toml11 | Since toml : : find internally uses toml : : get | Parser library

 by   ToruNiina C++ Version: v3.7.1 License: MIT

kandi X-RAY | toml11 Summary

kandi X-RAY | toml11 Summary

toml11 is a C++ library typically used in Utilities, Parser applications. toml11 has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

[DOI] toml11 is a C11 (or later) header-only toml parser/encoder depending only on C standard library.
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              toml11 has a medium active ecosystem.
              It has 782 star(s) with 121 fork(s). There are 20 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 31 open issues and 108 have been closed. On average issues are closed in 117 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of toml11 is v3.7.1

            kandi-Quality Quality

              toml11 has no bugs reported.

            kandi-Security Security

              toml11 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              toml11 is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              toml11 releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            toml11 Key Features

            No Key Features are available at this moment for toml11.

            toml11 Examples and Code Snippets

            No Code Snippets are available at this moment for toml11.

            Community Discussions

            QUESTION

            The cmake quandary
            Asked 2020-Apr-29 at 15:32

            I am working on a C++ project. It is not much complicated so far, yet depends on a bunch of "popular" libraries (nlohmann/json, ToruNiina/toml11 just to name a few). All of them have some CMakeLists.txt and from my not-that-experienced point of view, I consider them well structured.

            Now of course I can compile the libraries one by one, or include a "copy" into my project repo, but I want to be better than that. After researching about available build tools, I have decided to use cmake to build and manage a C++ project. The promise was to get a stable, widely supported tool that will help to simplify & unify the build process. Moreover, from the project nature I have no privilege to impose any requirements on the target machine; I need to pack everything for the deployment.

            I have spent several days reading, watching and testing out various cmake tutorials, handbooks and manuals. I have to admit, I quickly started to feel that a tool that is supposed to clarify development process keeps introducing new obscurities contrary to its purpose. Originally, I credited this to my lack of experience, yet...

            I read articles about why not to bundle dependencies, only to be followed by methods of doing so. I have found recommendation to use one way A over B, C over B and later A over C. It took me a while to figure out the differences between 2.8 and 3.0, the obscurity of target_link_libraries, setting cxx version and/or compiler warning flags and so on.

            My point is that even after an exhausting expedition into the seas of cmake, I am still not sure about some elementary questions:

            How is cmake meant to be used?

            What is a standard, what is a courtesy, and what is none of those?

            How can I tell that something is a feature, an archaic backwards compatibility, or both?

            Now I will illustrate this on my project. I only need something like this

            ...

            ANSWER

            Answered 2020-Apr-29 at 15:32

            How is cmake meant to be used?

            The typical cmake usage matches the old autotools usage:

            Source https://stackoverflow.com/questions/61504626

            QUESTION

            Travis CI reports linker errors for gcc-7 for a Vulkan project
            Asked 2020-Apr-14 at 20:37

            I have a problem with my CMake + conan setup which causes linker errors in Travis CI:

            https://travis-ci.org/github/inexorgame/vulkan-renderer/builds/674840008

            There are a lot of undefined references which means that the linker can't find the library files somehow. It can't find spdlog so the linker error is not Vulkan specific.

            My conanfile.pysetup looks like this:

            ...

            ANSWER

            Answered 2020-Apr-14 at 20:37

            Observe that your linker is looking for std::__cxx11::basic_string which belongs to libstdc++11. However, your conan profile is using libstdc++, which is incompatible, you can see it at the beginning of your log.

            You need to configure your conan profile using libstdc++11 instead:

            Source https://stackoverflow.com/questions/61209668

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install toml11

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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