kandi X-RAY | godot-git-plugin Summary
kandi X-RAY | godot-git-plugin Summary
Git implementation of the VCS interface in Godot
Top functions reviewed by kandi - BETA
godot-git-plugin Key Features
godot-git-plugin Examples and Code Snippets
Trending Discussions on Plugin
In my flutter project, I have made some updates of plugins and then used flutter upgrade. After that, whenever I am running my flutter project it is showing following error-...
ANSWERAnswered 2021-Dec-16 at 11:49
For me, cleaning and getting the packages didn't work. This error started after I upgraded flutter. I was on the master channel, a quick fix for me was to switch to stable.
I want to add jitpack.io as a repository in my gradle file. This is my gradle root file:...
ANSWERAnswered 2021-Sep-16 at 11:02
Android introduced a new way to define repositories.
dependencyResolutionManagement block from the
setting.gradle file to have your project work the old way.
I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs...
ANSWERAnswered 2022-Mar-16 at 07:01
First, this error message is indeed expected on Jan. 11th, 2022.
See "Improving Git protocol security on GitHub".
January 11, 2022 Final brownout.
This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
This will help clients discover any lingering use of older keys or old URLs.
For GitHub Actions:
There was a 4-month warning.
The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.
Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".
Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.
The permanent shutdown is not until March 15th.
As in actions/checkout issue 14, you can add as a first step:
ANSWERAnswered 2022-Mar-26 at 20:59
Check out this article: CentOS Linux EOL
The below commands helped me:
I have newly installed...
ANSWERAnswered 2021-Jul-28 at 07:22
You are running the project via Java 1.8 and add the
--add-opens option to the runner. However Java 1.8 does not support it.
So, the first option is to use Java 11 to run the project, as Java 11 can recognize this VM option.
Another solution is to find a place where
--add-opens is added and remove it.
Check Run configuration in IntelliJ IDEA (VM options field) and Maven/Gradle configuration files for
argLine (Maven) and
I'm trying to initiate a Springboot project using Open Jdk 15, Springboot 2.6.0, Springfox 3. We are working on a project that replaced Netty as the webserver and used Jetty instead because we do not need a non-blocking environment.
In the code we depend primarily on Reactor API (Flux, Mono), so we can not remove
I replicated the problem that we have in a new project.: https://github.com/jvacaq/spring-fox.
I figured out that these lines in our build.gradle file are the origin of the problem....
ANSWERAnswered 2022-Feb-08 at 12:36
This problem's caused by a bug in Springfox. It's making an assumption about how Spring MVC is set up that doesn't always hold true. Specifically, it's assuming that MVC's path matching will use the Ant-based path matcher and not the PathPattern-based matcher. PathPattern-based matching has been an option for some time now and is the default as of Spring Boot 2.6.
As described in Spring Boot 2.6's release notes, you can restore the configuration that Springfox assumes will be used by setting
ant-path-matcher in your
application.properties file. Note that this will only work if you are not using Spring Boot's Actuator. The Actuator always uses PathPattern-based parsing, irrespective of the configured
matching-strategy. A change to Springfox will be required if you want to use it with the Actuator in Spring Boot 2.6 and later.
I've just updated my flutter project packages to be null-safety compliant and now Android Studio wants me to update my project to use the latest version of Kotling Gradle Plugin. Can't see where to change this though. I have tried to change
"org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.6.10" but this has no effect.
build.grade-file looks like this:
ANSWERAnswered 2022-Jan-30 at 21:52
change build gradle to this :
I am currently setting up a boilerplate with React, Typescript, styled components, webpack etc. and I am getting an error when trying to run eslint:
Error: Must use import to load ES Module
Here is a more verbose version of the error:...
ANSWERAnswered 2022-Mar-15 at 16:08
I think the problem is that you are trying to use the deprecated babel-eslint parser, last updated a year ago, which looks like it doesn't support ES6 modules. Updating to the latest parser seems to work, at least for simple linting.
So, do this:
- In package.json, update the line
"@babel/eslint-parser": "^7.5.4",. This works with the code above but it may be better to use the latest version, which at the time of writing is 7.16.3.
npm ifrom a terminal/command prompt in the folder
- In .eslintrc, update the parser line
- In .eslintrc, add
"requireConfigFile": false,to the parserOptions section (underneath
"ecmaVersion": 8,) (I needed this or babel was looking for config files I don't have)
- Run the command to lint a file
Then, for me with just your two configuration files, the error goes away and I get appropriate linting errors.
I recently updated my android studio to Arctic Fox and got an error in my project...
ANSWERAnswered 2022-Mar-17 at 10:30
For insecure HTTP connections in Gradle 7+ versions, we need to specify a boolean allowInsecureProtocol as true to
Since you have received this error for
sonatype repository, you need to set the repositories as below:
- Groovy DSL
I just updated my Android studio to the version 2021.1.1 Canary 12. After struggling to make it work, I had to also upgrade my Gradle and Gradle plugin to 7.0.2. Now I can compile my project and launch my app on my mobile, everything is working. But when I try to generate a Signed APK, I get a strange message after building telling me: APK(s) generated successfully for module 'android-mobile-app-XXXX.app' with 0 build variants:
Even though the build seem to be successful I cannot find the generated APK anywhere (and considering the time it takes to give me that error, I don't even think it is building anything). Now, I have been generating an APK every week for years now, so I know my way around the folders, the different build variant output folders etc... Nothing changed in my way of generating an APK. I do it via AS and follow the very standard procedure.
Can someone point to me what am I missing here? I assume there is a way to select a specific build variant when generating a signed APK, how does it works?
PS2: I can generate a debug APK without any issue whatsoever....
ANSWERAnswered 2021-Oct-05 at 07:39
After a few days of struggle, I ended up switching to Bundle. It achieves the same purpose for me and it actually works so... That's my solution here.
No vulnerabilities reported
Then read the installation instructions: https://github.com/godotengine/godot-git-plugin/wiki
This section onwards is only meant to be used if you intend to compile the plugin from source.
For more build options, run scons platform=<platform> -h.
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