AdePT | Accelerated demonstrator of electromagnetic Particle | Performance Testing library

 by   apt-sim C++ Version: Current License: Apache-2.0

kandi X-RAY | AdePT Summary

kandi X-RAY | AdePT Summary

AdePT is a C++ library typically used in Testing, Performance Testing, Pygame applications. AdePT has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Accelerated demonstrator of electromagnetic Particle Transport.
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              AdePT has a low active ecosystem.
              It has 9 star(s) with 17 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 14 have been closed. On average issues are closed in 27 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AdePT is current.

            kandi-Quality Quality

              AdePT has no bugs reported.

            kandi-Security Security

              AdePT has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AdePT is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AdePT releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            AdePT Key Features

            No Key Features are available at this moment for AdePT.

            AdePT Examples and Code Snippets

            No Code Snippets are available at this moment for AdePT.

            Community Discussions

            QUESTION

            How to make image opacity respond to cursor position
            Asked 2021-Mar-31 at 23:46

            I have a cartoon of an antique "detour" sign that has cataphote reflectors embedded in the letters. I want the reflectors to brighten as the image is hovered. That's easily done, I know, simply by swapping out a version of the image with the reflectors darkened with an image of them brightened on hover (per the markup below). However, doing it this way makes the reflectors appear to blink on or off. I want them to get increasingly bright as the cursor nears the center of the image and, of course, dim as the cursor moves away from it, as would occur in real life. (If your headlights beamed at the reflectors at an oblique angle, the light they reflect back would be dimmer than if your headlights hit them straight on.)

            My thought is just to increase the opacity of the brightened version of the image in response to the position of the hovering cursor. So, what I need (I think) is a script that detects the cursor position and increases or decreases the opacity accordingly: opacity: 0; at the edge and opacity: 1; at the center. Probably not too challenging for someone adept in javascript/jquery. I've hunted around for a script that does that or something very close to it but haven't been able to locate one that is close enough for me to modify.

            I have an additional issue in that in Firefox, at least, the hover image "flicks" the first time it is invoked. I've tried all of the preloading suggestions I could find here on stackoerflow but none of them work. I found that a sprite solved the flicking problem, but wasn't sure how that would work with the way I want the image to animate. Presuming non-sprite images are the way to go maybe if the script invokes the "bright" version of the image at an initial opacity of 0 as the cursor crosses the threshhold, it will also hide the loading "flick...?" Just a guess. Alternatively, I could redesign the hovered version so that it is just the reflectors if that would solve everything else.

            Finally, as you can see, the sign is a button that returns a random page. Assuming what I need to solve this problem is a script, can I run both scripts off of the same id (#detour) or should this script use a class name instead? (I am clearly an example of a little knowledge being a dangerous thing.)

            Anyway, here's what I've got.

            ...

            ANSWER

            Answered 2021-Mar-31 at 20:07

            It's not possible to transition from one image to another on the same element by changing the src or background-image value. But you can do it by having both images, and hiding one by default.

            Having one image hidden opens the possibility to fade or crossfade between the images. Lay them on top of each other, with the hidden image on top, and show the hidden image on hover.

            The image on top can now fade-in by changing the opacity value. With the transition property you can control the transition.

            Source https://stackoverflow.com/questions/66894360

            QUESTION

            Remove Text Shapes from Powerpoint slides where the shapes are empty
            Asked 2021-Feb-12 at 17:36

            My md2pptx code creates slides using python-pptx. It sometimes ignores shapes on a page it doesn't need.

            In Powerpoint Slide Show these empty shapes don't appear. In LibreOffice they seem to.

            I'm pretty adept at manipulating the underlying XML for a slide.

            Is it feasible to remove empty shapes - perhaps by deleting their XML elements? Or does python-pptx itself offer the capability to delete a shape? (I think not.)

            Assume I can navigate to the shapes and figure out which ones are empty.

            Note: I'm not aiming to delete whole slides, just empty shapes.

            ...

            ANSWER

            Answered 2021-Feb-12 at 17:36

            Deleting a "stand-alone" shape is reliable and pretty easy, something like:

            Source https://stackoverflow.com/questions/66172961

            QUESTION

            Flutter Dart: can't load SVG assets: Unable to load asset iconPath
            Asked 2021-Jan-20 at 09:58

            I am trying to use the flutter_svg package to load some .svg icon.

