Play- | - PlayStation2 Emulator | Emulator library
kandi X-RAY | Play- Summary
kandi X-RAY | Play- Summary
Play! - PlayStation2 Emulator
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Play-
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Play- Examples and Code Snippets
public void playSound(AudioInputStream stream, float volume) {
init();
// Walk the pending requests.
for (var i = headIndex; i != tailIndex; i = (i + 1) % MAX_PENDING) {
var playMessage = getPendingAudio()[i];
if (playMessage.
public void playbackMovie(String movie) {
VideoStreamingService videoStreamingService = lookupService.getBusinessService(movie);
videoStreamingService.doProcessing();
}
public void playSound() {
LOGGER.info("Playing sound");
numberOfPlayedSounds++;
}
Community Discussions
Trending Discussions on Play-
QUESTION
I have a project which was running well yesterday, but today I find this problem:
Could not resolve all files for configuration ':app:debugRuntimeClasspath'. Could not resolve com.google.android.gms:play-services-location:16.+. Required by: project :app > project :location > Failed to list versions for com.google.android.gms:play-services-location. > Unable to load Maven meta-data from https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml. > Could not get resource 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. > Could not GET 'https://google.bintray.com/exoplayer/com/google/android/gms/play-services-location/maven-metadata.xml'. Received status code 502 from server: Bad Gateway
acutely I'm using classpath 'com.android.tools.build:gradle:4.1.0'
with distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
I have followed this question
and I upgraded 'com.android.tools.build:gradle:4.1.0'
to classpath 'com.android.tools.build:gradle:4.2.0'
then I changed distributionUrl=https://services.gradle.org/distributions/gradle-6.5-bin.zip
to distributionUrl=https\://services.gradle.org/distributions/gradle-6.7.1-all.zip
but I still got the error.
my android/build.gradle:
...ANSWER
Answered 2021-Dec-01 at 09:09It looks like a temporary issue, the server with these libraries is down. I have the same problem now with Room:
QUESTION
I have added android:exported="true"
to my only activity in manifest but still getting below error after updating compile sdk and target sdk version to 31.I also tried rebuilding the project , invalidating cache and restart but that didn't helped
Error- Apps targeting Android 12 and higher are required to specify an explicit value for android:exported when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details.
ANSWER
Answered 2021-Oct-05 at 10:38After the build has failed go to AndroidManifest.xml
and in the bottom click merged manifest see which activities which have intent-filter but don't have exported=true
attribute. Or you can just get the activities which are giving error.
Add these activities to your App manifest with android:exported="true"
and app tools:node="merge"
this will add exported attribute to the activities giving error.
Example:
QUESTION
I am using React-native for my app. I have named my name reactamplify
. I want to deploy my app to Google play-store. For automation deployment I am using first time fastlane
. I found this documentation, follow the steps and give API grant access. In my React native app, I navigate to android
folder then run this command fastlane init
. Give json_key_file
path my downloaded auth json file. But I got confused about package name. I search my app name in vscode com.reactamplify
replace them into com.example.todo
. Then run android folder fastlane supply init
, I am getting this error: [!] Google Api Error: Invalid request - Package not found: com.example.todo.
I really don't know how to fix it :(. Really lost TBH.
When I run fastlane supply
. I got this image
PS: It would be awesome if someone gives me example with images
...ANSWER
Answered 2021-Oct-29 at 04:46I found the reason. I need to upload at least one build to google Play store app manually. That’s why I got package name error.
QUESTION
I'm creating a new application in Android Studio Bumblebee and this defaults to using the new Groovy DSL plugin management in settings.gradle
.
I need to be able to use Google Play Services to enable Firebase functionality, however I am running into a build error when applying the com.google.gms.google-play-services
plugin using the documentation here: Google Play Services Readme
I have added the following to my settings.gradle
file:
ANSWER
Answered 2021-Oct-27 at 18:47Adding the google-services
plugin to the plugins {}
block is causing errors. The alternate way that I've found is:
- First, in your root build file (not the one in the app folder), inside the
buildscript {}
block, add this
QUESTION
I have error like this after trying to build my apps in Emulator
/Users/joel/.gradle/caches/transforms-3/06231cc1265260b25a06bafce7a4176f/transformed/core-1.7.0-alpha02/res/values/values.xml:105:5-114:25: AAPT: error: resource android:attr/lStar not found.
I don't know what causes this error. After digging some answer which has similarly error (but in flutter) Problem. But still not solved my issue.
I have this dependency in my project
...ANSWER
Answered 2021-Sep-28 at 17:18I managed to fix this by upgrading compileSdk to 31 and kotlin gradle plugin to 1.5.10
QUESTION
private fun getReferralId() {
Firebase.dynamicLinks
.getDynamicLink(intent)
.addOnSuccessListener(this) { pendingDynamicLinkData ->
pendingDynamicLinkData?.link?.getQueryParameter(
DEEP_LINK_QUERY_PARAM_REFERRAL_ID
)?.let { refId ->
viewModel.saveReferralId(refId)
}
}
}
...ANSWER
Answered 2021-Dec-17 at 17:18it's a bug in the library due to a play services update. To fix it, you should explicitly declare that the pendingDynamicLinkData
is nullable.
Like this:
QUESTION
I have an icon that rotates when you hover on it, but only on hover not on 'unhover'. The animation however stops when removing the cursor from the object. How can I let it resume the animation even when the cursor isn't on the object anymore? My Code:
...ANSWER
Answered 2021-Dec-17 at 20:50You need some way of the element 'remembering' that it has to carry on rotating.
For that you'll need a bit of Javascript to sense when the mouse is hovering over the element and to sense when the transition has ended. These events will add and remove a class respectively.
QUESTION
I am relatively new to Flutter and the project was working 2 days ago. When I tried to run it today, and I met with this error. This is the error I'm facing.
...ANSWER
Answered 2021-Dec-13 at 03:42in gradle-wrapper.properties change distributionUrl to
distributionUrl=https://services.gradle.org/distributions/gradle-6.5.1-all.zip
QUESTION
App crashed because of Nearby message API when targeting to android 12. Here is the crash log
...ANSWER
Answered 2021-Dec-13 at 08:52It sounds strange, but the fix is adding work manager dependency 2.7.0+ :
implementation "androidx.work:work-runtime:2.7.0"
You have to update dependencies that should support Android 12 braking changes (I had to update some third parties). Check that on github and documentation pages
Also, some libraries are using permission
that is required for Android 12. Please check the documentation for this permission
Also, check google's issue tracker for google's library-specific issues related to Android 12
Maybe I missed something, but all this helped me to migrate. Good luck :)
QUESTION
In the example below, I'm trying to capture all the videos in this script. However, I'm only able to capture the first video. I understand this has to do with getElementById
and not querySelectorAll
, but I'm not sure how to implement it in this script.
ANSWER
Answered 2021-Dec-11 at 14:57You were only selecting the first .wistia
block with this line:
const clickToPlay = document.querySelectorAll('.wistia')[0];
The other issue is the duplicated id
as you noted, so that only the first video would be properly loaded. I have removed the id
attribute entirely from the HTML, and updated the JS to properly loop over each .wistia
div, attach a click handler, and then read the video ID from the associated child node.
The gist of the changes are:
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