godot-cpp | C++ bindings for the Godot script API | REST library
kandi X-RAY | godot-cpp Summary
kandi X-RAY | godot-cpp Summary
C++ bindings for the Godot script API
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QUESTION
I am trying to compile a c++ program in Scons. For c++ its giving the following error:
...ANSWER
Answered 2022-Mar-20 at 01:26If you want to build on windows using Cygwin's compilers, you need to run SCons via Cygwin's python, from Cygwin's shell.
Otherwise it defaults to using windows compilers, file path separator, etc.
Also a side note, it's preferred to call
QUESTION
EDIT: Turned out to be user error. My scource isn't in NativeLib/
, it's in NativeLib/NativeLib/
. Always check your paths!
I am trying to build a dll with visual studio community 2019 and scons 4.1.0 and I am getting an unresolved external symbol.
...ANSWER
Answered 2021-Mar-15 at 15:30From this line
QUESTION
I am following this tutorial on setting up gdnative.
I have installed c++ tools through visual studio, python 3.2, and scons 4.1.0
I am stuck trying to get scons to build this gdnative example. The issue I'm having appears to be scons not being able to find #include files. I have tried using a relative file paths to a sub directory godot-cpp/
, relative paths to a sibling directory ../godot-cpp/
, and using a full path to the sibling directory E:/Projects/Godot Projects/Units/godot-cpp/
but I am getting the same error every time. I have provided a screenshot to show the file structure. I am running scons from X64 Native Tools Command Prompt for VS 2019
Edit - have now also tried while running as administrator, same error
Top Left: The project I am trying to build and the cpp files I need to include in sibling directories.
Top Right: The contents of the project folder. The godot-cpp/
subdirectory is a copy of the folder of the same name from the Top Left.
Bottom Left: Contents of godot-cpp/
Bottom Right: Contents of godot-cpp/godot-headers
. The highlighted file is the one it can't seem to find.
Relative path to sub directory:
...ANSWER
Answered 2021-Mar-11 at 22:03I had this exact same problem today. On the line you changed in your SConstruct file you reference the godot headers directory (the one which contains gdnative_api_struct.gen.h
) as godot_headers
, but in your file system this folder is called godot-headers
(-
not _
). Because of this scons cannot find the file. Changing the directory's name in the file system to godot_headers
solved the problem for me.
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