Paddle | PArallel Distributed Deep LEarning | Machine Learning library
kandi X-RAY | Paddle Summary
kandi X-RAY | Paddle Summary
PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice ("Flying Paddle" core framework, deep learning & machine learning high-performance stand-alone, distributed training and cross-platform deployment)
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Top functions reviewed by kandi - BETA
- Monkey patch the VarBase object to a static Variable .
- Build a table from statistic data .
- Minimize the losses .
- Resize input tensor .
- Interpolate an image .
- Transpile a trainer .
- Monkey patches a variable .
- Monkey patchmath_math_base .
- Fetch distributed ops from the program .
- Parse an external error message
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Paddle Examples and Code Snippets
Community Discussions
Trending Discussions on Paddle
QUESTION
I want my dissimilar-height panels to be top-aligned within their containing panel.
I've tried BorderLayout with NORTH, I've tried panel.setAlignmentY(TOP_ALIGNMENT). No luck with any approach so far.
(To post, I'm being asked to give more description. The remaining text (other than code) is my attempt to satisfy that requirement.) You can see the small panels containing the "label x" names, each stacked vertically. I definitely want vertical stacking of components within the panels, and I definitely will have different-height panels; don't ask me to make the panels the same height--it's my art choice that their bottoms will not line up.
...ANSWER
Answered 2022-Mar-23 at 01:42There might be a differnet way to achieve the same thing, but for me, use a GridBagLayout
, see How to Use GridBagLayout for more details
QUESTION
I created a pong game where I noticed the paddles are not placed equally at the screen edges.
I created an 800 pixel wide screen, and placed paddles at xcor = 380 and xcor = -380 but on the screen left paddle shows some gap but right paddle doesn't. Is my screen unsymmetrical? How do I fix it?
...ANSWER
Answered 2022-Feb-22 at 17:27When we specify a window size to setup()
, we're talking about total pixels used on the screen. Since there is chrome around the window (edges, title bar, etc.) the actual area we have to work with is slightly smaller. Trying to place two turtles at exactly the left and right edge, ignoring chrome:
QUESTION
I have several groups ("state") of markers on a map which I want to be able to toggle their visibility without reloading the page.
I'm finding lots of variations of having markergroups but they all seem to be not working with this google api version.
Here is the HTML
...ANSWER
Answered 2021-Oct-22 at 14:52You can use the setVisible function in marker class like this:
QUESTION
So I am trying to program a pong game in pygame, python. Whenever I move my mouse fastly, the ball is slowing down. With my mouseposition, I move my paddle, so I need mouse motion. How can I fix this issue or what might be the problem? Am I doing something wrong? Appreciate any help, or feedback (I am beginner)
...ANSWER
Answered 2022-Jan-20 at 20:48You want to be setting up a pygame.time.Clock()
and in your event loop be calling clock.tick(60)
(for 60fps).
Right now your loop is input-bound and not FPS-bound.
QUESTION
I have been trying to make a basic Pygame code where the ball bounces around the screen and off your paddle. The paddle movement is smooth, but the ball flickers and is pretty choppy. Here is my complete code:
...ANSWER
Answered 2021-Dec-29 at 16:17If you are using pygame.sprite.Sprite
, you should also use pygame.sprite.Group
.
pygame.sprite.Group.draw()
and pygame.sprite.Group.update()
are methods which are provided by pygame.sprite.Group
.
The latter delegates to the update
method of the contained pygame.sprite.Sprite
s — you have to implement the method. See pygame.sprite.Group.update()
:
Calls the
update()
method on all Sprites in the Group. [...]
The former uses the image
and rect
attributes of the contained pygame.sprite.Sprite
s to draw the objects — you have to ensure that the pygame.sprite.Sprite
s have the required attributes. See pygame.sprite.Group.draw()
:
Draws the contained Sprites to the Surface argument. This uses the
Sprite.image
attribute for the source surface, andSprite.rect
. [...]
e.g.:
QUESTION
I've been making pong with pygame and I got the ball to bounce around the screen and on the paddles. However, the speed is too high and I want to decrease it. This is what the code looks like for the Ball object:
...ANSWER
Answered 2021-Dec-25 at 08:52Use pygame.time.Clock
to control the frames per second and thus the game speed.
The method tick()
of a pygame.time.Clock
object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick()
:
This method should be called once per frame.
That means that the loop:
QUESTION
So, im having this trouble with collisions in my pygame Python Ping-pong game. Exactly in that fragment of code
...ANSWER
Answered 2021-Dec-14 at 21:30You have to test against the enemy rectangle. Get the x
and y
coordinate form the enemy rectangle before the collision test:
QUESTION
I have created in a Unity project a GameObject with a AudioSource component. I believe I have appropriately used the GetComponent function properly to access the said component. I am trying to use the PlayOneShot() function through the script, but it does not compile. I'm using Unity 2020.3.22f1 (LTS) and Visual Studio for Mac 8.10.14.
Link to Unity Package file: https://1drv.ms/u/s!AvhOYSsJUBS1hUocvPEgfmkwHfeh
Script:
...ANSWER
Answered 2021-Nov-21 at 13:27I have imported your package and it seems like you have a script named as "AudioSource.cs" which is conflicting with Unity's own AudioSource class use this at decelaration :
QUESTION
I already have an existing Laravel Spark site running that employs the Stripe payment provider. I noticed that the newest Laravel Spark supports PayPal using the Paddle payment provider. On the spark website, it says:
Supported Payment Providers
Spark supports two payment providers, and purchasing a Spark license grants you the ability to use either of these payment providers.
I guess it's therefore not possible to combine both providers and have a single site that allows users to use Stripe or Paddle?
...ANSWER
Answered 2021-Oct-26 at 03:58Out of the box it's not possible to use both payment providers. Once a provider is selected during the installation of Spark, you'll end up with either the laravel/spark-paddle
composer package or the laravel/spark-stripe
package.
It's probably possible to hack Spark to support both providers, but there will be a bunch of conflicts to work around. For example, the two packages will have conflicting migrations.
It would be much easier to create a custom solution.
QUESTION
I have a data frame with three columns (Category, Sub.category and Acitivty). I need a nested list, with these three levels to put into shinyTree.
I'm trying to match the format of this .Rds file to create a shinyTree.
My full table is 99 lines, I've included 30 below, but may need to do over 100+ in the same way.
So far I've got
...ANSWER
Answered 2021-Nov-03 at 13:15Here is a possible approach using rrapply()
in the rrapply
-package to unmelt
the data.frame to a nested list:
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