SceneSwitcher | An automated scene switcher for OBS Studio

 by   WarmUpTill C++ Version: 1.22.1 License: GPL-2.0

kandi X-RAY | SceneSwitcher Summary

kandi X-RAY | SceneSwitcher Summary

SceneSwitcher is a C++ library typically used in Editor applications. SceneSwitcher has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

An automated scene switcher for OBS Studio. More information can be found on
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            kandi-support Support

              SceneSwitcher has a low active ecosystem.
              It has 592 star(s) with 54 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 23 open issues and 206 have been closed. On average issues are closed in 36 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of SceneSwitcher is 1.22.1

            kandi-Quality Quality

              SceneSwitcher has 0 bugs and 0 code smells.

            kandi-Security Security

              SceneSwitcher has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SceneSwitcher code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SceneSwitcher is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              SceneSwitcher releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            SceneSwitcher Key Features

            No Key Features are available at this moment for SceneSwitcher.

            SceneSwitcher Examples and Code Snippets

            No Code Snippets are available at this moment for SceneSwitcher.

            Community Discussions

            QUESTION

            Bundle in JavaFX when you run the executable from a Gradle project?
            Asked 2020-Mar-19 at 08:11

            Over the past few days I've been tearing what's left of my hair out trying to get to the Holy Grail: Gradle + Java 11 + JavaFX + writing all my app and testing code in Groovy, not Java.

            One of several problems is that Groovy 2 (even Groovy 3) can't yet cope with Java 9+ modules, which rules one clever solution out.

            But I have managed to get a Gradle project together which not only does virtually everything successfully, including the "run" task (from the "application" plugin), and runs tests using TestFX! This is indeed using Java 11, Groovy 2.5.9, JavaFX 13, etc.

            It will even execute the task "installdist" (when included in build.gradle). That produces an executable with a "lib" directory full of all the jars you need to run independently (like task "assemble", only not compressed).

            The trouble is, when I execute that executable I get the by now classic "Error: JavaFX runtime components are missing, and are required to run this application". Still confused why that happens, as the directory [project dir]/build/install/GradleExp/lib does indeed contain no fewer than 7 JavaFX .jars.

            I think I've exhausted what I can do trying to configure Gradle conventionally: given that I'm using Groovy for app and testing code I don't think it's possible to configure the Gradle project to get "installdist" to produce a ready-to-run JavaFX-enabled executable. But... is there something I can do after having produced this, like some command I could run that would somehow bring in the JavaFX files and link them in? Even if this involves linking inelegantly to some JavaFX jar file(s) or locations?

            Or maybe I could use the executable sh script file generated by the "build" task under .../build/scripts ? This ropes in the above-mentioned 7 JavaFX .jar files at the start when defining the CLASSPATH:

            ...

            ANSWER

            Answered 2020-Mar-19 at 08:11

            Slaw and cfrick came up with the answer to my question in their comments. I thought this might come in useful for some.

            If you want the JavaFX modules on the class-path then create a separate main class which does not extend Application and invoke Application.launch(YourApp.class, args) from the main method.

            cfrick's example stripped-down working Gradle project is here. I added the following line:

            Source https://stackoverflow.com/questions/60591754

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SceneSwitcher

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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