AudioStreaming | Cross platform audio streaming library | Audio Utils library

 by   antonypro C++ Version: Current License: MIT

kandi X-RAY | AudioStreaming Summary

kandi X-RAY | AudioStreaming Summary

AudioStreaming is a C++ library typically used in Audio, Audio Utils applications. AudioStreaming has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Cross platform audio streaming library.
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              AudioStreaming has a low active ecosystem.
              It has 51 star(s) with 22 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 11 have been closed. On average issues are closed in 142 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AudioStreaming is current.

            kandi-Quality Quality

              AudioStreaming has no bugs reported.

            kandi-Security Security

              AudioStreaming has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AudioStreaming is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AudioStreaming releases are not available. You will need to build from source code and install.

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            AudioStreaming Key Features

            No Key Features are available at this moment for AudioStreaming.

            AudioStreaming Examples and Code Snippets

            No Code Snippets are available at this moment for AudioStreaming.

            Community Discussions

            QUESTION

            iOS Spotify Streaming SDK - Error: Context Failed 1006
            Asked 2019-Aug-27 at 07:37

            I am using the 'old' Streaming SDK because the new one does not meet my needs. I got it working pretty well however for some tracks I can't start the playback. I am printing the messages to the console and this is the output I got:

            is playing: true

            didReceivePlaybackEvent: SPPPlaybackNotifyPlay

            didReceivePlaybackEvent: SPPPlaybackNotifyAudioFlush

            didReceivePlaybackEvent: SPPPlaybackNotifyMetadataChanged

            didReceivePlaybackEvent: SPPPlaybackNotifyAudioFlush

            didReceivePlaybackEvent: SPPPlaybackNotifyAudioDeliveryDone

            is playing: false

            didReceivePlaybackEvent: SPPPlaybackNotifyPause

            *** Received error: (1006)Context failed

            didReceivePlaybackEvent: SPPPlaybackNotifyMetadataChanged

            Those messages are coming from the delegate methods:

            ...

            ANSWER

            Answered 2019-Aug-27 at 07:37

            I figured it out. Some tracks were not available in my region, but my back-end did not correctly recognized those tracks. I fixed that and now only playable tracks are passed to the player and the problem does not occur anymore.

            If a track can not be played it will be greyed out in the Spotify desktop app

            Source https://stackoverflow.com/questions/57657666

            QUESTION

            How to lower or higher the volume of music in Spotify SDK Swift
            Asked 2018-Dec-21 at 12:19

            I'm working on a simple app that allows a user to sign in with his/her spotify account and then plays a song after user authentication. I tried following the spotify-provided tutorial, but i am really confused how to get volume and how to set low or high volume of music. I found two function method:

            First function

            ...

            ANSWER

            Answered 2018-Dec-21 at 12:19

            volume is a property on SPTAudioStreamingController object, so to get the current volume you simply need to get a reference to your SPTAudioStreamingController and then read the volume off of that.

            Then, to reset the volume, you can use SPTAudioStreamingController's setVolume:callback: function.

            And if it works, I suspect that second delegate method you pointed to in your question will fire, but you can also use the callback to detect whether an error happened.

            Source https://stackoverflow.com/questions/53869966

            QUESTION

            Use of Unresolved Identifier 'self' in swift
            Asked 2018-Jul-01 at 13:43

            Here is the code:

            ...

            ANSWER

            Answered 2018-Jul-01 at 13:43

            The formatting of the code makes it challenging to see what's going on, but it looks like the function audioStreamingDidLogin(:SPTAudioStreamingController!) is not a class function. Maybe global, because it's declared outside the class where self is available.

            You may be able to:

            • move it into the class
            • pass some instance of ViewController into the method as a parameter

            Moving it into the class makes most sense to me.

            Edit: Fix code

            Source https://stackoverflow.com/questions/49761173

            QUESTION

            USB Control Transfer to get AudioStreaming Descriptor with libusb
            Asked 2018-Mar-12 at 02:40

            I am currently working on USB microphone (Samson Q1U) support for my Android app using libusb (1.0.9). I have gotten data streaming from the device working no problem, but I would like to read information about the data format (bit depth, sample rates, channels). So far, USB has been really confusing, so forgive my attempt at its usage below. The problem is the control transfer, I don't believe it is setup correctly. I have tried many different transfer parameter combinations, but all have return error codes -1, -7, & -9. Any help would be great.

