ctrlr | MIDI enabled hardware : synthesizers , drum machines | Audio Utils library
kandi X-RAY | ctrlr Summary
kandi X-RAY | ctrlr Summary
Control any MIDI enabled hardware: synthesizers, drum machines, samplers, effects. Create custom User Interfaces. Host them as VST or AU plugins in your favorite DAWs.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ctrlr
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QUESTION
So before anything just to make it clear this is an issue that happens with firefox even in the showcase https://www.primefaces.org/showcase/ui/input/oneMenu.xhtml to replicate just select any value and hit f5 and the value will remain. Also check forum.primefaces.org/viewtopic.php?t=17525 for the details also check how to do autocomplete="off" at form level in JSF other solutions that didn't work for me
I have a little problem when hitting f5 to refresh page for some reason my selectOneMenu its keeping the previously selected value,I need him to have the default value or first one on the array again... any idea how can I fix this? or why does that happen? every other element of the page is succesfully reseting its value, this is the code of my selectOneMenu:
...ANSWER
Answered 2020-Feb-19 at 22:05You can use dynamic="true"
attribute. I got the same problem solved using this attribute.
QUESTION
I am trying to set a camera shake for my character in Unreal C++.
Currently, I declare the instance variable in my header class.
Using log outputs, the code is reaching the right location in the OnFire() function, meaning none of the pointers are null. But the camera shake doesn't work.
...ANSWER
Answered 2019-Jul-20 at 23:39Play Camera Shake Accepts an UClass
/ TSubClassOf
knowing that would expect us to think that this function would eventually construct a new object and ignore the default object options.
I would recommend to subclass the UCameraShake
class and use TSubClassOf
to store your class type instead of the pointer like CShake
. As it may be garbage collected without you knowing who knows?
Here is a C++ tutorial on UCameraShake's. https://unrealcpp.com/camera-shake/
The reason your shake is not playing is likely having no actual parameters passed to the shake. Only the default ones despite your try to set the default values, it does not seem to take it into account for newly created objects.
QUESTION
I'm trying to load the data using ngInfinitescroll but getting the error which do not understand why it comes though declared all the required dependencies. Here my work http://jsfiddle.net/ey0c2n1t/
...ANSWER
Answered 2019-Feb-25 at 10:58The version of AngularJS (v1.0.3) you are referencing in your project is incompatible with the version of ngInfiniteScroll
(v1.3.0) you are referencing.
This error is telling you that the infiniteScrollDirective
is attempting to inject the $interval
service, however a provider for this service cannot be found.
This is because the $interval service was not available in AngularJS 1.0.3.
Updating the version of AngularJS in your sample to a more recent release (v1.4.8) resolves the error.
Note that the bower.json
file for the ngInfiniteScroll
project has a dependency on AngularJS versions >= 1.2x.
QUESTION
I have the following code -
...ANSWER
Answered 2017-May-16 at 14:53$rootScope
gets destroyed when you close or leave the page. Everything will be gone then, so there's nothing to clean up at that time.
What you are looking for is $destroy
on $scope
instead,
QUESTION
I created a form and onclick of the form i want to see the response from the server(nosejs). In Angular Controller Im calling the service. The response is visible when called from the service itself, but when called from the controller nothing shows up.
Controller:
...ANSWER
Answered 2017-Mar-08 at 23:36In order to get the response in your controller from the factory change your createUser
func in your factory like this:
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