AirSim | Open source simulator for autonomous vehicles | Reinforcement Learning library

 by   microsoft C++ Version: v1.8.1 License: Non-SPDX

kandi X-RAY | AirSim Summary

kandi X-RAY | AirSim Summary

AirSim is a C++ library typically used in Artificial Intelligence, Reinforcement Learning, Unity applications. AirSim has no bugs, it has no vulnerabilities and it has medium support. However AirSim has a Non-SPDX License. You can download it from GitHub.

AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open-source, cross platform, and supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, we have an experimental release for a Unity plugin. Our goal is to develop AirSim as a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way.
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              AirSim has a medium active ecosystem.
              It has 14562 star(s) with 4157 fork(s). There are 590 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 590 open issues and 2713 have been closed. On average issues are closed in 152 days. There are 28 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of AirSim is v1.8.1

            kandi-Quality Quality

              AirSim has no bugs reported.

            kandi-Security Security

              AirSim has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AirSim has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              AirSim releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            AirSim Key Features

            No Key Features are available at this moment for AirSim.

            AirSim Examples and Code Snippets

            No Code Snippets are available at this moment for AirSim.

            Community Discussions

            QUESTION

            How To Make A Hexacopter With Ardupilot In AirSim?
            Asked 2021-Jun-30 at 17:32

            I am using AirSim, and I need a hexacopter with Ardupilot based firmware. Documentation exists on how to do this with PX4, but not Ardupilot. How would I go about making this happen?

            ...

            ANSWER

            Answered 2021-Jun-30 at 17:32

            Open your project in Visual Studio, navigate to Plugins/AirSim/AirLib/include/vehicles/multirotor/firmwares/arducopter/ArduCopterParams.hpp Find the setupParams() method, and replace setupFrameGenericQuad(params); with setupFrameGenericHex(params);

            And set your Ardupilot FRAME param to hexacopter (this can be done in QGroundControl)

            Source https://stackoverflow.com/questions/68199249

            QUESTION

            AirSim get altitude
            Asked 2021-May-13 at 02:17

            I am using Microsoft AirSim with Unreal engine, and connecting with python API. I am using the LandscapeMountains project available through Unreal. I am able to capture the altitude with client.getGpsData().gnss.geo_point.altitude However the altitude does not seem to change if I set the drone on a straight flight path. Shouldn't it be changing with various mountain terrain?

            Like when the drone flies over a high mountain shouldn't the altitude be closer to zero than when it passes the mountain. If this isn't the way it should work, how would I get the relative distance between drone and the terrain directly below the drone?

            I hope someone reads this that uses AirSim.

            ...

            ANSWER

            Answered 2021-May-13 at 02:17

            GeoPoint will give you z axis position with respect to your player start position. Means your initial spawn position would be considered the origin and all other distances will be measured relatively. So, external objects like mountains etc won't affect the value.

            If you want to get relative vertical position, you can read about altimeter here.

            Source https://stackoverflow.com/questions/67512933

            QUESTION

            Command prompt says unable to find file when file is there
            Asked 2021-Feb-25 at 07:33

            So I have a .py script that I am trying to run, and in either command prompt or anaconda prompt. If I run python filename.py, it gives me this error: python: can't open file 'C:\Users\tform\Documents\AirSim\CapstoneAPI.py': [Errno 2] No such file or directory.

            I am not sure how to solve this issue because the file is in that location. Do I need to mess around with some settings?

            I am using Visual Studio 2019 as my IDE for python.

            ...

            ANSWER

            Answered 2021-Feb-25 at 07:33

            As people said, when we use the command "python name.py" in the terminal to run a python script, we need to enter the parent folder of this python file so that it can be found.

            Solution: We could use "cd" to go to the parent folder of the python file: (Please go to your folder "AirSim".)

            Source https://stackoverflow.com/questions/66340839

            QUESTION

            AirSim/Unity build on macOS ('boost/filesystem.hpp' file not found)
            Asked 2020-Mar-18 at 16:40

            I am trying to install AirSim/Unity on MacOS Catalina. When I run Unity/build.sh I get a fatal error:

            ...

            ANSWER

            Answered 2020-Mar-18 at 16:38

            You have told your library target to link against boost_filesystem, but you did not convey in your CMake where to find the Boost header files.

            The idiomatic way to find Boost using CMake is to use the configuration files that now ship with Boost (e.g. BoostConfig.cmake), as of Boost version 1.70 and greater. You can make use of these by calling find_package(Boost ...), then linking with the imported target Boost::filesystem:

            Source https://stackoverflow.com/questions/60743227

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AirSim

            You can download it from GitHub.

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