chip8 | A chip8 emulator | Emulator library

 by   Rydgel C++ Version: Current License: Non-SPDX

kandi X-RAY | chip8 Summary

kandi X-RAY | chip8 Summary

chip8 is a C++ library typically used in Utilities, Emulator applications. chip8 has no bugs, it has no vulnerabilities and it has low support. However chip8 has a Non-SPDX License. You can download it from GitHub.

A (classic) chip8 emulator
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            kandi-support Support

              chip8 has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              chip8 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of chip8 is current.

            kandi-Quality Quality

              chip8 has no bugs reported.

            kandi-Security Security

              chip8 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              chip8 has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              chip8 releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            chip8 Key Features

            No Key Features are available at this moment for chip8.

            chip8 Examples and Code Snippets

            No Code Snippets are available at this moment for chip8.

            Community Discussions

            QUESTION

            fgets fails when a variable is initialized before the call
            Asked 2021-Jan-19 at 02:14

            i have this code to read a chip8 rom and print out the corresponding instructions:

            ...

            ANSWER

            Answered 2021-Jan-19 at 02:14

            The "random behavior" is your program using fgets to read into memory pointed to by uint8_t *code.

            Ask yourself, "What does code point to?"

            Realize that the answer is "I don't know, because I didn't set it to anything."

            And THAT is the "random" behavior. Whatever value was in the stack memory or register that the compiler assigned to code is what was being used. It is "random" as in you have no idea what that value is going to be.

            Source https://stackoverflow.com/questions/65784573

            QUESTION

            How to unit test outside of main.rs?
            Asked 2020-Nov-12 at 07:12

            I'm new to Rust, I have a file structure like this

            • main.rs

            • chip8.rs

            • chip8_gui.rs

            I added a unit test in main.rs and a unit test in chip8.rs (a simple assert_eq!(2,2)) but it only finds the test in main.rs. Why? I am trying to test a private function of chip8.rs.

            ...

            ANSWER

            Answered 2020-Nov-12 at 07:12

            Turns out TDD is fun, but you have to make sure it compiles! The solution was simply to add mod chip8 in main.rs

            Source https://stackoverflow.com/questions/64798037

            QUESTION

            Instruction 0x3000 and jump instruction repeating on almost all games on CHIP-8
            Asked 2020-Jul-14 at 16:04

            I am new to emulation and figured writing a CHIP-8 interpreter would get be started. However, I am facing an issue. When running a game, like Brix for example, it draws the game no problem (the paddle, etc.) but, after it is done, it just gets stuck in a loop of 0x3000 and after that, a jump instruction that jumps back to the 0x3000. It is clear that 0x3000 is false and that is why it is looping, but I can't figure why that is for the life of me.

            Screenshot of the game and the Chrome devtools console (the game is Brix, taken from here): https://i.stack.imgur.com/a0wNM.png

            In that screenshot, in the console, you can see the 0x3000 is failing and going to a jump, and that jump goes back to 0x3000, and the cycle repeats. This happens with most, if not all games. I suspect is has something to do with the delay timer, since 0x3000 is checking for v0 === 0, but it fails, and goes to the jump instruction.

            Here is my main CHIP-8 class:

            ...

            ANSWER

            Answered 2020-Jul-14 at 16:04

            It appears that your issue is that you are incrementing the PC again after assigning it in the JMP instruction (0x1nnn) (You can see the discrepancy in your debug output). So after the current executeOpcode cycle, the execution returns to this.step and hits this line:

            Source https://stackoverflow.com/questions/62898308

            QUESTION

            A variable is reverting to a previous value after being assigned to with an assignment statement
            Asked 2020-Jul-03 at 03:01

            I am writing a simple chip8 emulator.

            I have a value called programCounter(PC).

            The problem is that once I return from the Instruction1( which modifies PC), PC returns to the value it was before being modified by the method.

            Example

            Before Instruction1 assigns to PC, the value of PC is 203.

            After Instruction1, the value of PC is (0x0NNN & 0xFFFE).

            By programCounter++, it return to 203 than increments.

            ...

            ANSWER

            Answered 2020-Jul-03 at 03:01

            You have two or more cpp files. Each forms a compilation unit. (A .h you include becomes part of each compilation unit separately; the notion of compilation unit applies after preprocessing is done.)

            Static global variables are not linked between compilation units, they're private to the unit they're defined in.
            static uint16_t programCounter is thus local to each cpp file.

            As a general rule:

            1. Stop using global variables, especially mutable ones. Pass shared state explicitly. Use a class or struct.
            2. Especially stop using mutable static variables in header files. That is insane.
            3. Check the address of data when things don't make sense.

