Space-invaders | little program done in a few hours with C on the Windows | Command Line Interface library

 by   TommyT0mmY C++ Version: Current License: Unlicense

kandi X-RAY | Space-invaders Summary

kandi X-RAY | Space-invaders Summary

Space-invaders is a C++ library typically used in Utilities, Command Line Interface applications. Space-invaders has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A little program done in a few hours with C++ on the Windows console

            kandi-support Support

              Space-invaders has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              It had no major release in the last 6 months.
              Space-invaders has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Space-invaders is current.

            kandi-Quality Quality

              Space-invaders has 0 bugs and 0 code smells.

            kandi-Security Security

              Space-invaders has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Space-invaders code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Space-invaders is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Space-invaders releases are not available. You will need to build from source code and install.

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            Space-invaders Key Features

            No Key Features are available at this moment for Space-invaders.

            Space-invaders Examples and Code Snippets

            No Code Snippets are available at this moment for Space-invaders.

            Community Discussions


            Why does exporting to Unity WebGL change the speed of objects in my game?
            Asked 2021-Oct-03 at 12:24

            So I have a space-invaders type game I have made to practise unity and I want to upload it to as I have done in the past. This is a clip of the game.
            I switched platforms to WebGL in Build Settings etc, and everything worked fine in Unity.

            However when I built it and uploaded the zip file to, the aliens are now a lot faster than usual.
            (Be aware there may be other things that have changed, I just haven't been able to get to them since it is extremely hard).


            Alien movement:



            Answered 2021-Oct-03 at 12:24

            If you use physics you should

            • not set or get values via Transform at all
            • do things in FixedUpdate

            In general though in your case instead of using



            Trying to create exe file from with a script importing pygame
            Asked 2021-Sep-19 at 01:48

            this is what I get after running the exe file for my space-invaders game even with the assets folder in the dist folder. the command use to create the exe was: pyinstaller --onefile --noconsole

            image of error



            Answered 2021-Sep-19 at 00:59

            From documentation.

            Helping PyInstaller Find Modules

            Extending the Path If Analysis recognizes that a module is needed, but cannot find that module, it is often because the script is manipulating sys.path. The easiest thing to do in this case is to use the --paths option to list all the other places that the script might be searching for imports:

            pyi-makespec --paths=/path/to/thisdir

            These paths will be noted in the spec file in the pathex argument. They will be added to the current sys.path during analysis.

            Try to add path to that module and see if it will work after.



            Trying to add a restart keystroke to my problem but facing encounters
            Asked 2021-May-02 at 07:43

            So I was trying to build this game using a free course on Youtube by Freecodeacademy(feel free to check them out) and after I finished I tried to add my own restart key log to the game. In the sense that I wanted that if people press R the game restarts.

            I have tried the following methods

            1. Put the game loop in a separate function and try to use recursion to replay the function over and over again but while the game does work, the images such as the bullet image or background does not load and hence it does not work properly

            2. I have also tried creating a new python file in the same project and tried to import the main file over and over again using importlib.reload(main) but I can't seem to do that either.

            I was wondering what else could the solution be and if there is a more efficient solution. I will leave my code down below and would appreciate any help.

            Ps: I am only a armature in coding right now so I understand this problem might be small and stupid but I do want to learn from my failures and mistakes. Also I apologize if there is something wrong with anything in my question. This is my first question on stack overflow.



            Answered 2021-May-02 at 07:43

            Write a function that will reset any variables that change when the game is running:



   - How would I remove a certain character from a variable?
            Asked 2020-Nov-17 at 14:04

            So I have a command which allows you to create a channel and a role based on what the user gives. The problem arises when the channel name is over a word. For example:

            >newrealm Space Invaders (emoji) (mention)

            This command will raise an error because now it's assuming "Invaders" is the emoji.

            Which is why I am now using something like this:

            >newrealm Space-Invaders (emoji) (mention)

            Now the problem with this command is that while creating the role, the name is Space-Invaders OP. Is there a way to remove the - in the role's name?

