ReinforcementLearning | Simple reinforcement learning algorithms | Reinforcement Learning library

 by   janivanecky Python Version: Current License: No License

kandi X-RAY | ReinforcementLearning Summary

kandi X-RAY | ReinforcementLearning Summary

ReinforcementLearning is a Python library typically used in Artificial Intelligence, Reinforcement Learning applications. ReinforcementLearning has no bugs, it has no vulnerabilities and it has low support. However ReinforcementLearning build file is not available. You can download it from GitHub.

This repo contains basic algorithms/agents used for reinforcement learning. More specifically, you can find here:.
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              ReinforcementLearning has a low active ecosystem.
              It has 53 star(s) with 9 fork(s). There are 4 watchers for this library.
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              It had no major release in the last 6 months.
              ReinforcementLearning has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ReinforcementLearning is current.

            kandi-Quality Quality

              ReinforcementLearning has 0 bugs and 6 code smells.

            kandi-Security Security

              ReinforcementLearning has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ReinforcementLearning code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ReinforcementLearning does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              ReinforcementLearning releases are not available. You will need to build from source code and install.
              ReinforcementLearning has no build file. You will be need to create the build yourself to build the component from source.
              ReinforcementLearning saves you 49 person hours of effort in developing the same functionality from scratch.
              It has 130 lines of code, 15 functions and 3 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ReinforcementLearning and discovered the below as its top functions. This is intended to give you an instant insight into ReinforcementLearning implemented functionality, and help decide if they suit your requirements.
            • Train the model
            • Discrete discount function
            • Learn the model
            • Discretize a list of values
            • Calculate the action given an observation
            • Discretize an observation
            Get all kandi verified functions for this library.

            ReinforcementLearning Key Features

            No Key Features are available at this moment for ReinforcementLearning.

            ReinforcementLearning Examples and Code Snippets

            No Code Snippets are available at this moment for ReinforcementLearning.

            Community Discussions

            QUESTION

            Using neural network approximator in reinforcementlearning.jl
            Asked 2021-May-14 at 07:41

            I am trying to create a simultaneous multi agent environment using reinforcementlearning.jl
            I have successfully represented the environment and it works with a RandomPolicy for every agent.

            But my state space is large (actually it's a 14 tuple with each value in a certain range). So I can not use Tabular Approximators to estimate the Q or V values. That's why I have decided to use a Neural Network Approximator. But the docs do not discuss much about it, nor are there any examples were neural network approximator is used. I am stuck how to figure out how to use such approximator. If anyone can explain how to go about it, or refer to any example, it would be helpful.

            Moreover I found from docs that using a Neural Network approximator needs us to use a CircularArraySARTTrajectory. But defining this trajectory requires a key word argument called capacity. I don't know what it means, nor it is discussed about in the docs and GitHub.

            I tried writing the code that uses neural network approximator but I get error.

            ...

            ANSWER

            Answered 2021-May-14 at 07:41

            Here the capacity means the maximum length of the experience replay buffer. When applying DQN related algorithms, we usually use a circular buffer to store transitions at each step.

            The error you posted above means that you forget to define the size of the state when defining the CircularArraySARTTrajectory.

            Source https://stackoverflow.com/questions/67517535

            QUESTION

            Continuous action spaces in Reinforcement Learning - How does the agent choose action value from a continuous space?
            Asked 2021-May-11 at 07:27

            I have been learning Reinforcement Learning for few days now, and I have seen example problems like Mountain Car problem and Cart Pole problem.

            In these problems, the way action space is described is discrete. For example in Cart Pole Problem, the agent can either move left or move right.

            1. But the examples don't talk about how much? How does the agent decide how much to move left, how much to move right, after all these movements are continuous space actions. So I want to know how does the agent decide what real value to choose from a continuous action space.

            2. Also I have been using ReinforcementLearning.jl in Julia and wanted to know a way i could represent range constraints on action space in it. Example, the real value that the agent chooses as it's action should lie in a range like [10.00, 20.00[ for example. I want to know how this can be done.

