godot-cpp | C++ bindings for the Godot script API | REST library

 by   godotengine C++ Version: godot-4.0.3-stable License: MIT

kandi X-RAY | godot-cpp Summary

kandi X-RAY | godot-cpp Summary

godot-cpp is a C++ library typically used in Web Services, REST applications. godot-cpp has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

C++ bindings for the Godot script API

            kandi-support Support

              godot-cpp has a medium active ecosystem.
              It has 914 star(s) with 342 fork(s). There are 51 watchers for this library.
              It had no major release in the last 6 months.
              There are 235 open issues and 343 have been closed. On average issues are closed in 156 days. There are 44 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of godot-cpp is godot-4.0.3-stable

            kandi-Quality Quality

              godot-cpp has 0 bugs and 0 code smells.

            kandi-Security Security

              godot-cpp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              godot-cpp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              godot-cpp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              godot-cpp releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 1558 lines of code, 36 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            godot-cpp Key Features

            No Key Features are available at this moment for godot-cpp.

            godot-cpp Examples and Code Snippets

            No Code Snippets are available at this moment for godot-cpp.

            Community Discussions


            Unable to create c++ dll using Scons
            Asked 2022-Mar-20 at 01:26

            I am trying to compile a c++ program in Scons. For c++ its giving the following error:



            Answered 2022-Mar-20 at 01:26

            If you want to build on windows using Cygwin's compilers, you need to run SCons via Cygwin's python, from Cygwin's shell.

            Otherwise it defaults to using windows compilers, file path separator, etc.

            Also a side note, it's preferred to call

            Source https://stackoverflow.com/questions/71537333


            How can I fix an unresolved external symbol _DllMainCRTStartup when building a dll with scons?
            Asked 2021-Mar-23 at 02:40

            EDIT: Turned out to be user error. My scource isn't in NativeLib/, it's in NativeLib/NativeLib/. Always check your paths!

            I am trying to build a dll with visual studio community 2019 and scons 4.1.0 and I am getting an unresolved external symbol.



            Answered 2021-Mar-15 at 15:30


            scons can't find #include files
            Asked 2021-Mar-11 at 22:03

            I am following this tutorial on setting up gdnative.

            I have installed c++ tools through visual studio, python 3.2, and scons 4.1.0

            I am stuck trying to get scons to build this gdnative example. The issue I'm having appears to be scons not being able to find #include files. I have tried using a relative file paths to a sub directory godot-cpp/, relative paths to a sibling directory ../godot-cpp/, and using a full path to the sibling directory E:/Projects/Godot Projects/Units/godot-cpp/ but I am getting the same error every time. I have provided a screenshot to show the file structure. I am running scons from X64 Native Tools Command Prompt for VS 2019

            Edit - have now also tried while running as administrator, same error

            Top Left: The project I am trying to build and the cpp files I need to include in sibling directories.

            Top Right: The contents of the project folder. The godot-cpp/ subdirectory is a copy of the folder of the same name from the Top Left.

            Bottom Left: Contents of godot-cpp/

            Bottom Right: Contents of godot-cpp/godot-headers. The highlighted file is the one it can't seem to find.

            Relative path to sub directory:



            Answered 2021-Mar-11 at 22:03

            I had this exact same problem today. On the line you changed in your SConstruct file you reference the godot headers directory (the one which contains gdnative_api_struct.gen.h) as godot_headers, but in your file system this folder is called godot-headers (- not _). Because of this scons cannot find the file. Changing the directory's name in the file system to godot_headers solved the problem for me.

            Source https://stackoverflow.com/questions/66523778

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install godot-cpp

            It's a bit similar to what it was for 3.x but also a bit different. This new approach is much more akin to how core Godot modules are structured. Compiling this repository generates a static library to be linked with your shared lib, just like before.


            We greatly appreciate help in maintaining and extending this project. If you wish to help out, ensure you have an account on GitHub and create a "fork" of this repository. Rémi "Akien" Verschelde wrote an excellent bit of documentation for the main Godot project on this: Pull request workflow. Please install clang-format and copy the files in misc/hooks into .git/hooks so formatting is done before your changes are submitted.
            Find more information at:

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