ctrlr | MIDI enabled hardware : synthesizers , drum machines | Audio Utils library

 by   RomanKubiak C++ Version: 5.6.0 License: BSD-3-Clause

kandi X-RAY | ctrlr Summary

kandi X-RAY | ctrlr Summary

ctrlr is a C++ library typically used in Audio, Audio Utils applications. ctrlr has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Control any MIDI enabled hardware: synthesizers, drum machines, samplers, effects. Create custom User Interfaces. Host them as VST or AU plugins in your favorite DAWs.
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            kandi-support Support

              ctrlr has a low active ecosystem.
              It has 406 star(s) with 49 fork(s). There are 43 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 99 open issues and 84 have been closed. On average issues are closed in 186 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ctrlr is 5.6.0

            kandi-Quality Quality

              ctrlr has no bugs reported.

            kandi-Security Security

              ctrlr has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ctrlr is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ctrlr releases are available to install and integrate.

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            ctrlr Key Features

            No Key Features are available at this moment for ctrlr.

            ctrlr Examples and Code Snippets

            No Code Snippets are available at this moment for ctrlr.

            Community Discussions

            QUESTION

            p:selectOneMenu not refreshing properly when pressing F5
            Asked 2020-Feb-19 at 22:05

            So before anything just to make it clear this is an issue that happens with firefox even in the showcase https://www.primefaces.org/showcase/ui/input/oneMenu.xhtml to replicate just select any value and hit f5 and the value will remain. Also check forum.primefaces.org/viewtopic.php?t=17525 for the details also check how to do autocomplete="off" at form level in JSF other solutions that didn't work for me

            I have a little problem when hitting f5 to refresh page for some reason my selectOneMenu its keeping the previously selected value,I need him to have the default value or first one on the array again... any idea how can I fix this? or why does that happen? every other element of the page is succesfully reseting its value, this is the code of my selectOneMenu:

            ...

            ANSWER

            Answered 2020-Feb-19 at 22:05

            You can use dynamic="true" attribute. I got the same problem solved using this attribute.

            Source https://stackoverflow.com/questions/60215945

            QUESTION

            Camera Shake Not Activating Unreal C++
            Asked 2019-Jul-20 at 23:39

            I am trying to set a camera shake for my character in Unreal C++.

            Currently, I declare the instance variable in my header class.

            Using log outputs, the code is reaching the right location in the OnFire() function, meaning none of the pointers are null. But the camera shake doesn't work.

            ...

            ANSWER

            Answered 2019-Jul-20 at 23:39

            Play Camera Shake Accepts an UClass / TSubClassOf knowing that would expect us to think that this function would eventually construct a new object and ignore the default object options.

            I would recommend to subclass the UCameraShake class and use TSubClassOf to store your class type instead of the pointer like CShake. As it may be garbage collected without you knowing who knows?

            Here is a C++ tutorial on UCameraShake's. https://unrealcpp.com/camera-shake/

            The reason your shake is not playing is likely having no actual parameters passed to the shake. Only the default ones despite your try to set the default values, it does not seem to take it into account for newly created objects.

            Source https://stackoverflow.com/questions/57128324

            QUESTION

            Unknown provider: $intervalProvider <- $interval <- infiniteScrollDirective
            Asked 2019-Feb-25 at 10:58

            I'm trying to load the data using ngInfinitescroll but getting the error which do not understand why it comes though declared all the required dependencies. Here my work http://jsfiddle.net/ey0c2n1t/

            ...

            ANSWER

            Answered 2019-Feb-25 at 10:58

            The version of AngularJS (v1.0.3) you are referencing in your project is incompatible with the version of ngInfiniteScroll (v1.3.0) you are referencing.

            This error is telling you that the infiniteScrollDirective is attempting to inject the $interval service, however a provider for this service cannot be found.

            This is because the $interval service was not available in AngularJS 1.0.3.

            Updating the version of AngularJS in your sample to a more recent release (v1.4.8) resolves the error.

            Note that the bower.json file for the ngInfiniteScroll project has a dependency on AngularJS versions >= 1.2x.

            Source https://stackoverflow.com/questions/54862440

            QUESTION

            AngularJS $destroy on $rootscope never gets called to cancel timeouts
            Asked 2017-May-16 at 14:53

            I have the following code -

            ...

            ANSWER

            Answered 2017-May-16 at 14:53

            $rootScope gets destroyed when you close or leave the page. Everything will be gone then, so there's nothing to clean up at that time.

            What you are looking for is $destroy on $scope instead,

            Source https://stackoverflow.com/questions/44002492

            QUESTION

            Controller not logging response from Nodejs using Angular $http service
            Asked 2017-Mar-10 at 18:01

            I created a form and onclick of the form i want to see the response from the server(nosejs). In Angular Controller Im calling the service. The response is visible when called from the service itself, but when called from the controller nothing shows up.

            Controller:

            ...

            ANSWER

            Answered 2017-Mar-08 at 23:36

            In order to get the response in your controller from the factory change your createUser func in your factory like this:

            Source https://stackoverflow.com/questions/42683707

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ctrlr

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/RomanKubiak/ctrlr.git

          • CLI

            gh repo clone RomanKubiak/ctrlr

          • sshUrl

            git@github.com:RomanKubiak/ctrlr.git

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