IanniX | graphical open-source sequencer | Audio Utils library

 by   buzzinglight C++ Version: v0.9.20-b License: GPL-3.0

kandi X-RAY | IanniX Summary

kandi X-RAY | IanniX Summary

IanniX is a C++ library typically used in Audio, Audio Utils, Qt5, Arduino applications. IanniX has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

IanniX is a graphical open-source sequencer, based on Iannis Xenakis works, for digital art. IanniX syncs via Open Sound Control (OSC) events and curves to your real-time environment.
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              IanniX has a low active ecosystem.
              It has 306 star(s) with 38 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 25 have been closed. On average issues are closed in 357 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of IanniX is v0.9.20-b

            kandi-Quality Quality

              IanniX has no bugs reported.

            kandi-Security Security

              IanniX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              IanniX is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              IanniX releases are available to install and integrate.

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            IanniX Key Features

            No Key Features are available at this moment for IanniX.

            IanniX Examples and Code Snippets

            No Code Snippets are available at this moment for IanniX.

            Community Discussions

            QUESTION

            NSTextView freezing my app when adding a lot of data asyncronously
            Asked 2017-Jul-28 at 03:29

            I'm building a simple talker/listener app that receives OSC data through UDP. I'm using OSCKit pod which itself uses CocoaAsyncSocket library for the internal UDP communication. 
 When I'm listening to a particular port to receive data from another OSC capable software, I log the received commands to a NSTextView. The problem is that sometimes, I receive thousands of messages in a very short period of time (EDIT: I just added a counter to see how many messages I'm receiving. I got over 14000 in just a few seconds and that is only a single moving object in my software). There is no way to predict when this is gonna happen so I cannot lock the textStorage object of the NSTextView to keep it from sending all its notifications to update the UI. The data is processed through a delegate callback function.
            
 So how would you go around that limitation?

            ...

            ANSWER

            Answered 2017-Jul-28 at 03:29

            I append the incoming data to a buffer variable and I use a timer that flushes that buffer to the textview every 0.2 seconds. The update cycle of the textview is way too slow to handle the amount of incoming data so unloding the network callback to a timer let the server process the data instead of being stopped every 32bits.

            If anybody come up with a more elegant method, I'm open minded.

            Source https://stackoverflow.com/questions/45272523

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install IanniX

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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