deck | make scalable presentations , using a standard markup

 by   ajstarks Go Version: Current License: Non-SPDX

kandi X-RAY | deck Summary

kandi X-RAY | deck Summary

deck is a Go library typically used in Utilities applications. deck has no bugs, it has no vulnerabilities and it has low support. However deck has a Non-SPDX License. You can download it from GitHub.

Deck is a library for clients to make scalable presentations, using a standard markup language. Clients read deck files into the Deck structure, and traverse the structure for display, publication, etc. Clients may be interactive or produce standard formats such as SVG or PDF. Also included is a REST API for listing content, uploading, stopping, starting and removing decks, generating tables, and playing video. The deck on Deck.
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            kandi-support Support

              deck has a low active ecosystem.
              It has 264 star(s) with 17 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 104 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of deck is current.

            kandi-Quality Quality

              deck has 0 bugs and 0 code smells.

            kandi-Security Security

              deck has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              deck code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              deck has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              deck releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 9511 lines of code, 384 functions and 101 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of deck
            Get all kandi verified functions for this library.

            deck Key Features

            No Key Features are available at this moment for deck.

            deck Examples and Code Snippets

            Gets a userList of a Deck who holds .
            javadot img1Lines of Code : 18dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            public static List getUserListWhoLovesCricket() {
            
                    List userList = new ArrayList<>();
            
                    User userOne = new User();
                    userOne.id = 1;
                    userOne.firstname = "Amit";
                    userOne.lastname = "Shekhar";
                    userList  
            Determines if the initial state of the left of the deck .
            javadot img2Lines of Code : 12dot img2no licencesLicense : No License
            copy iconCopy
            public boolean dealInitial() {
            		for (BlackJackHand hand : hands) {
            			BlackJackCard card1 = deck.dealCard();
            			BlackJackCard card2 = deck.dealCard();
            			if (card1 == null || card2 == null) {
            				return false;
            			}
            			hand.addCard(card1);
            			hand.ad  
            Takes a list of play cards and returns a deck .
            pythondot img3Lines of Code : 10dot img3License : Permissive (MIT License)
            copy iconCopy
            def playable_cards(self, played: List[Card], hearts_broken: bool) -> Deck:
                    """List which cards in hand are playable this round"""
                    if Card("♣", "2") in self.hand:
                        return Deck([Card("♣", "2")])
            
                    lead = played[0].s  

            Community Discussions

            QUESTION

            Go assignment involving pointers to custom types
            Asked 2022-Apr-09 at 19:34

            I am using custom types and I have a problem when pointers are involved like below.

            Code below is valid:

            ...

            ANSWER

            Answered 2022-Apr-09 at 13:30

            The rules about assignments (including returns) are defined in the Go specs: Assignability. The one that is relevant to your case is:

            V and T have identical underlying types and at least one of V or T is not a named type.

            And Underlying types:

            If T is one of the predeclared boolean, numeric, or string types, or a type literal, the corresponding underlying type is T itself.

            The first example compiles because []string is an unnamed type literal with underlying type []string (itself) and deck is a named type with underlying type []string (by your type definition).

            The second example does not compile because both *[]string and *deck are unnamed type literals with themselves as (different) underlying types.

            To make the second example compile, you can't rely on a direct assignment, but, as you found out, use an explicit type conversion

            Source https://stackoverflow.com/questions/71808268

            QUESTION

            What is good coding practice when it comes to structuring a JavaFX controller?
            Asked 2022-Mar-23 at 21:14

            I am a student learning how to use JavaFX and I've got my first GUI working by using SceneBuilder and a Controller class. However, from my point of view the structure of the code in the controller looks incredibly messy and ugly because I put every event handler in the initialize() method of Controller. This makes it look like this:

            ...

            ANSWER

            Answered 2022-Mar-23 at 21:14

            This is an opinionated, perhaps even arbitrary decision, both approaches are OK.

            There is nothing wrong with coding the event handlers in the initialize function versus referencing an event method handler from FXML.

            These kinds of things are out of usually out of scope for StackOverflow, but I'll add some pointers and opinions anyway as it may help you or others regardless of StackOverflow policy.

