Physarum | Inspired by Sage

 by   janivanecky C++ Version: Current License: No License

kandi X-RAY | Physarum Summary

kandi X-RAY | Physarum Summary

Physarum is a C++ library. Physarum has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Inspired by Sage (based on this paper).
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            kandi-support Support

              Physarum has a low active ecosystem.
              It has 34 star(s) with 3 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Physarum is current.

            kandi-Quality Quality

              Physarum has no bugs reported.

            kandi-Security Security

              Physarum has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Physarum does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Physarum releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

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            Physarum Key Features

            No Key Features are available at this moment for Physarum.

            Physarum Examples and Code Snippets

            No Code Snippets are available at this moment for Physarum.

            Community Discussions

            QUESTION

            RenderTexture transparency working in editor becomes solid color in build
            Asked 2022-Feb-21 at 20:04

            I am currently trying to get my growth algorithm to work on a texture.

            When running in the editor everything works as expected, however once I build the project, the whole RenderTexture becomes a solid color (red, green or blue [R8G8B8A8_UNORM] depending on the color format) with the simulation on top.

            I have already tried to use an HDRP unlit texture shader instead of my custom transparency shader, which produced the same issue leading me to believe that my mistake lies somewhere within the compute shader drawing onto the texture. Also, I rebuilt the project using URP which unfortunately also produced the same result.

            One other thing, I recently noticed that minimizing and maximizing the game window on runtime in the editor more than once crashes unity although I can't image how this has anything to do with the issue at hand.

            EDIT: Just built the same project for windows (DX11) which works perfectly. This therefore seems to be an issue with the Metal API.

            Interestingly, the maximizing/minimizing problem appears only if vsync is enabled and the touchpad gesture is used.

            Unity Version 2021.2.12f1 using the HDRP on MacOS Monterey 12.2.1.

            GitHub if you would like to reproduce the error: https://github.com/whatphilipcodes/seed

            Compute Shader Code below.

            ...

            ANSWER

            Answered 2022-Feb-21 at 20:04

            The way I ended up solving my issue was to add a kernel that sets all pixels to black, dispatched from the start() method.

            Source https://stackoverflow.com/questions/71200062

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Physarum

            If there are any problems you encounter while building the project, let me know.
            Visual Studio (preferably 2019 or 2017)
            Clone Builder repo
            Make sure that path in build.bat inside Builder repo points to existing vcvarsall.bat (depends on your VS installation version)
            Run build.bat
            Optionally run setup.bat to setup PATH - you'll be able to run builder just by using build command
            Clone cpplib repo
            Clone this repo
            Run build run physarum.build - if you didn't setup PATH in step 4, you'll have to use YOUR_BUILDER_REPO_PATH/bin/build.exe instead

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/janivanecky/Physarum.git

          • CLI

            gh repo clone janivanecky/Physarum

          • sshUrl

            git@github.com:janivanecky/Physarum.git

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