            ...

            ANSWER

            Answered 2021-Jan-20 at 09:58

            Did you change like below code?

            Source https://stackoverflow.com/questions/65806760

            QUESTION

            What's the use case for a Bootstrap success button?
            Asked 2021-Jan-19 at 12:26

            I'm immersing myself in Bootstrap 4, trying to fully understand it and become adept at using it to rapidly develop user interfaces. It's possibly just a semantic thing, but I'm failing to understand the use case for e.g. a Bootstrap success (or info) button. I can see the utility of the colour coding for alerts - what the user has just done can be notified as successful or otherwise. But that is presumably something which occurs AFTER a button is pressed, as an outcome of the button action. But why/when would you click a 'success' button, which triggers an action?

            ...

            ANSWER

            Answered 2021-Jan-19 at 12:26

            I think the "Success" button can be used in situations when you want the user to agree with the action that is going to be performed. For example, user modifies some data in the form in modal and in order to confirm or cancel the change, you can use "Success" button with the label "Confirm" and "Danger" button with label "Cancel".

            Source https://stackoverflow.com/questions/65791399

            QUESTION

            Adjusting basic football simulation algorithm
            Asked 2021-Jan-13 at 18:10

            I need help with adjusting my very basic football matches simulation algorithm. It doesn't need to take in account anything other than team rating (combined rating of team players). I came up with something, but the results are not very interesting: picture i.e they almost always end up (zero) - (something)

            Here's the algorithm

            ...

            ANSWER

            Answered 2021-Jan-13 at 18:10

            for soccer games, 0 is not uncommon, I don't see what's wrong with it. But here is an alternative view: 1> determine total goals, which can poisson distribution. 2> For each of the goal, determine which team goaled, which can use the normlized team strength: A/(A+B) vs B/(A+B). I would suggest something benefit the stronger team more which seems to be more real world result.

            Source https://stackoverflow.com/questions/65707022

            QUESTION

            Scala syntax for polymorphism in val functions
            Asked 2021-Jan-10 at 14:07

            This is potentially super easy, but I can't find any documentation on my problem.
            There are two ways to define a functions in Scala, one with the def and the other with the val keyword. As an adept in functional programming, I'd like to use the latter more.

            Now I have a problem: It's no problem to write a def function with a polymorphic type parameter:

            ...

            ANSWER

            Answered 2021-Jan-10 at 13:54

            This would require higher-rank types, which isn't supported in Scala 2.

            It is supported in Scala 3: https://dotty.epfl.ch/docs/reference/new-types/polymorphic-function-types.html

            Source https://stackoverflow.com/questions/65654003

            QUESTION

            How do I remove a previous git commit?
            Asked 2020-Dec-19 at 12:57

            I git committed a large tar file (tens of GB). Oops. I then made a few more commits. I then tried to push to an existing remote repository on github of the simplest form (a single branch and I am the only user). Upon pushing I received the error:

            ...

            ANSWER

            Answered 2020-Dec-18 at 19:17

            I recommend using the interactive rebase tool.

            Take a look at https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History (go to "Changing Multiple Commit Messages")

            The commit you want to skip is 69ee1de9, which is 5 commits deep into the history, so use HEAD~5 below.

            Source https://stackoverflow.com/questions/65362605

            QUESTION

            can't add GPU to GCP AI platform Notebooks instance
            Asked 2020-Dec-16 at 11:46

            Good afternoon.

            I have encountered one problem when I tried to add GPU(NVIDIA Tesla T4) to an instance of GCP AI platform Notebooks.

            The thing I want to do is to start an instance with GPU. But it doesn't work and GCP says

            There are no GPUs available for the zone, framework and machine type of this instance.

            And when I started an instance, it says

            riiid: The zone 'projects/adept-rock-292801/zones/asia-northeast1-a' does not have enough resources available to fulfill the request. Try a different zone, or try again later.

            Problem Occured

            CHECKPOINT 1

            I've checked Admin Quota and here's the setting. I guess there's no problem with that.

            ...

            ANSWER

            Answered 2020-Dec-16 at 11:46

            This issue has been addressed by a Public Issue Tracker case, here. Since you are still experiencing it, you can leave a comment there and describe how you are experiencing the issue. Thus, the case will be re-opened.