            Reference the actions in Scene Builder

            Personally, I'd reference the action in Scene Builder:

            • Fill in a value for onAction or other events in the code panel section of Scene Builder UI for the highlighted node.

            This will also add the reference in FXML, so you will have something like this, with the hashtag value for the onAction attribute:

            Source https://stackoverflow.com/questions/71592930

            QUESTION

            How to print the elements of an array of structures?
            Asked 2022-Mar-07 at 20:30

            I am new to c++ , I was trying to print the fields of a structure using an array.

            I know the compiler is not able to understand what is inside deck[1] in the line for(int x:deck[1]), since deck[1] is an unknown data type (a structure datatype defined as 'card'). So x is not able to scan the elements within this data type.

            I wish to know, how may I print the elements within this deck[1], i.e {1,1,1}.

            ...

            ANSWER

            Answered 2022-Mar-06 at 17:42

            There are many ways to do this. Here's two ways.

            1.

            Source https://stackoverflow.com/questions/71372734

            QUESTION

            React Native: How to implement 2 columns of swipping cards?
            Asked 2022-Mar-06 at 20:14

            I am trying to implement a scrollable list of cards in 2 columns. The cards should be swipe-able left or right out of the screen to be removed.

            Basically, it should be like how the Chrome app is showing the list of tabs currently, which can be swiped away to be closed. See example image here.

            I am able to implement the list of cards in 2 columns using FlatList. However, I have trouble making the cards swipe-able. I tried react-tinder-card but it cannot restrict swiping up and down and hence the list becomes not scrollable. react-native-deck-swiper also does not work well with list.

            Any help is appreciated. Thank you!

            ...

            ANSWER

            Answered 2022-Mar-06 at 20:14

            I am going to implement a component that satisfies the following requirements:

            1. Create a two column FlatList whose items are your cards.
            2. Implement a gesture handling that recognizes swipeLeft and swipeRight actions which will remove the card that was swiped.
            3. The swipe actions should be animated, meaning we have some kind of drag of the screen behavior.

            I will use the basic react-native FlatList with numColumns={2} and react-native-swipe-list-view to handle swipeLeftand swipeRight actions as well as the desired animations.

            I will implement a fire and forget action, thus after removing an item, it is gone forever. We will implement a restore mechanism later if we want to be able to restore removed items.

            My initial implementation works as follows:

            1. Create a FlatList with numColumns={2} and some additional dummy styling to add some margins.
            2. Create state using useState which holds an array of objects that represent our cards.
            3. Implement a function that removes an item from the state provided an id.
            4. Wrap the item to be rendered in a SwipeRow.
            5. Pass the removeItem function to the swipeGestureEnded prop.

            Source https://stackoverflow.com/questions/71268248

            QUESTION

            'str' object has no attribute '_encode_json'
            Asked 2022-Jan-26 at 21:56

            I've been writing a test with RequestFactory to test one of my views, with the following code:

            ...

            ANSWER

            Answered 2022-Jan-26 at 21:56

            Instead of this inside test_room_creation:

            Source https://stackoverflow.com/questions/70869253

            QUESTION

            How to get sufficient entropy for shuffling cards in Java?
            Asked 2022-Jan-17 at 04:31

            I'm working on a statistics project involving cards and shuffling, and I've run across an issue with random number generation.

            From a simple bit of math there are 52! possible deck permutations, which is approximately 2^226. I believe this means that I need a random number generator with a minimum of 226 bits of entropy, and possibly more (I'm not certain of this concept so any help would be great).

            From a quick google search, the Math.random() generator in Java has a maximum of 48 bits of entropy, meaning that the vast majority of possible deck combinations would not be represented. So this does not seem to be the way to go in Java.

            I was linked to this generator but it doesn't have a java implementation yet. Also for a bit of context here is one of my shuffling algorithms (it uses the Fisher-Yates method). If you have any suggestions for better code efficiency that would be fantastic as well.

            ...

            ANSWER

            Answered 2022-Jan-15 at 01:10

            Have you looked into the recent additions that are included in JDK 17?

            https://docs.oracle.com/en/java/javase/17/core/pseudorandom-number-generators.html#GUID-08E418B9-036F-4D11-8E1C-5EB19B23D8A1

            There are plenty of algorithms available:

            https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/util/random/package-summary.html#algorithms

            For shuffling cards you likely don't need something that is cryptographically secure.

