bfs | The Baidu File System
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of bfs
bfs Key Features
bfs Examples and Code Snippets
public static void main(String[] args) {
BinaryTree bt = new BinaryTree<>();
bt.put(1);
bt.put(2);
bt.put(3);
bt.put(4);
bt.put(5);
bt.put(6);
bt.put(7);
bt.put(8);
public static int[][] floodFill_bfs(int[][] image, int sr, int sc, int newColor) {
int rows = image.length, cols = image[0].length;
Set visited = new HashSet<>();
Queue queue = new LinkedList<>();
queue.add
def BFS(graph, s, t, parent):
# Return True if there is node that has not iterated.
visited = [False] * len(graph)
queue = []
queue.append(s)
visited[s] = True
while queue:
u = queue.pop(0)
for ind in range(le
Community Discussions
Trending Discussions on bfs
QUESTION
I am attempting to solve a coding challenge however my solution is not very performant, I'm looking for advice or suggestions on how I can improve my algorithm.
The puzzle is as follows:
You are given a grid of cells that represents an orchard, each cell can be either an empty spot (0) or a fruit tree (1). A farmer wishes to know how many empty spots there are within the orchard that are within k distance from all fruit trees.
Distance is counted using taxicab geometry, for example:
...ANSWER
Answered 2021-Sep-07 at 01:11This wouldn't be easy to implement but could be sublinear for many cases, and at most linear. Consider representing the perimeter of each tree as four corners (they mark a square rotated 45 degrees). For each tree compute it's perimeter intersection with the current intersection. The difficulty comes with managing the corners of the intersection, which could include more than one point because of the diagonal alignments. Run inside the final intersection to count how many empty spots are within it.
QUESTION
I am trying to find an intuitive explanation as to why we can generalize Dijkstra's Algorithm to find the K shortest (simple) paths from a single source in a directed, weighted graph with no negative edges. According to Wikipedia, the pseudocode for the modified Dijkstra is as follows:
...ANSWER
Answered 2022-Feb-17 at 19:54The Wiki article doesn't specify, but that code will only solve the 'loopy' version of k-shortest-paths, where paths are not required to be simple.
The simple path version of the problem is harder: you'll want to look at something like Yen's algorithm, which does clever filtering to avoid repeated points when generating paths. Yen's algorithm can use Dijkstra's algorithm as a subroutine, but any other shortest-path algorithm can also be used instead.
There is no obvious way to modify Dijkstra's algorithm to solve the k-shortest-simple-paths problem. You'd need to track the paths in the priority queue (which is already done in your posted code), but there's an exponential upper bound on the number of times each vertex can be explored.
Here, if count[u] <= K
puts an upper bound of K+1
on the number of times a vertex can be explored, which works for the non-simple path case. On the other hand, a direct modification of Dijkstra's algorithm for simple paths would, in the worst case, require you to explore a node once for each of the 2^(V-1)
possibilities of which nodes had been previously visited (or possibly a slightly smaller exponential).
QUESTION
I'm trying to write functionality to print a vertical binary tree diagram,
I've got the correct breadth-first search algorithm written, and it outputs the BFS-ordered tree traversal to an integer vector. The code can be seen below:
...ANSWER
Answered 2022-Jan-17 at 07:49Here's a great answer, thanks to @NicoSchertler:
"You can push prev and next to travQueue even if they are nullptr. When you reach a nullptr in your iteration, add the dummy value to the result and two more nullptr to travQueue for the non-existing children."
And here's my code for it:
QUESTION
so I faced this question and I hope that someone can help me in it.
Given an undirected graph G = (V, E), 2 vertices x,y and an edge e = (v,u).
Suggest an algorithm to find if there's a simple path from x to y that includes the edge e.
So the focus here is on the simple path and not a regular path, for a regular path it's an easy problem using the BFS to search a path from x to v and a path from u to y.
I know that the problem can be solved using the max-flow approach but I just don't recognize how to build a new graph that can implement a max-flow algorithm on it so it tells whether the above criterion is achieved or not, I hope for help.
Thanks in advance.
...ANSWER
Answered 2022-Jan-04 at 09:14You could solve max flow with +1 sources at x and y, and -1 sinks at u and v.
Remove the edge e, and set all other edges to capacity 1.
A simple path from x to y via edge e exists if and only if you can find a flow of 2 in this new max flow problem.
Without sharing vertices (vertex-independent i.e. simple path)Split each vertex v[i]
in the original graph into two vertices, a[i]
and b[i]
.
For each undirected edge between v[i]
and v[j]
in the original, add directed edges b[j]
to a[i]
and b[i]
to a[j]
with capacity 1.
Also add a directed edge from a[i]
to b[i]
with capacity 1 for each vertex v[i]
.
The idea is that flow must always arrive at an a[i]
vertex, and leave from a b[i]
vertex, after passing through the capacity 1 bottleneck from a[i]
to b[i]
. This ensures that each vertex can only be used once.
