asio | Asio C++ Library - | SDK library

 by   chriskohlhoff C++ Version: asio-1-28-0 License: No License

kandi X-RAY | asio Summary

kandi X-RAY | asio Summary

asio is a C++ library typically used in Utilities, SDK applications. asio has no bugs, it has no vulnerabilities and it has medium support. You can download it from GitHub.

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              asio has a medium active ecosystem.
              It has 4088 star(s) with 1098 fork(s). There are 233 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 686 open issues and 326 have been closed. On average issues are closed in 105 days. There are 100 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of asio is asio-1-28-0

            kandi-Quality Quality

              asio has 0 bugs and 0 code smells.

            kandi-Security Security

              asio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              asio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              asio does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              asio releases are not available. You will need to build from source code and install.
              It has 3482 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            asio Key Features

            No Key Features are available at this moment for asio.

            asio Examples and Code Snippets

            No Code Snippets are available at this moment for asio.

            Community Discussions

            QUESTION

            Server crashing while being interrupted sending large chunk of data
            Asked 2022-Apr-05 at 10:50

            My server crashes when I gracefully close a client that is connected to it, while the client is receiving a large chunk of data. I am thinking of a possible lifetime bug as with the most bugs in boost ASIO, however I was not able to point out my mistake myself.

            Each client establishes 2 connection with the server, one of them is for syncing, the other connection is long-lived one to receive continuous updates. In the "syncing phase" client receives large data to sync with the server state ("state" is basically DB data in JSON format). After syncing, sync connection is closed. Client receives updates to the DB as it happens (these are of course very small data compared to "syncing data") via the other connection.

            These are the relevant files:

            connection.h

            ...

            ANSWER

            Answered 2022-Apr-05 at 01:14

            Reviewing, adding some missing code bits:

            Source https://stackoverflow.com/questions/71744762

            QUESTION

            How to replace std::bind with lambda within steady_timer::async_wait
            Asked 2022-Mar-14 at 01:13

            ANSWER

            Answered 2022-Mar-14 at 01:13

            Your lambda doesn't have the required signature.

            Based the boost documentation, the callback takes a const boost::system::error_code& argument. std::bind lets you be a bit looser in the function signature (Why std::bind can be assigned to argument-mismatched std::function?), but lambdas need to be an exact match.

            The following code seems to work for me

            Source https://stackoverflow.com/questions/71462073

            QUESTION

            Does mulithreaded http processing with boost asio require strands?
            Asked 2022-Mar-13 at 21:52

            In the boost asio documentation for strands it says:

            Strands may be either implicit or explicit, as illustrated by the following alternative approaches:

            • ...
            • Where there is a single chain of asynchronous operations associated with a connection (e.g. in a half duplex protocol implementation like HTTP) there is no possibility of concurrent execution of the handlers. This is an implicit strand.
            • ...

            However, in boost beast's example for a multithreaded asynchronous http server the boost::asio::ip::tcp::acceptor as well as each boost::asio::ip::tcp::socket get their own strand explicitly (see line 373 and 425). As far as I can see, this should not be necessary, since all of these objects are only ever going to be accessed in sequentially registered/running CompletionHandlers.¹ Precisely, a new async operation for one of these objects is only ever registered at the end of a CompletionHandler registered on the same object, making any object be used in a single chain of asynchronous operations

            Thus, I'd assume that - despite of multiple threads running concurrently - strands could be omitted all together in this example and the io_context may be used for scheduling any async operation directly. Is that correct? If not, what issues of synchronization am I missing? Am I misunderstanding the statement in the documentation above?

            ¹: Of course, two sockets or a socket and the acceptor may be worked with concurrently but due to the use of multiple stands this is not prevented in the example either.

            ²: Admittedly, the CompletionHandler registered at the end of the current CompletionHandler may be started on another thread before the current handler actually finished, i. e. returns. But I would assume that this is not a circumstance risking synchronization problems. Correct me, if I am wrong.