            Using Collections.shuffle should do the trick if you provide a decent RNG.

            https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/util/Collections.html#shuffle(java.util.List,java.util.Random)

            Source https://stackoverflow.com/questions/70717929

            QUESTION

            knitr::include_graphics() disables slide break operator (---) in xaringan
            Asked 2022-Jan-05 at 14:22

            When I include an image in a xaringan deck using knitr::include_graphics(), my page break operator (---) fails, and the next slide merges into the previous slide.

            Here is a reprex demonstrating the problem:

            ...

            ANSWER

            Answered 2022-Jan-05 at 14:22

            The problem is a that xaringan is very picky about what page breaks look like. In the example above, there is a whitespace after the second --- which is causing the problem. Removing he whitespace will fix the error.

            Source https://stackoverflow.com/questions/70586359

            QUESTION

            Array functions 'push' and 'splice' Javascript
            Asked 2021-Dec-26 at 21:13

            1 of spades,1 of diamonds,1 of clubs,1 of hearts,2 of spades,2 of diamonds,2 of clubs,2 of hearts,3 of spades,3 of diamonds,3 of clubs,3 of hearts,4 of spades,4 of diamonds,4 of clubs,4 of hearts,5 of spades,5 of diamonds,5 of clubs,5 of hearts,6 of spades,6 of diamonds,6 of clubs,6 of hearts,7 of spades,7 of diamonds,7 of clubs,7 of hearts,8 of spades,8 of diamonds,8 of clubs,8 of hearts,9 of spades,9 of diamonds,9 of clubs,9 of hearts,10 of spades,10 of diamonds,10 of clubs,10 of hearts

            ,,,

            [This is what the program returns]

            I'm trying to make a program in JavaScript that allows someone to play poker. I am using the ProcessingJS terminal in Khan Academy. Below is my full program so far. What it's supposed to do is make an array called deck which includes the names of all the cards (not including the face cards) in a deck of cards. That part of the program works. The next part attempts to make a new array called current that is an exact copy of deck. It then tries to print out current, and it does so successfully.

            The last for loop is what is causing the problem. It tries to take a random card from current and copy it to another array called player which is supposed to be the player's hand. It then tries to remove that card from the array current.

            However, when it tries to print out the array player, all it prints is three commas. I have no idea what the issue is and I have looked at many websites that talk about push and splice. I really have no idea what is wrong.

            Again, I want the program to display the player's hand. Thank you for your help.

            ...

            ANSWER

            Answered 2021-Dec-26 at 21:07

            Why not just simplify this without using splice?

            From what I understand, you're drawing the card using random. So, just push that card to the players hand with player.push(current[y]).

            Also, when you call current.splice(y), I don't think you're deleting just the card that was drawn. That deletes every card in the deck after the index y. Change this to current.splice(y, 1).

            Source https://stackoverflow.com/questions/70489684

            QUESTION

            getting ╠╠╠╠╠╠╠╠ as an output when printing a string
            Asked 2021-Dec-21 at 15:13

            i am trying to store a random value (one of these {"1","2","3","4","5","6","7","8","9","+","STOP","<->","COLOR","TAKI"}) inside a string but when i print the string i always get this output.

            ╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠╠

            here is my code:

            ...

            ANSWER

            Answered 2021-Dec-21 at 15:13
            1. int Num_Of_Players; was never initialised. Change that to int Num_Of_Players = 10.

            2. In function GetRandomCard, nothing happens. It changes some of it's local variables but nothing happens. When you pass players[i] into the function, a new copy is made and the function changes that copy, not players[i]. To fix that, use a pointer. Like this:

            Source https://stackoverflow.com/questions/70436962

            QUESTION

            MYSQL create unique id according to another column (which is a foreign key)
            Asked 2021-Dec-10 at 04:18

            In a DB there's a table called decks which looks like this:

            ...

            ANSWER

            Answered 2021-Dec-10 at 03:11

            This is how you can create,

            Source https://stackoverflow.com/questions/70298854

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install deck

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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