openfbx | fbx importer lgpl ; no use of autodesk sdk | 3D Animation library
kandi X-RAY | openfbx Summary
kandi X-RAY | openfbx Summary
fbx LGPL importer c++ no use of autodesk SDK reads subset of fbx 3d model file format(ascii). Intended for a file translator or integration in other tools/engines only tested with a small number of fbx files from blender so far. support at the moment:- -coordinate frames -animation curves -mesh -weighmaps -animation -UV's verified in a debug-viewer(but no texture viewer). includes a vertex reducer to find {xyz,uv..} vertices for rendering. fbxviewer.cpp is the test program , loads a file passed in the command line & views it.
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QUESTION
I am having an issue with my bone skinning where instead of my bones rotating around their local origin, they instead rotate around the their parent. Left - my engine. Right - blender
There are two locations in the pipeline that I suspect are at fault, but I cant tell where exactly it is. First, I have this bit of code that actually calculates the bone matrices:
...ANSWER
Answered 2021-Nov-07 at 16:48My issue was bad matrix math. I swapped out my matrix::mul function for glm's and got intended results.
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