Audio-Effects | audio effects plugins | Audio Utils library
kandi X-RAY | Audio-Effects Summary
kandi X-RAY | Audio-Effects Summary
This repository is a collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson, and takes as example the code provided with the book which has contributions and implementations by Brecht De Man, and others.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Audio-Effects
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QUESTION
Native c++ application is using c++/winrt classes to instantiate and use winrt::Windows::Media::Audio::AudioGraph
.
Inside AudioGraph
there is possibility to add effects to graph nodes. There are some already created effects (like echo effect) but there is also possibility to create custom audio effect.
Custom audio effect class must be a Windows Runtime Component
. There is a way to create custom audio effect in Windows Runtime Component c++/winrt project by creating class with Windows.Media.Effects.IBasicAudioEffect
interface in idl file (and providing implementation). This generates winmd, lib and winrt headers files.
Until this point everything is fine and working. But to instantiate audio effect it need to be registered and this steep I am missing. Application at runtime throw's an exception with "Class not registered" message when I want to instantiate audio effect class and also throw an exception "Failed to activate audio effect" when I want to instantiate it inside AudioGraph
node.
I do not know how to registered Windows Runtime Component from native c++ application.
Steps to create and use custom audio effect are describe here https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects. Code is in C# and used in UWP application but it could be converted to c++/winrt almost 1:1.
...ANSWER
Answered 2020-Sep-04 at 03:25This article solves this problem:
It is possible to use Registration-free WinRT (starting from Windows 10 1903) by modifying application manifest file (and not Windows Runtime Component Package manifest as suggested in documentation) like this:
QUESTION
I have a C# UWP application that uses the AudioGraph API.
I use a custom effect on a MediaSourceAudioInputNode
.
I followed the sample on this page : https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects
It works but I can hear multiple clicks per second in the speakers when the custom effect is running.
Here is the code for my ProcessFrame
method :
ANSWER
Answered 2019-Feb-20 at 13:56The problem is not specific to custom effects, but it is a general problem with AudioGraph (current SDK is 1809). Garbage collections can pause the AudioGraph thread for a too long time (more than 10ms, it is the default size of audio buffers). The result is that clicks can be heard in the audio output. The use of custom effects puts a lot of pressure on the garbage collector.
I found a good workaround. It uses the GC.TryStartNoGCRegion
method.
After this method is called, the clicks completely disappear. But the app keeps growing in memory until the GC.EndNoGCRegion
method is called.
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