            Be aware that static has a different meaning within classes and functions that it does at global scope. Regular globals already have static storage class (same as static variables), but with global cross-file visibility.

            Source https://stackoverflow.com/questions/62707578

            QUESTION

            increment I in chip-8 opcode FX65
            Asked 2020-Feb-27 at 22:20

            While building a chip-8 emulator, I ran into the problem where the 2 main sources of chip-8 information seem to differ which has implications for the whole chip-8 interpreter.

            On the one side we have wikipedia, which under the opcode FX65 tells us that

            "Fills V0 to VX (including VX) with values from memory starting at address I. I is increased by 1 for each value written."

            where "I is increased by 1 for each value written." is the important part.

            Following this results in the following code:

            ...

            ANSWER

            Answered 2018-Jul-04 at 19:12

            There doesn't seem to be a definitive answer, as there doesn't seem to be a definitive reference.

            This reference seems to have the same problem with the same ambiguity

            This (contemporary) reference (page 113), however, says "I = I + X + 1". Authorship is by the inventor, Joseph Weisbecker - I guess he will have known.

            Source https://stackoverflow.com/questions/51179156

            QUESTION

            Why doesn't gcc link an SDL 2.0 C project? (macOS)
            Asked 2020-Feb-03 at 19:52

            I wrote a simple Chip-8 emulator in C (mostly taking inspiration from this; to be honest, just rewriting it in C). It uses SDL 2.0, which I definitely have installed.

            As I tried compiling the files (gcc main.c chip8.c -o chip8), I got this stack of errors:

            ...

            ANSWER

            Answered 2020-Feb-03 at 19:49

            Why doesn't the linker work with this? Are any other compiler flags required?

            Yes, you need to tell the linker which libraries to link against, e.g.:

            Source https://stackoverflow.com/questions/60046159

            QUESTION

            how to run program parallel to opengl
            Asked 2019-Nov-28 at 04:38

            i want to run opengl and i also want that my c code is executed... xD After the window is created no code is executed... is this normal ? or do i need just to understand opengl a bit better :D

            Maybe i need to put my c code in some opengl loop xD like into the idle function^^

            ...

            ANSWER

            Answered 2019-Nov-28 at 04:38

            When you call glutMainLoop(), your program will enter a loop that looks a bit like:

            Source https://stackoverflow.com/questions/59078257

            QUESTION

            How to debug a cmake/make project in VSCode?
            Asked 2019-Nov-09 at 07:27

            I'm making a project and in order to assist in building, I'm using CMake.

            However, I notice that I can't debug.

            Here's my launch.json:

            ...

            ANSWER

            Answered 2018-Mar-31 at 01:56

            It seems you built release version of your program. Try to build debug version of your program.

            Source https://stackoverflow.com/questions/49583381

            QUESTION

            Prevent recursive function running setTimeout from compounding
            Asked 2019-Jul-02 at 05:25

            I wrote a Chip-8 emmulator in JavaScript (source) and made a playable browser version here.

            It contains an HTML select:

            ...

            ANSWER

            Answered 2019-Jul-02 at 05:15

            To start with, have the current timeout to be a persistent variable, and then call clearTimeout with it right before calling loadRom. If nothing has been loaded yet, the clearTimeout just won't do anything.

            But because you have awaits as well, you'll need to check whether a new rom gets loaded while the awaits are going on. One way to accomplish this would be to have another persistent variable, the current romBuffer being used - if it's not the same as the romBuffer in the function closure, then another rom has started, so return immediately (and don't recursively create a timeout).

            Source https://stackoverflow.com/questions/56845362

            QUESTION

            Why does the inliner choke on this construct?
            Asked 2019-Jun-17 at 03:39

            I am trying to share as much code as possible between emulators and a CLaSH implementations for CPUs. As part of this, I am writing instruction fetching & decoding as something along the lines of

            ...

            ANSWER

            Answered 2019-Jun-17 at 03:39

            It turned out the real culprit was not FetchM, but other parts of my code that required inlining of a lot of functions (one per each monadic bind in my main CPU monad!), and FetchM just increased the number of binds.

            The real problem was that my CPU monad was, among other things, a Writer (Endo CPUOut), and all those CPUOut -> CPUOut functions needed to be fully inlined since CLaSH can't represent functions as signals.

            All of this is explained in more detail in the related CLaSH bug ticket.

            Source https://stackoverflow.com/questions/56352379

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install chip8

            This project is using cmake as build system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/Rydgel/chip8.git

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            gh repo clone Rydgel/chip8

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            git@github.com:Rydgel/chip8.git

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