dx | simplify DirectX-related development | SDK library

 by   kennykerr C++ Version: Current License: MIT

kandi X-RAY | dx Summary

kandi X-RAY | dx Summary

dx is a C++ library typically used in Utilities, SDK applications. dx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

dx.h is a modern C++ library that aims to simplify DirectX-related development in C++. This is an archive of the dx.h library I wrote several years ago and originally published on CodePlex.
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            kandi-support Support

              dx has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              dx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of dx is current.

            kandi-Quality Quality

              dx has no bugs reported.

            kandi-Security Security

              dx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              dx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              dx releases are not available. You will need to build from source code and install.

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            dx Key Features

            No Key Features are available at this moment for dx.

            dx Examples and Code Snippets

            Gradient of gradients .
            pythondot img1Lines of Code : 142dot img1License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def gradients_v2(ys,  # pylint: disable=invalid-name
                             xs,
                             grad_ys=None,
                             name="gradients",
                             gate_gradients=False,
                             aggregation_method=None,
                             stop_gradien  
            Calculate gradients .
            pythondot img2Lines of Code : 129dot img2License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def gradients(ys,
                          xs,
                          grad_ys=None,
                          name="gradients",
                          colocate_gradients_with_ops=False,
                          gate_gradients=False,
                          aggregation_method=None,
                          stop_gradients=N  
            Compute the Jacobian of the Jacobian .
            pythondot img3Lines of Code : 76dot img3License : Non-SPDX (Apache License 2.0)
            copy iconCopy
            def _compute_theoretical_jacobian(x, x_shape, x_data, dy, dy_shape, dx,
                                              extra_feed_dict):
              """Computes the theoretical Jacobian for dy/dx.
            
              Computes the theoretical Jacobian using the ops generated by
              compute_gr  

            Community Discussions

            QUESTION

            Correctly compute the divergence of a vector field in python
            Asked 2021-Jun-15 at 15:26

            I am trying to compute the divergence of a vector field:

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:26

            Let me 1. explain the reason behind this observation, and 2. how to fix it.

            Reason:

            One needs to be careful about how the data is oriented when computing the divergence (or the gradient in general), since it is important to compute the gradient along the correct axis to obtain a physically valid result.

            np.meshgrid can output the mesh in two ways, depending on how you set the index parameter

            Index "xy" : Here, for every y value, we sweep the x-values.

            Source https://stackoverflow.com/questions/67974193

            QUESTION

            Drawing SVG Density Chart
            Asked 2021-Jun-15 at 05:47

            i need to figure out how to get this chart in SVG Format. I almost got it, but i need to perfectly match each sides. When it goes up and down.

            ...

            ANSWER

            Answered 2021-Jun-15 at 05:47

            Chris W. is 100% correct, using a vector editor like Adobe Illustrator, Inkscape, or Affinity Designer will make your life much easier when working with complex shapes in SVG. However, for simple shapes like this it doesn't hurt to understand the inner-workings of SVG curves. Not only will it help you malke mathematically perfect shapes but your code will also (usually) be much smaller than what an editor will produce.

            The example I'm showing here is only one possible approach out of many to accomplishing this shape. I'll explain the procedure and series of commands briefly but I've also included a second copy of your shape with comments and additional shapes to highlight what the control points are doing (this helps me visualize SVG code).

            First it moves to a point at x0, y 100 and draws a relative cubic curve (c) whose first control point is right 100px from the start point with no vertical change and whose second control point is right 180px and up 90px from the start point. The following s curve assumes that it will reflect the previous control point of the c curve before it so it only needs it's second control point and end point specified both of which are designated relative to the end point of the c curve and mirror the previous control points of the c curve. The rest is an absolute vertical line (V) to the bottom of the SVG, an absolute horizontal line to the bottom left corner (H) and a Z to close the path. SVG is awesome, hope this helps you.

            Source https://stackoverflow.com/questions/67978549

            QUESTION

            How to create multiple panresponders in react native?
            Asked 2021-Jun-15 at 04:18

            I know how to create a panResponder but im not sure how to create multiple instances of it. for eg. I have an array of elements that moves independently and i have to attach each reponders respectively to the element to get the layout values from it. Any help would be appreciated been stuck for long time.

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:18
            1. You could create a multiple instances of refs to the Parent component itself according to the array and attach PanResponder to it

            Source https://stackoverflow.com/questions/67979879

            QUESTION

            How to combine three pandas series into one dataframe by date?
            Asked 2021-Jun-14 at 21:27

            I trying to calculate ADX indicator using using library called ta - link

            I am using yahoo finance API to get the data.

            this is my code

            ...

            ANSWER

            Answered 2021-Jun-14 at 21:21

            QUESTION

            How to get Assembly calculations in int format
            Asked 2021-Jun-14 at 14:31

            I'm still learning asm. im trying to find out why ax reg turns to 28 and not 25. I'm using emu8086.

            ...