            ...

            ANSWER

            Answered 2021-May-11 at 07:27
            1. But the examples don't talk about how much? How does the agent decide how much to move left, how much to move right, after all these movements are continuous space actions. So I want to know how does the agent decide what real value to choose from a continuous action space.

            The common solution is to assume that the output of the agent follows the normal distribution. Then you only need to design an agent that predicts the mean and std. Finally sample a random action from that distribution and pass it to the environment.

            Another possible solution is to discretize the continuous action space and turn it into a discrete action space problem. Then randomly sample one action from the predicted bin.

            1. Also I have been using ReinforcementLearning.jl in Julia and wanted to know a way i could represent range constraints on action space in it. Example, the real value that the agent chooses as it's action should lie in a range like [10.00, 20.00[ for example. I want to know how this can be done.

            You can take a look at the implementation detail of the PendulumEnv. Currently, it uses .. from IntervalSets.jl to describe a continuous range.

            Source https://stackoverflow.com/questions/67466527

            QUESTION

            How are input tensors with different shapes fed to neural network?
            Asked 2021-Feb-22 at 11:44

            I am following this tutorial on Policy Gradient using Keras, and can't quite figure out the below.

            In the below case, how exactly are input tensors with different shapes fed to the model?
            Layers are neither .concated or .Added.

            • input1.shape = (4, 4)
            • input2.shape = (4,)
            • "input" layer has 4 neurons, and accepts input1 + input2 as 4d vector??

            The code excerpt (modified to make it simpler) :

            ...

            ANSWER

            Answered 2021-Feb-22 at 11:44

            In cases where you might want to figure out what type of graph you have just build, it is helpful to use the model.summary() or tf.keras.utils.plot_model() methods for debugging:

            Source https://stackoverflow.com/questions/66311025

            QUESTION

            TypeError: an integer is required when using Cython
            Asked 2020-Nov-22 at 13:01

            I am working with Cython to speed up some python code and I am running into the following error:

            ...

            ANSWER

            Answered 2020-Nov-22 at 13:01

            The problem lies in this part of your code:

            Source https://stackoverflow.com/questions/64954318

            QUESTION

            RuntimeError: the derivative for 'indices' is not implemented
            Asked 2020-Jun-06 at 09:40

            I am following this online tutorial for coding a DQN,https://github.com/philtabor/Youtube-Code-Repository/blob/master/ReinforcementLearning/DeepQLearning/torch_deep_q_model.py , however I am running into this Runtime Error that I am unsure of how to debug or modify to prevent this error. Thanks!

            ...

            ANSWER

            Answered 2020-Jun-06 at 09:40

            You have to do use .detach() for :

            Source https://stackoverflow.com/questions/62126327

            QUESTION

            DQN algorithm does not converge on CartPole-v0
            Asked 2019-Apr-06 at 19:56
            Short Description of my model

            I am trying to write my own DQN algorithm in Python, using Tensorflow following the paper(Mnih et al., 2015). In train_DQN function, I have defined the training procedure, and DQN_CartPole is for defining the function approximation(simple 3-layered Neural Network). For loss function, Huber loss or MSE is implemented followed by the gradient clipping(between -1 and 1). Then, I have implemented soft-update method instead of hard-update of the target network by copying the weights in the main network.

            Question

            I am trying it on the CartPole environment(OpenAI gym), but the rewards does not improve as it does in other people's algorithms, such as keras-rl. Any help will be appreciated.

            reward over timestep

            If possible, could you have a look at the source code?

            ...

            ANSWER

            Answered 2019-Apr-06 at 19:33

            Briefly looking over, it seems that the dones variable is a binary vector where 1 denotes done, and 0 denotes not-done.

            You then use dones here:

            Source https://stackoverflow.com/questions/55552366

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ReinforcementLearning

            You can download it from GitHub.
            You can use ReinforcementLearning like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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