            However, there is a workaround. In order to be able to add a GPU to an AI platform Notebook instance after it is creation, follow the steps below:

            1. Create an instance selecting Python 3 (CUDA Toolkit 11.0) and option without GPU;
            2. Go to Compute engine and select your VM;
            3. Stop the VM and click edit;
            4. Under Machine configuration, go to GPU type and add the desired type of GPU;
            5. Save the changes and start your VM;
            6. SSH into it and you will be prompted to install the nvidia drivers;
            7. If you are not prompt, use the following command to install the drivers: sudo /opt/deeplearning/install-driver.sh;
            8. Confirm the installation of the drivers with nvidia-smi;

            Please pay attention to the notes below:

            • If you have a firewall rule, the port 22 should be whitelisted. You can use the command gcloud compute firewall-rules create default-allow-ssh --allow tcp:22 to do so.
            • It is highly advisable to spread your work load across multiple regions, here;
            • Currently, you seem to be using the GPUs instances on demand without the guarantee of capacity since the zone can be depleted. For this reason, if you want to guarantee your resources you can use a feature called Reservations, which ensures that the resources are available for your workloads when you need them;

            Source https://stackoverflow.com/questions/65318501

            QUESTION

            How can a class be made (partial) owner of a pointer given a function that returns a unique_ptr
            Asked 2020-Dec-02 at 22:26

            This question is a follow-up to Why doesn't returning a std::unique_ptr violate unique_ptr's deleted copy constructor? (which is answered here: Returning unique_ptr from functions )

            This leads me back to the original problem I'd faced.

            I have to work with a function (outside my control) that returns a std::unique_ptr. I would like instances of a class to have a reference to the object the unique_ptr encapsulates, but I'm unclear and fumbling with the syntax of what's needed to pull this off.

            I hope this sample code makes my intent clear, given that I can't find the right model/syntax to make this compile: I'd like instances of class PtrOwner to be able to "own" some form of reference to the underlying object encapsulated by the unique_ptr that is returned by function getUniquePtr():

            ...

            ANSWER

            Answered 2020-Dec-02 at 20:46

            The constructor in your top example tries to copy the unique_ptr but a unique_ptr isn't copyable.

            You need to move it instead:

            Source https://stackoverflow.com/questions/65114864

            QUESTION

            What's causing my OCaml S-expression parser to fail?
            Asked 2020-Nov-23 at 21:41

            I am working on making a Lisp interpreter in OCaml. I naturally started with the front-end. So far I have an S-expression parsing algorithm that works most of the time. For both simple S-expressions like (a b) and ((a b) (c d)) my function, ast_as_str, shows that the output list structure is incorrect. I've documented that below. After trying countless variations on parse nothing seems to work. Does someone adept in writing parsers in OCaml have a suggestion as to how I can fix my code?

            ...

            ANSWER

            Answered 2020-Nov-23 at 21:41

            I'm going to assume this isn't homework. If it is, I will change the answer to some less specific hints.

            A recursive descent parser works by recognizing the beginning token of a construct, then parsing the contents of the construct, then (very often) recognizing the ending token of the construct. S-expressions have just one construct, the parenthesized list. Your parser isn't doing the recognizing of the end of the construct.

            If you assume your parser works correctly, then encountering a right parenthesis ) is a syntax error. There shouldn't be any unmatched right parentheses, and matching right parentheses are parsed as part of the parenthesized list construct (as I described above).

            If you swear that this is just a personal project I'd be willing to write up a parser. But you should try writing up something as described above.

            Note that when you see an atom, you aren't seeing a pair. It's not correct to return Pair (Atom xyz, rest) when seeing an atom.

            Update

            The way to make things work in a functional setting is to have the parsing functions return not only the construct that they saw, but also the remaining tokens that haven't been parsed yet.

            The following code works for your examples and is probably pretty close to correct:

            Source https://stackoverflow.com/questions/64974808

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AdePT

            The following packages are a required to build and run:.
            CMake >= 3.18
            C/C++ Compiler with C++14 support
            CUDA Toolkit (tested 10.1, min version TBD)
            VecCore library 0.7.0 (recommended, but older versions >= 0.5.0 also work)
            VecGeom library >= 1.1.11

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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