddle, so I need mouse motion. How can I fix this issue or what might be the problem? Am I doing something wrong? Appreciate any help, or feedback (I am beginner)

            ...

            ANSWER

            Answered 2022-Jan-20 at 20:48

            You want to be setting up a pygame.time.Clock() and in your event loop be calling clock.tick(60) (for 60fps).

            Right now your loop is input-bound and not FPS-bound.

            Source https://stackoverflow.com/questions/70793024

            QUESTION

            Pygame ball movement flickering
            Asked 2021-Dec-29 at 16:17

            I have been trying to make a basic Pygame code where the ball bounces around the screen and off your paddle. The paddle movement is smooth, but the ball flickers and is pretty choppy. Here is my complete code:

            ...

            ANSWER

            Answered 2021-Dec-29 at 16:17

            If you are using pygame.sprite.Sprite, you should also use pygame.sprite.Group.

            pygame.sprite.Group.draw() and pygame.sprite.Group.update() are methods which are provided by pygame.sprite.Group.

            The latter delegates to the update method of the contained pygame.sprite.Sprites — you have to implement the method. See pygame.sprite.Group.update():

            Calls the update() method on all Sprites in the Group. [...]

            The former uses the image and rect attributes of the contained pygame.sprite.Sprites to draw the objects — you have to ensure that the pygame.sprite.Sprites have the required attributes. See pygame.sprite.Group.draw():

            Draws the contained Sprites to the Surface argument. This uses the Sprite.image attribute for the source surface, and Sprite.rect. [...]

            e.g.:

            Source https://stackoverflow.com/questions/70521355

            QUESTION

            Problem with slowing down ball in pong game
            Asked 2021-Dec-25 at 09:13

            I've been making pong with pygame and I got the ball to bounce around the screen and on the paddles. However, the speed is too high and I want to decrease it. This is what the code looks like for the Ball object:

            ...

            ANSWER

            Answered 2021-Dec-25 at 08:52

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            That means that the loop:

            Source https://stackoverflow.com/questions/70477302

            QUESTION

            Collisions in python ping pong game
            Asked 2021-Dec-19 at 20:33

            So, im having this trouble with collisions in my pygame Python Ping-pong game. Exactly in that fragment of code

            ...

            ANSWER

            Answered 2021-Dec-14 at 21:30

            You have to test against the enemy rectangle. Get the x and y coordinate form the enemy rectangle before the collision test:

            Source https://stackoverflow.com/questions/70355649

            QUESTION

            'AudioSource' does not contain a definition for 'PlayOneShot' in Unity
            Asked 2021-Nov-22 at 06:46

            I have created in a Unity project a GameObject with a AudioSource component. I believe I have appropriately used the GetComponent function properly to access the said component. I am trying to use the PlayOneShot() function through the script, but it does not compile. I'm using Unity 2020.3.22f1 (LTS) and Visual Studio for Mac 8.10.14.

            Link to Unity Package file: https://1drv.ms/u/s!AvhOYSsJUBS1hUocvPEgfmkwHfeh

            Script:

            ...

            ANSWER

            Answered 2021-Nov-21 at 13:27

            I have imported your package and it seems like you have a script named as "AudioSource.cs" which is conflicting with Unity's own AudioSource class use this at decelaration :

            Source https://stackoverflow.com/questions/70034732

            QUESTION

            Can you combine Strip and Paddle in a single Laravel Spark application?
            Asked 2021-Nov-07 at 00:18

            I already have an existing Laravel Spark site running that employs the Stripe payment provider. I noticed that the newest Laravel Spark supports PayPal using the Paddle payment provider. On the spark website, it says:

            Supported Payment Providers
            Spark supports two payment providers, and purchasing a Spark license grants you the ability to use either of these payment providers.

            I guess it's therefore not possible to combine both providers and have a single site that allows users to use Stripe or Paddle?

            ...

            ANSWER

            Answered 2021-Oct-26 at 03:58

            Out of the box it's not possible to use both payment providers. Once a provider is selected during the installation of Spark, you'll end up with either the laravel/spark-paddle composer package or the laravel/spark-stripe package.

            It's probably possible to hack Spark to support both providers, but there will be a bunch of conflicts to work around. For example, the two packages will have conflicting migrations.

            It would be much easier to create a custom solution.

            Source https://stackoverflow.com/questions/69437651

            QUESTION

            How do I change a dataframe in a nested list to a list
            Asked 2021-Nov-03 at 13:15

            I have a data frame with three columns (Category, Sub.category and Acitivty). I need a nested list, with these three levels to put into shinyTree.

            I'm trying to match the format of this .Rds file to create a shinyTree.

            My full table is 99 lines, I've included 30 below, but may need to do over 100+ in the same way.

            So far I've got

            ...

            ANSWER

            Answered 2021-Nov-03 at 13:15

            Here is a possible approach using rrapply() in the rrapply-package to unmelt the data.frame to a nested list:

            Source https://stackoverflow.com/questions/69804732

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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