openvg | Tools for exploring OpenVG

 by   ajstarks C++ Version: Current License: Non-SPDX

kandi X-RAY | openvg Summary

kandi X-RAY | openvg Summary

openvg is a C++ library typically used in Internet of Things (IoT), Raspberry Pi, JavaFX, Pygame applications. openvg has no bugs, it has no vulnerabilities and it has low support. However openvg has a Non-SPDX License. You can download it from GitHub.

Tools for exploring OpenVG
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              openvg has a low active ecosystem.
              It has 399 star(s) with 88 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 20 open issues and 42 have been closed. On average issues are closed in 130 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of openvg is current.

            kandi-Quality Quality

              openvg has no bugs reported.

            kandi-Security Security

              openvg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              openvg has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              openvg releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            openvg Key Features

            No Key Features are available at this moment for openvg.

            openvg Examples and Code Snippets

            No Code Snippets are available at this moment for openvg.

            Community Discussions

            QUESTION

            How to integrate external recipes into yocto image using packagegroup?
            Asked 2020-Aug-01 at 11:35

            I am using a yocto distribution from STM: https://wiki.st.com/stm32mpu-ecosystem-v1/wiki/STM32MP1_Distribution_Package

            The directory structure is as below

            ...

            ANSWER

            Answered 2020-Jul-30 at 19:00

            Packagegroups are just bitbake recipes for all intents and purposes. Therefore, you can simply create a new directory relative to your image directory, and put it there. Historically, I've done this

            Source https://stackoverflow.com/questions/62816341

            QUESTION

            ("Solved")LFS QT4 (4.8.7) Install Fails at "dialogs/qprintdialog_unix.cpp"
            Asked 2020-Jul-12 at 12:14

            I have been following the blfs guide on KDE and I needed QT4 for one of the dependencies of "KDE-Baseapps". Running:

            ...

            ANSWER

            Answered 2020-Jul-08 at 16:49

            KDE-Baseapps was for KDE4 while I have KDE5. What I needed from KDE-Baseapps was a seperate package easily installed from:

            https://download.kde.org/stable/release-service/20.04.1/src/

            Source https://stackoverflow.com/questions/62764632

            QUESTION

            Qt + conan = using null output device, none available
            Asked 2019-Aug-14 at 06:24

            I write my pet project. At first, it was based on cmake and I set the path to qt libs from the console, e.g. cmake -DPATH_TO_QT:STRING=/home/user/Qt/5.11.1/gcc_64/ The variable PATH_TO_QT was declared as set(PATH_TO_QT "/path/to/your/Qt/" CACHE STRING "Path to Qt") With this configuration, my project worked very well.

            However, I wanted to add in my project Conan Package Manager and I did it. My conanfile.txt:

            ...

            ANSWER

            Answered 2018-Dec-04 at 11:06

            I solved the problem myself. So if you have the same problem you can try to install the next dev-libs:

            Source https://stackoverflow.com/questions/53569427

            QUESTION

            makefile : How to link object files
            Asked 2019-Aug-11 at 09:18

            I have makefile and I need to link two objects into "main" object

            They are -> oglinet.o and libshape.o

            their path in system -> home/pi/openvg/

            Problem :I need to write full path and objects name(home/pi/openvg/libshapes.o) is possible to "make" them as Makefile variable for example home/pi/openvg/libshape.o into $(OBJ1) in makefile rule ?

            Tried to make them as variable for example Obj1= /home/pi/openvg/oglinit.o if I compile that the compilator freeks out.

            Working Makefile

            ...

            ANSWER

            Answered 2019-Aug-10 at 19:33

            You usually want to make all the object files you're linking dependencies of the target. Then you can just use $^. You also usually want all the libraries after all the object files on the linker command line. With both of those you end up with something like:

            Source https://stackoverflow.com/questions/57444571

            QUESTION

            cross compile Qt5.10.1 Raspberry pi3 B+ stretch
            Asked 2019-Mar-14 at 10:12

            I am trying to cross compile Raspberry pi3 B+; stretch software 2018-06-27 release, using Qt5.10.1, through Linux ubuntu 64bit according to this steps: https://wiki.qt.io/RaspberryPi2EGLFS

            For sure I pay attention to this steps: https://bugreports.qt.io/browse/QTBUG-62216 and even try to edit make space also like this Error while cross compiling Qt for a raspberry pi3 on another time. I tried different arms pi/pi2/pi3/vc4, and even different Qt versions, although I was able to do it with Jessie, However with stretch I cannot get rid of this error;

            ...

            ANSWER

            Answered 2018-Dec-11 at 20:04

            Maybe you've missed the flags "-opengl es2 -eglfs" when running configure.

