Audio-Effects | audio effects plugins | Audio Utils library

 by   juandagilc C++ Version: v1.0.0 License: No License

kandi X-RAY | Audio-Effects Summary

kandi X-RAY | Audio-Effects Summary

Audio-Effects is a C++ library typically used in Audio, Audio Utils applications. Audio-Effects has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This repository is a collection of audio effects plugins implemented from the explanations in the book "Audio Effects: Theory, Implementation and Application" by Joshua D. Reiss and Andrew P. McPherson, and takes as example the code provided with the book which has contributions and implementations by Brecht De Man, and others.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Audio-Effects has a low active ecosystem.
              It has 380 star(s) with 76 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 11 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Audio-Effects is v1.0.0

            kandi-Quality Quality

              Audio-Effects has no bugs reported.

            kandi-Security Security

              Audio-Effects has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Audio-Effects does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Audio-Effects releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Audio-Effects
            Get all kandi verified functions for this library.

            Audio-Effects Key Features

            No Key Features are available at this moment for Audio-Effects.

            Audio-Effects Examples and Code Snippets

            No Code Snippets are available at this moment for Audio-Effects.

            Community Discussions

            QUESTION

            Register Windows Runtime Component (c++winrt) in native c++ application
            Asked 2020-Sep-04 at 03:25

            Native c++ application is using c++/winrt classes to instantiate and use winrt::Windows::Media::Audio::AudioGraph.
            Inside AudioGraph there is possibility to add effects to graph nodes. There are some already created effects (like echo effect) but there is also possibility to create custom audio effect.
            Custom audio effect class must be a Windows Runtime Component. There is a way to create custom audio effect in Windows Runtime Component c++/winrt project by creating class with Windows.Media.Effects.IBasicAudioEffect interface in idl file (and providing implementation). This generates winmd, lib and winrt headers files.
            Until this point everything is fine and working. But to instantiate audio effect it need to be registered and this steep I am missing. Application at runtime throw's an exception with "Class not registered" message when I want to instantiate audio effect class and also throw an exception "Failed to activate audio effect" when I want to instantiate it inside AudioGraph node.

            I do not know how to registered Windows Runtime Component from native c++ application.

            Steps to create and use custom audio effect are describe here https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects. Code is in C# and used in UWP application but it could be converted to c++/winrt almost 1:1.

            ...

            ANSWER

            Answered 2020-Sep-04 at 03:25

            This article solves this problem:

            https://blogs.windows.com/windowsdeveloper/2019/04/30/enhancing-non-packaged-desktop-apps-using-windows-runtime-components/

            It is possible to use Registration-free WinRT (starting from Windows 10 1903) by modifying application manifest file (and not Windows Runtime Component Package manifest as suggested in documentation) like this:

            Source https://stackoverflow.com/questions/63731161

            QUESTION

            UWP AudioGraph : Garbage Collector causes clicks in the audio output
            Asked 2019-Mar-05 at 18:12

            I have a C# UWP application that uses the AudioGraph API.

            I use a custom effect on a MediaSourceAudioInputNode.

            I followed the sample on this page : https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/custom-audio-effects

            It works but I can hear multiple clicks per second in the speakers when the custom effect is running.

            Here is the code for my ProcessFrame method :

            ...

            ANSWER

            Answered 2019-Feb-20 at 13:56

            The problem is not specific to custom effects, but it is a general problem with AudioGraph (current SDK is 1809). Garbage collections can pause the AudioGraph thread for a too long time (more than 10ms, it is the default size of audio buffers). The result is that clicks can be heard in the audio output. The use of custom effects puts a lot of pressure on the garbage collector.

            I found a good workaround. It uses the GC.TryStartNoGCRegion method.

            After this method is called, the clicks completely disappear. But the app keeps growing in memory until the GC.EndNoGCRegion method is called.

            Source https://stackoverflow.com/questions/54598333

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Audio-Effects

            These plugins are implemented using JUCE, which provides a framework for building audio plugins for various platforms (Windows and macOS), and in multiple formats (VST, AU, RTAS, AAX, etc.), as well as standalone applications. You can run the following commands in the terminal to clone this repository and to checkout the latest version of JUCE that was used to build all the projects:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/juandagilc/Audio-Effects.git

          • CLI

            gh repo clone juandagilc/Audio-Effects

          • sshUrl

            git@github.com:juandagilc/Audio-Effects.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Audio Utils Libraries

            howler.js

            by goldfire

            fingerprintjs

            by fingerprintjs

            Tone.js

            by Tonejs

            AudioKit

            by AudioKit

            sonic-pi

            by sonic-pi-net

            Try Top Libraries by juandagilc

            DAO-MaxMSP-Pd

            by juandagilcC