toml11 | Since toml : : find internally uses toml : : get | Parser library
kandi X-RAY | toml11 Summary
kandi X-RAY | toml11 Summary
[DOI] toml11 is a C11 (or later) header-only toml parser/encoder depending only on C standard library.
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QUESTION
I am working on a C++ project. It is not much complicated so far, yet depends on a bunch of "popular" libraries (nlohmann/json, ToruNiina/toml11 just to name a few). All of them have some CMakeLists.txt
and from my not-that-experienced point of view, I consider them well structured.
Now of course I can compile the libraries one by one, or include a "copy" into my project repo, but I want to be better than that. After researching about available build tools, I have decided to use cmake
to build and manage a C++ project. The promise was to get a stable, widely supported tool that will help to simplify & unify the build process. Moreover, from the project nature I have no privilege to impose any requirements on the target machine; I need to pack everything for the deployment.
I have spent several days reading, watching and testing out various cmake tutorials, handbooks and manuals. I have to admit, I quickly started to feel that a tool that is supposed to clarify development process keeps introducing new obscurities contrary to its purpose. Originally, I credited this to my lack of experience, yet...
I read articles about why not to bundle dependencies, only to be followed by methods of doing so. I have found recommendation to use one way A over B, C over B and later A over C. It took me a while to figure out the differences between 2.8 and 3.0, the obscurity of target_link_libraries
, setting cxx version and/or compiler warning flags and so on.
My point is that even after an exhausting expedition into the seas of cmake
, I am still not sure about some elementary questions:
How is cmake meant to be used?
What is a standard, what is a courtesy, and what is none of those?
How can I tell that something is a feature, an archaic backwards compatibility, or both?
Now I will illustrate this on my project. I only need something like this
...ANSWER
Answered 2020-Apr-29 at 15:32How is cmake meant to be used?
The typical cmake usage matches the old autotools usage:
QUESTION
I have a problem with my CMake + conan setup which causes linker errors in Travis CI:
https://travis-ci.org/github/inexorgame/vulkan-renderer/builds/674840008
There are a lot of undefined references which means that the linker can't find the library files somehow. It can't find spdlog so the linker error is not Vulkan specific.
My conanfile.py
setup looks like this:
ANSWER
Answered 2020-Apr-14 at 20:37Observe that your linker is looking for std::__cxx11::basic_string
which belongs to libstdc++11. However, your conan profile is using libstdc++, which is incompatible, you can see it at the beginning of your log.
You need to configure your conan profile using libstdc++11 instead:
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