            Source https://stackoverflow.com/questions/52614857

            QUESTION

            I can't find the function that is pointed out in the compiler
            Asked 2018-Nov-09 at 12:34

            I work on openvg library. Actually I worked for run this code with Code Blocks(on raspberry): https://github.com/raspberrypi/firmware/blob/master/opt/vc/src/hello_pi/hello_font/main.c

            I achieved render color and I saw aliasing. But I want write text on screen with use same method. I analyzed this library: https://github.com/raspberrypi/firmware/blob/master/opt/vc/src/hello_pi/libs/vgfont/vgfont.h and tried use graphics_resource_render_text_ext() function but I took this message on a new terminal window:

            assertion failure:font.c:176:gx_priv_render_text():inited aborted

            My compile build message this:

            Font.c's path: https://github.com/adafruit/rpi-firmware/blob/master/vc/sdk/opt/vc/src/hello_pi/libs/vgfont/font.c.

            I went 176. line on font.c and tried call gx_font_init()(terminal window remark this line.) but I couldn't found this function anywhere(I tried find in raspberry's). If I cancel graphics_resource_render_text_ext() command, my code is good work. Why can't I use this function? My code this:

            ...

            ANSWER

            Answered 2018-Oct-03 at 08:22

            From the source code for gx_priv_render_text it appears that the assertion fails because the inited static variable is not set.

            This variable is set through gx_graphics_init (it's here inside graphics.c), which calls gx_priv_font_init if the initialization succeeds.

            So, the initialization fails somewhere inside gx_priv_initialise. Set a breakpoint there and go step by step through the function, and check the log also (it should contain one of the error messages found inside that function).

            Source https://stackoverflow.com/questions/52621109

            QUESTION

            How can I run Raspberry pi's sample code on Code Blocks
            Asked 2018-Sep-14 at 11:01

            I am working on a sample code of Raspberry PI 3(file path is: /opt/vc/src/hello_pi/hello_tiger). I want to run this sample code on Code Blocks. I created new project on Code Blocks and added main.c file and header file. I compiled this code, and I got an error. This was the error:

            'rotaten' undeclared(first use in this function).

            If I run the code on LXTerminal using the ./hello_tiger.bin command it works fine. But I want to run this code on Code Blocks or any compiler(such as monodevelop). The main.c file is given below.

            ...

            ANSWER

            Answered 2018-Sep-14 at 08:40

            The definition of rotateN is visible to the compiler only if the macro __RASPBERRYPI__ is defined. As it is not defined in the code or any of the included header files or compiler options, you have this error.

            Source https://stackoverflow.com/questions/52327984

            QUESTION

            No wayland-egl support detected. Cross-toolkit compatibility disabled
            Asked 2018-Mar-03 at 00:49

            I tried with the example modules given from Qt. and I downloaded the qt-everywhere-opensource-src-5.9.3 tar file and extract it. then I run the following command.

            ./configure -v -prefix $PWD/qtbase -commercial -nomake tests -opengl es2 -egl

            but I got these errors.

            ...

            ANSWER

            Answered 2018-Mar-03 at 00:49

            You're probably missing some packages. If you want wayland, you're most likely going to need dev packages for libwayland and libwayland-egl, but I'm not sure what they're called on Ubuntu.

            Source https://stackoverflow.com/questions/49032560

            QUESTION

            Xcode not set up properly when compiling phantomjs
            Asked 2017-Jun-16 at 23:11

            I've hit a wall compiling a fork of phantomjs, following these instructions. I've installed full Xcode from Appstore, and accepted the licence agreement (e.g. sudo xcodebuild -license) which seems to be the issue for other SO questions on this error. But when I try to compile:

            ...

            ANSWER

            Answered 2017-Jun-16 at 23:11

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install openvg

            Initialize the graphics: width and height of the canvas are returned. This should begin every program. Initialize with specific dimensions. Shutdown the graphics. This should end every program. Begin the picture, clear the screen with a default white, set the stroke and fill to black. End the picture, rendering to the screen. End the picture, rendering to the screen, save the raster to the named file as 4-byte RGBA words, with a stride of width*4 bytes. The program raw2png converts the "raw" raster to png. Terminal settings, save current settings, restore settings, put the terminal in raw mode.
            Note that you will need at least 64 Mbytes of GPU RAM:. You will also need the DejaVu fonts, and the jpeg and freetype libraries. The indent tool is also useful for code formatting. Install them via:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/ajstarks/openvg.git

          • CLI

            gh repo clone ajstarks/openvg

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            git@github.com:ajstarks/openvg.git

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