            ANSWER

            Answered 2021-Jan-02 at 23:49

            Values in assembly are usually in hex, explicitly stated with the h at the of 0050h

            50h or 0x50 is 80 in base 10
            80/2=40
            40 in hex is 0x28
            therefore your result is 0x28 or 28h

            Source https://stackoverflow.com/questions/65545268

            QUESTION

            how to hide a recyclerview when another scrolls
            Asked 2021-Jun-14 at 09:02

            hello I'm trying to implement 2 recycler view in one layout, one is horizontal on the top of the layout and below that is the second which is vertical, what I want is when the vertical recycler view scrolls the horizontal will remain hide until the vertical comes back to the starting position

            here is the code

            ...

            ANSWER

            Answered 2021-Jun-12 at 10:19
            postRecyclerView1.Visiblity=View.gone
            recyclerViewHome.Visiblity=View.visible
            

            Source https://stackoverflow.com/questions/67947723

            QUESTION

            boolean cannot be converted to int horizontalRecyclerView.setVisibility(recyclerView.canScrollVertically(-1));
            Asked 2021-Jun-14 at 06:21

            hello im trying to hide the horizontal recyclerview when vertical recyclerview scroll i have tried to implement this method but there is an error

            boolean cannot be converted to int horizontalRecyclerView.setVisibility(recyclerView.canScrollVertically(-1));

            ...

            ANSWER

            Answered 2021-Jun-14 at 06:15

            setVisibility method doesn't take boolean param, which is returned by canScrollVertically. you have to set one of these params (ints)

            visibility int: One of VISIBLE, INVISIBLE, or GONE. Value is VISIBLE, INVISIBLE, or GONE

            so

            Source https://stackoverflow.com/questions/67965526

            QUESTION

            x86 Assembly "Unable to Load Program" in DOSbox
            Asked 2021-Jun-14 at 05:29

            I am creating my first x86 assembly program. I am using VS Code as my editor and using Insight as my debugger coupled with DOSBox as my emulator.

            As a start I have created a .asm program to change to colour of the screen:

            ...

            ANSWER

            Answered 2021-Jun-14 at 05:29

            While DOSBox emulates a 32-bit CPU, DOS itself runs in 16-bit real mode, without tools like DOS4gw, used in some DOS Games, such as Doom.

            I think the -f win32 command line option is to blame for this error.

            Source https://stackoverflow.com/questions/67964891

            QUESTION

            How do I rotate, scale and translate on Html5 Canvas?
            Asked 2021-Jun-14 at 02:31

            I've tried for the last few days without too much success to rotate, scale and translate shapes on the canvas. I've read everything I could find on internet about similar issues but still I cannot seem to be able to adapt it to my own problem.

            If everything is drawn on the same scale, I can still drag and drop. If I rotate the shapes, then the mouseOver is messed up since the world coordinates don't correspond anymore with the shape coordinates. If I scale, then it's impossible to select any shape. I look at my code and do not understand what I'm doing wrong.

            I read some really nice and detailed stackoverflow solutions to similar problems. For example, user @blindman67 made a suggestion of using a setTransform helper and a getMouseLocal helper for getting the coordinates of the mouse relative to the transformed shape.

            inverse transform matrix

            I spent some time with that and could not fix my issue. Here is an example of what I tried. Any suggestion is appreciated.

            ...

            ANSWER

            Answered 2021-Jun-14 at 02:31

            If I have time tomorrow I will try to implement the following to your code but I can provide you with a working example of how to get mouse collision precision on a rotated rectangle. I had the same struggle with this and finally found a good explanation and code that I was able to get to work. Check out this website

            Now for my own implementation I did not use the method on that website to get my vertices. As you'll see in my code I have a function called updateCorners() in my Square class. I also have objects called this.tl.x and this.tl.y (for each corner).

            The formulas are what I use to get vertices of a translated and rotated rectangle and the corner objects are what are used to determine collision. From there I used the distance() function (Pythagorean theorem), the triangleArea() function, and then the clickHit() function which I renamed to collision() and changed some things.

            Example in the snippet below

            Source https://stackoverflow.com/questions/67916648

            QUESTION

            emu 8086 Keep symbols unchanged
            Asked 2021-Jun-13 at 16:03

            These codes convert uppercase letters ("letters only") to lowercase letters and lowercase letters to uppercase. My question is that I want to print them as well and keep them unchanged, if any (non-verbal symbols and actors). With the cmp and ... commands that you see in the program

            ...

            ANSWER

            Answered 2021-Jun-13 at 16:03

            You need to restrict the ranges for the uppercase and lowercase characters by specifying a lower limit and a higher limit, not just the one value (96) that your current code uses.

            Uppercase characters [A,Z] are in [65,90]
            Lowercase characters [a,z] are in [97,122]

            The nice thing of course is that you don't actually need to write these numbers in your code. You can just write the relevant characters and the assembler will substitute them for you:

            Source https://stackoverflow.com/questions/67959389

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install dx

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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