            ...

            ANSWER

            Answered 2022-Mar-13 at 18:48

            If the async chain of operations creates a logical strand, then often you don't need explicit strands.

            Also, if the execution context is only ever run/polled from a single thread then all async operations will effective be on that implicit strand.

            The examples serve more than one purpose.

            • On the one hand. they're obviously kept simple. Naturally there will be minimum number of threads or simplistic chains of operations.

            • However, that leads to over-simplified examples that have too little relation to real life.

            • Therefore, even if it's not absolutely required, the samples often show good practice or advanced patterns. Sometimes (often IME) this is even explicitly commented. E.g. in your very linked example L277:

            Source https://stackoverflow.com/questions/71459523

            QUESTION

            ASIO C++ coroutine cancellation
            Asked 2022-Mar-01 at 19:59

            I am spawning a coroutine as shown below.

            ...

            ANSWER

            Answered 2022-Mar-01 at 19:59

            To cancel a coroutine in asio use the new awaitable_operator '||'. The awaitable operator '||' allows to co_await for more than one coroutine until one of the coroutines is finished. For example:

            Source https://stackoverflow.com/questions/71310261

            QUESTION

            Asio difference between prefer, require and make_work_guard
            Asked 2022-Feb-21 at 17:14

            In the following example I start a worker thread for my application. Later I post some work to it. To prevent it from returning prematurely I have to ensure "work" is outstanding. I do this with a work_guard object. However I have found two other ways to "ensure" work. Which one should I use throughout my application? Is there any difference?

            ...

            ANSWER

            Answered 2022-Feb-21 at 17:14

            My knowledge comes from e.g. WG22 P0443R12 "A Unified Executors Proposal for C++".

            Some differences up front: a work-guard

            • does not alter the executor, instead just calling on_work_started() and on_work_finished() on it. [It is possible to have an executor on which both of these have no effect.]
            • can be reset() independent of its lifetime, or that of any executor instance. Decoupled lifetime is a feature.

            On the other hand, using prefer/require to apply outstanding_work sub-properties:

            • modifies existing executors
            • notably when copied, all copies will have the same properties. This could be dangerous for something as invasive as keeping an execution context/resources around.
            Scanning The Field

            However, not all properties are requirable in the first place. Doing some reconaissance using Ex defined as:

            Source https://stackoverflow.com/questions/71194070

            QUESTION

            Why we can reuse a moved socket_ in acceptor_.async_accept?
            Asked 2022-Feb-18 at 02:33

            Reference: https://www.boost.org/doc/libs/1_35_0/doc/html/boost_asio/reference/basic_socket_acceptor/async_accept/overload1.html

            ...

            ANSWER

            Answered 2022-Feb-18 at 02:33

            It all depends on the implementation of the types.

            We can loosely describe the intent of a move as "the compiler is allowed to cannibalize". But really, for user-defined types we're going to have to tell it how to do that, exactly.

            In language "doctrine" a moved-from object may only be assumed safe to destruct, but in practice many libraries make more lenient guarantees (e.g. keeping all the invariants, or making sure that a moved-from object is comparable to a newly constructed one).

            Indeed, ASIO documents this:

            Remarks

            Following the move, the moved-from object is in the same state as if constructed using the basic_stream_socket(const executor_type&) constructor.

            Source https://stackoverflow.com/questions/71167650

            QUESTION

            How to safely write to a socket from multiple threads?
            Asked 2022-Feb-14 at 15:28

            I'm using asio (non-boost) to create a TCP server and while my code works it's not done properly because I'm calling asio::async_write from multiple threads. I think I should use strands but the more I read about that the more lost I am.

            ...

            ANSWER

            Answered 2022-Feb-14 at 15:28

            You only have 1 thread running the IO service. Everything is on an implicit strand (Why do I need strand per connection when using boost::asio?), no need to worry UNTIL you start using a new thread.