            My code:



            Answered 2020-Nov-17 at 14:04

            There are several options that would solve this problem:

            1. encase the name in quotes so the function recognizes it as one argument.
            2. receive the name last with a special syntax:



            Keystrokes not registering in Python/Pygame?
            Asked 2020-Oct-13 at 01:05

            I am new to Python and especially new to Pygame. Been working on a basic space invader type game to attempt to learn more about Pygame, but I cannot figure out the code for moving the user ship. Have looked up some tutorials on it, and I THINK my code looks good, but I might be looking over something. I am in Python version 3.8 and Pygame version 1.9.6.



            Answered 2020-Oct-13 at 01:05

            The issue is you're checking for an event.type of pygame.K_d, etc.



            Error while creating an executable installer for a python game file made using pygame module
            Asked 2020-Sep-30 at 04:11

            I made a game using pygame module of Python. I thought to make an executable installer of the file so that anyone could play that game without even having to install python or pygame. I used the module cx-freeze to create an executable for my game file. I stored the code for making an executable installer in file called and saved it in the same directory as of the game file and all other files which are required for the game like images, sounds, etc. When I executed the command python build to create an executable I started to get warnings and at the end this error occurred:



            Answered 2020-Sep-29 at 15:09

            I have not used cxFreeze before, so I cannot directly help with your issue, but I would really recommend using pyinstaller to package python programs. I have used it with pygame before and it has worked fine, and doesn't even require a setup file.

            Pyinstaller can be installed using pip, and to package a file you call: pyinstaller, along with any flags you may need. In general, I use pyinstaller --onefile --noconsole, which creates a single executable file.

            Pyinstaller does not package asset files, so you must supply them with the project, but all python files used by the project (including libraries) are packaged, so no code needs to be supplied with the project.

            Pyinstaller can be temperamental sometimes, so I'd recommend first creating a simple hello world file, and packaging it using pyinstaller --onefile, and then running the file in the dist/ folder.

            The docs are not always very helpful for pyinstaller, but I found that the best way to learn to package projects is slowly increase the complexity of the projects you try packaging, and check each project works after packaging.

            If you use relative script and asset imports (e.g. pygame.image.load('image.png')), you'll need to move the resulting .exe to the original script's location (the .exe is normally created in the dist/ folder, which will not work if you use relative imports and run the .exe from there.

            If you want to add an icon, you can use the --icon flag like this: pyinstaller --icon=image.ico (the icon file must be a .ico file - you can always you online converters if need be)



            Pygame error 'pow expected 2 arguments, got 1'
            Asked 2020-Jul-21 at 20:36

            They pygame game i made has run into an error i cannot figure out how to fix. I am new to pygame. I am using pycharm and python version 3.

            The error is stopping me from doing anything and it won't even let me run it

            Here is the error



            Answered 2020-Jun-03 at 01:40

            I believe you are trying to do this:

            c = sqrt(pow(a,2) + pow(b,2))

            But your code has one pow() too many. Happens to me too, when I make I make game sounds in my head, while coding (pew pew pew)

            Try to remove one pow()

            from math.pow(math.pow(enemyY - bulletY,2)) to math.pow(enemyY - bulletY,2)



            Pygame error 'TypeError: argument 1 must be pygame.Surface, not list'
            Asked 2020-Jul-21 at 20:35

            I am creating a game using pygame and have run into an error, I am new to pygame. I am using python 3.8 and pycharm community edition 2020.1

            Here is the video i am making the game with: here is the error:



            Answered 2020-Jun-03 at 18:42

            enemyImg is a list of images:



            InvokationTargetException using javaFX with maven and IntelliJ
            Asked 2020-May-27 at 14:24

            I'm new to javaFX and maven and I've been trying to configure a new project using IntelliJ and maven and openjfx dependency. I followed the instructions here: javaFX and IntelliJ -> modular with maven and I chose javafx-archetype-fxml over javafx-archetype-simple. and everything works fine with the sample code auto-created by the IDE. but as soon as I try to add a VBox as my parent to the root I get exceptions. here is the code:



            Answered 2020-May-27 at 14:24

            Your scene is not initialized according to code:



            I want to create multiple enemies but keep getting same error code
            Asked 2020-Apr-25 at 13:44

            Blockquote I just started coding in this coronatime and I am running into a problem. The error code is enemy_icon = [i] NameError: name 'i' is not defined

            And i'm not sure why. I having been looking online but couldn't find any answers. Hopefully this has given enough resources to be a good enough question.



            Answered 2020-Apr-25 at 13:44

            The error seems pretty clear. You have this line in you code:


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