With this new graph, proceed as for the edge-independent case.
QUESTION
Updating this post, once again.
This time to make things clearer.
I am trying, to parse in a Grid of size 9x9, but this size can change overtime, its not fixed. This is a board game called Quoridor. What I have at my disposal, is a Board
class. This provides me with the following, horizontal bool[,]
, and vertical bool[,]
, I can loop over each and print out x, y
position. But these differ, depending on if its horizontal direction, or vertical direction and position.
The player can move one step ONLY either north, south, west, or east in terms of direction. The other player (human) can put a wall (obstacle) which covers two blocks horizontally or vertically. My automated player has to build a Graph of Nodes from the board, and refresh the Graph based on the changes on the board and its own position. For example, if the player cannot go to left, from current position, then an edge which connects two nodes will be deleted between them, only if caused by an obstacle. And then the BFS will run again against the Graph and return a new position (x, y) which this (automated) player uses and performs its move.
Every single block on the 9x9 grid, will represent one Node
in the Graph
. Meaning the number of vertices or nodes List
in the Graph
will be 9x9=81. Each of the Nodes
hold a list
or 2D array
of size 4
for representing North, South, West, and East which could be of a bool
type.
Now, I have provided a sample code of the Graph
class I wrote along with a Node
class. I hope the latest information herein makes it clear. I have already implemented the BFS
algorithm. But this part is what I cannot understand correctly. I watched this video for some ideas: https://www.youtube.com/watch?v=KiCBXu4P-2Y
Code
...ANSWER
Answered 2021-Nov-24 at 22:11Based on what you said I understand your question as follows: How the to handle Nodes that on the edges like (x=0,y=0), (x=9,y=5) or (x=9.y=9) ..... you should handle 8 cases
for case of left top corner the node only have 2 neighbors so set the top and left neighbors Null
QUESTION
I have a toy graph g
, then I have found the number of spanning trees by cofactor of the Laplacian. The number is 11.
ANSWER
Answered 2021-Nov-04 at 11:14First of all, I would say, my solution below is a brute-force method, thus only working well for graphs of small size, i.e., not many vertices or arcs.
If you have large networks, you should refer to some more advanced algorithms, e.g., https://link.springer.com/article/10.1007/s40747-018-0079-7
Since you have 6 arcs and 5 vertices, you only need to remove 2 arcs out of 6 to find the spanning tree. There would be combn(6,2)
options, and you can delete those edge combinations one by one to check if a spanning tree remains
QUESTION
I understand that Bidirectional BFS has a lot of advantage over using normal BFS, as it theoretically halves the time to discover the shortest path between two nodes and the time to find if a node is reachable from another node.
Also I understand that we should use Bidirectional only if we have Uniquely defined both the nodes.
Is there any situation when we should prefer a normal BFS over bidirectional BFS?
...ANSWER
Answered 2021-Nov-21 at 15:10I understand that bidirectional BFS consists of, given start and goal nodes, alternately expanding layers of nodes from start and goal, until a node in the middle has been reached from both ends. The shortest path from start to goal is then understood to be the shortest from start to middle node, continued by the shortest from middle to goal. I can see that less nodes may need to be expanded as compared with a standard BFS approach. However,
- It is easier to implement standard BFS (sBFS) than to implement a bidirectional BFS (bBFS for short). Simple is often good, as it is easier to code and to later verify its correctness.
- If the graph is directed and unweighted, sBFS guarantees that it will find the shortest path from start to goal in minimal steps; bBFS is not guaranteed to work with directed graphs.
- After running sBFS, you can reconstruct shortest paths from the start to all nodes that are at most 1 step before the goal node (that is, before the search was stopped). This may be valuable in and of itself. Running bBFS does not generate such a list.
With this in mind, I would argue the bBFS is only useful for a very narrow case (where, depending on the graph, it is expected to perform better than sBFS), and sBFS is both simpler and useful in a larger range of scenarios.
QUESTION
Questions:
Given a directed graph of N nodes and M edges (M <= 2.N). Find all the nodes that is reachable from all other nodes.
Example:
The below graph has 4 nodes and 4 edges:
Answer: Node (2) and (3) is reachable from all other nodes.
P/S:
The only solution I came up with is to revert the graph, BFS all nodes and check if they reach all other nodes. But it would take O(n^2).
Is there any other approach that takes O(n.logn) or less?
Here's my take on the O(n^2) approach:
...ANSWER
Answered 2021-Nov-11 at 13:18Can You share that code which take O(n^2)
?
Anyway, This approach only take O(n), Which is better then O(n log n)!
QUESTION
Assuming the following text:
...ANSWER
Answered 2021-Oct-25 at 10:56You could do something like this:
QUESTION
I'm using an article header to divide up some projects I wish to display:
...ANSWER
Answered 2021-Aug-18 at 16:53You might need margin-bottom
instead of padding-bottom
;
By using padding you don't seperate them, padding works kind of from-inside
.
You may read about box-model here to understand this.
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