            The simplest fix, then, would seem to make sure sending the replies happens on the IO service as well:

            Source https://stackoverflow.com/questions/71111277

            QUESTION

            Wrong version number error on *some* websites during handshake with Asio and OpenSSL
            Asked 2022-Feb-11 at 18:00

            I'm trying to send https web requests with Asio and OpenSSL. My code is working fine on most of the sites I tried it on, but on some others, I get an error during the handshake handshake: wrong version number (SSL routines, ssl3_get_record).

            I've found some people having this issue because they were behind proxies or because they tried to connect to port 80 instead of port 443, but this is not the case here (as far as I know) because the exact same code (see below for minimal example) works for most of the sites I tried it on.

            I've tried to check with wireshark to see if I could spot the difference between a case with and one without the error. Here what I found:

            • when it works, TLSv1.2 or 1.3 is used, when it doesn't, it's TLSv1
            • when it doesn't work, the DNS query shows a cloudfront cname redirection, but the endpoint used for the socket matches the redirection

            Based on these observations, I know my code is capable of using TLSv1.3, and I thought that using TLSv1 was the issue. So I tried to force asio to use a version > 1 for TLS with asio::ssl::context::tlsv13_client when creating the context, or by adding asio::ssl::context::no_tlsv1 to set_options, but wireshark still showed that a TLSv1 protocol was used.

            For the second point, I'm not too familiar with web stuff, so I'm not sure what conclusion I can make about that, or even if it's relevant to the issue.

            Minimal working example:

            ...

            ANSWER

            Answered 2022-Feb-11 at 18:00

            You need to be more specific about the server you are trying to connect to:

            Live On Coliru

            Source https://stackoverflow.com/questions/71080735

            QUESTION

            boost asio broadcast not going out on all interfaces
            Asked 2022-Feb-03 at 13:14

            If set up a program with boost asio. Broadcasts are working fine, if only one network interface is present. However, if there are more network interfaces each broadcast is being sent on one interface only. The interface changes randomly. As observed by wireshark.

            I'd expect each broadcast to go out on every interface.

            Who's wrong? Me, boost or my understanding of how to use boost. Well, I'm aware, that the latter is the most probable :).

            And how can I get the expected behavior.

            ...

            ANSWER

            Answered 2022-Feb-03 at 13:14

            As suggested by Alan Birtles in the comments to the question i found an explanation here: UDP-Broadcast on all interfaces

            I solved the issue by iterating over he configured interfaces and sending the broadcast to each networks broadcast address as suggested by the linked answer.

            Source https://stackoverflow.com/questions/70959558

            QUESTION

            does boost::asio co_spawn create an actual thread?
            Asked 2022-Feb-01 at 13:01

            When looking through boost asio co_spawn documentation (https://www.boost.org/doc/libs/1_78_0/doc/html/boost_asio/reference/co_spawn/overload6.html), I see this statement, "Spawn a new coroutined-based thread of execution", however my understanding is that co_spawn does not create an actual thread, but uses threads that are part of the boost::asio::io_context pool. It's a "coroutine-based thread of execution" in a sense, that this coroutine would be a root of all coroutines that are spawned from inside this one

            Is my understanding correct here or an actual thread is created whenever co_spawn is used like this:

            ...

            ANSWER

            Answered 2022-Feb-01 at 13:01

            It does not. See The Proactor Design Pattern: Concurrency Without Threads and https://www.boost.org/doc/libs/1_78_0/doc/html/boost_asio/overview/core/threads.html

            What does detached mean/do? The documentation says:

            The detached_t class is used to indicate that an asynchronous operation is detached. That is, there is no completion handler waiting for the operation's result.

            It comes down to writing a no-op handler but (a) less work (b) more room for the library to optimize.

            Another angle to look at this from is this: if the execution context for the executor (io_ctx) is never run/polled, nothing will ever happen. As always in boost, you decide where you run the service (whether you use threads e.g.)

            Source https://stackoverflow.com/questions/70939861

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