            Essentially, I want to get this descriptor:

            ...

            ANSWER

            Answered 2018-Mar-12 at 02:40

            I am also using libusb library to record from USB microphone on Android.

            I was trying to use libusb interface to parse descriptors by for example libusb_get_config_descriptor() but unfortunately it didn't work.

            My solution was to do it by myself. Using USB documentation + getRawDescriptors() method in UsbDeviceConnection class:

            Source https://stackoverflow.com/questions/47229082

            QUESTION

            MediaPlayer working on emulator, but not on actual device in android
            Asked 2018-Feb-07 at 10:37

            I am creating an application where music is streaming from direct link. It is working with emulator but not working on actual device. I created a class named HomeFragment and a nested class Player which extends AsyncTask and initailized MediaPlayer. It looks like that there is error on intantiating MediaPlayer. In the logcat it shows prepare() failed.

            I have searched for it and found Attempt to call getDuration without a valid mediaplayer in media player on android ,but this is defferent because i am not getting error because of getDuration() method

            ...

            ANSWER

            Answered 2018-Feb-03 at 14:49

            I'm not sure that this is your entire problem, but I see that you are calling media player.prepare() in the doInBackground method of your AsyncTask, and then calling media player.start() in onPostExecute(),

            But you haven't waited for the player to finish initializing after the call to prepare(). You need to use an OnPreparedListener, and wait for that notification before interacting with the player.

            Source https://stackoverflow.com/questions/48598342

            QUESTION

            Logic Behind when a Function is Called in Objective-C
            Asked 2017-Jul-16 at 04:03

            I am having a hard time as a beginner to Objective-C with learning how and when a function is being called, as I am not seeing it explicitly stated. Below is some code for logging into, and playing a song from the Spotify SDK that I found online.

            ...

            ANSWER

            Answered 2017-Jul-16 at 03:58

            UIApplicationDelegate method application:didFinishLaunchingWithOptions: is called first, followed by application:openURL:options:.

            That first app delegate method sets self as the delegate for an AudioStreamingController. This is how audioStreamingDidLogin gets called. You're telling the streaming controller, "Tell me (self) when interesting things happen". (See the SPTAudioStreamingControllerDelegate docs for what else it might tell you about).

            You probably wouldn't (shouldn't) call this function directly, especially if there's a chance that you might call it before auth is complete. Doing so would likely result in an error on the call to playSpotifyURI. If you're certain that the user is authenticated, then you don't need to call it. Just call what it calls: playSpotifyURI.

            Source https://stackoverflow.com/questions/45124515

            QUESTION

            Simple Webradiostream in OSX
            Asked 2017-May-18 at 11:23

            I wanna build my first macOS-App. The aim is, that I can select a radiostream and play this. But it doesn't work.

            Here is the code:

            ...

            ANSWER

            Answered 2017-May-18 at 11:23

            it is because apple is not allowing you to load any http contents by default. if you looks closely on debug console you might have got this below error

            App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file.

            To solve it just add below to your info.plist file

            Source https://stackoverflow.com/questions/43976160

            QUESTION

            iOS: "An instance of SPAudioStreamingController is already in use."
            Asked 2017-May-16 at 15:12

            i'm developping app using spotify-iOS-SDK, i have succesfully connect my app to Spotify and the audio is playing, but the problem is: When i close my PlaySongViewController, my app will be crash

            ...

            ANSWER

            Answered 2017-May-16 at 15:12

            Well there are two things I am seeing here:

            Source https://stackoverflow.com/questions/43934338

            QUESTION

            Spotify iOS SDK Beta 25 no sound on real device
            Asked 2017-May-09 at 08:21

            Spotify's iOS Beta 25 SDK Xcode Version 8.3.2 (8E2002) iPhone 6s Plus 10.3.1

            Everything works properly with the iPhone simulator. No sound plays on my real device, but all the SPTAudioStreamingPlaybackDelegates fire properly.

            I've tried multiple real devices, and they work perfectly. My iPhone 6s Plus will play sound with headphones, but not without headphones. But all the delagates are fireing. So its as if it's muted without headphones.

            ...

            ANSWER

            Answered 2017-May-09 at 08:21

            Ok, so it has to do with the silent mode switch being on silent. I have never encountered this issue before. Does anyone know if this is a new thing?

            I had to add this:

            Source https://stackoverflow.com/questions/43817341

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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