CLK | hating emulator of 8- and 16-bit platforms | Emulator library

 by   TomHarte C++ Version: 2023-05-15 License: MIT

kandi X-RAY | CLK Summary

kandi X-RAY | CLK Summary

CLK is a C++ library typically used in Utilities, Emulator applications. CLK has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
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              CLK has a medium active ecosystem.
              It has 803 star(s) with 39 fork(s). There are 30 watchers for this library.
              There were 2 major release(s) in the last 12 months.
              There are 63 open issues and 141 have been closed. On average issues are closed in 43 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of CLK is 2023-05-15

            kandi-Quality Quality

              CLK has no bugs reported.

            kandi-Security Security

              CLK has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CLK is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CLK releases are available to install and integrate.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CLK
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            CLK Key Features

            No Key Features are available at this moment for CLK.

            CLK Examples and Code Snippets

            No Code Snippets are available at this moment for CLK.

            Community Discussions

            QUESTION

            What is the reset type of the reset signal of an always_latch .?
            Asked 2021-Jun-15 at 06:39

            I don't have much knowledge on system verilog and I have the following question.

            As I know, if an edge of a reset signal has been triggered in the sensitivity list of an always block then the reset type of that reset signal is 'asynchronous' I need to know, what is the reset type of the reset signal of an always_latch?

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:39

            Both resets are asynchronous. You cannot have a synchronous reset in a latch because there is no clock. The always_latch construct in your example creates an implicit sensitivity list

            Source https://stackoverflow.com/questions/67980239

            QUESTION

            P10 Led Matrix 64x32 not show true in pixeltime (PxMatrix library) with ESP8266 NodeMCU
            Asked 2021-Jun-10 at 09:17

            I am learning how to control P10 Led matrix 64x32 with NodeModule MCU ESP8266, I google and found this library https://github.com/2dom/PxMatrix and this tutorial https://www.instructables.com/RGB-LED-Matrix-With-an-ESP8266/. I believed that I wire between P10 and ESP8266 in true way in the tutorial, but that P10 led does not display as the example:

            The true result will be:

            This is my wire diagram:

            This is my code:

            ...

            ANSWER

            Answered 2021-Jun-10 at 09:17

            I fixed this by adding

            display.setPanelsWidth(2);

            display.setMuxPattern(SHIFTREG_ABC_BIN_DE);

            because my led is combined by 2 matrix 32x16.

            Source https://stackoverflow.com/questions/67522932

            QUESTION

            Not able to go back to Loginform when i click on cancel
            Asked 2021-Jun-04 at 15:04

            I am not able to go back to the LoginForm when i click the Cancel Button present in the SignUp.js..not sure how to do that if someone can help will be much appreciated.

            App.js

            ...

            ANSWER

            Answered 2021-Jun-04 at 15:04

            QUESTION

            Serializing an INPUT. Not getting its (updated) value
            Asked 2021-Jun-02 at 23:59

            Simple question (I think):

            If you change the value in an input, the string result from XMLSerializer isn't showing the value

            In my snippet, try entering a in the input, and then clicking serialize.

            Why isn't it changing, and what can I do to get the updated HTML of the INPUT?

            ...

            ANSWER

            Answered 2021-Jun-02 at 23:59

            You could use an input event (or change event) listener to update the value attribute

            Source https://stackoverflow.com/questions/67813785

            QUESTION

            How to simplify sequential logic design by eliminating nested if-else statements
            Asked 2021-Jun-02 at 09:05

            I have a design I've implemented using vhdl that is triggered based on a clock that sends an input signal to one of 8 output channels based on the sel input and also another 2 bit input. The elaborated design shows a lot of nesting due to the many if-else statements. So, I'm curious as to if there's a way to alleviate the nesting using case statements or some other method. I'm unfamiliar with doing this using case statements because I have two inputs that determine the output channel. The code that I currently have is displayed below.

            ...

            ANSWER

            Answered 2021-Jun-02 at 09:05

            Personally I don't mind your if-else structure. I think you mostly have a readability issue, with a lot of redundancy (in this case the check on DB_Select inside each case) and inconsistent indentation.

            This is how I'd improve the code inside the process:

            Source https://stackoverflow.com/questions/67797442

            QUESTION

            Error: (E107) bind interface to port failed: type mismatch on port 4 of module `simple_instance.data_in_reg'
            Asked 2021-May-24 at 19:25

            i want to read bus in register_out and write to bus in register_in but i get type mismatch error on port4 of register_in

            Register.hpp file

            ...

            ANSWER

            Answered 2021-May-24 at 19:25

            i replace sc_port to sc_in and sc_port to sc_out and make bus to sc_inout and it's work. but i have question why this way work but by using sc_port and interface i got mismatch error

            Source https://stackoverflow.com/questions/67676190

            QUESTION

            assign not updating result value in testbench in EDA playground
            Asked 2021-May-23 at 14:27

            I am using EDA Playground with Aldec Riviera simulator, and I have this module here:

            ...

            ANSWER

            Answered 2021-May-23 at 14:27

            In the testbench, you declared the result signal, but it is not connected to anything. You probably intended it to be driven by the alu output of the same name. In that case, you should connect it to the instance:

            Change:

            Source https://stackoverflow.com/questions/67660548

            QUESTION

            May I know why EQ=1, but the output no response?
            Asked 2021-May-20 at 01:36

            I am trying to build a Finite State Machine vending machine which consists of Datapath Unit and Control Unit. The attached links is the Control unit which consists the input of EQ(Equal), GT(Greater) and product. When product is "1" and either EQ or GT is "1", the output will be out=product. However, in my problem, the verilog code shows correct for GT but not EQ. It seem that the output cannot response to EQ when it is high.

            My design of the state diagram. State Diagram

            My Verilog code. Verilog code

            The result. Result Waveform

            ...

            ANSWER

            Answered 2021-May-19 at 16:00

            The answer is very simple. Add ps and ns to your simulation charts and you will understand why.

            At the beginning of your simulation you are in state S0. When the product is bigger than 0 (first yellow mark) you go to state S1. Then you are waiting for EQ or GT, but EQ fall down one clock cycle ago so next GT arrive.

            Set EQ and GT one clock cycle later.

            Source https://stackoverflow.com/questions/67596390

            QUESTION

            Problems with sequence detector in verilog (finite state machine)
            Asked 2021-May-19 at 15:06

            I wanted to make sequence detector that will detect three consecutive ones. When the sequence is detected, digital circuit stops and waits for a reset signal to be active, so it would detect sequence again. I wrote the code but it has some problems. In xvlog file, I have following errors:

            "syntax error near ;" (for lines 23,25,27,29,35,47,48)

            and

            "default case should appear only once" (for lines 23,25,27,29,35,48,49).

            Here is the code:

            ...

            ANSWER

            Answered 2021-May-19 at 15:02

            You should remove the semicolons from your define macros:

            Source https://stackoverflow.com/questions/67605709

            QUESTION

            How can i use enum in a testbench while passing a file with vectors?
            Asked 2021-May-18 at 20:34

            basically i declared a typedef enum in a package (in a file called Definition.sv):

            ...

            ANSWER

            Answered 2021-May-18 at 20:34

            You have to convert datatypes. The simplest way that should work:

            Source https://stackoverflow.com/questions/67561252

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CLK

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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