SkeletonTracker | openFrameworks app that tracks and broadcasts skeletal data
kandi X-RAY | SkeletonTracker Summary
kandi X-RAY | SkeletonTracker Summary
SkeletonTracker is a C++ library. SkeletonTracker has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
An openFrameworks app that tracks and broadcasts skeletal data from a Microsoft Kinect (V2).
An openFrameworks app that tracks and broadcasts skeletal data from a Microsoft Kinect (V2).
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Quality
Security
License
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Support
SkeletonTracker has a low active ecosystem.
It has 3 star(s) with 1 fork(s). There are 1 watchers for this library.
It had no major release in the last 6 months.
SkeletonTracker has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of SkeletonTracker is current.
Quality
SkeletonTracker has 0 bugs and 0 code smells.
Security
SkeletonTracker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
SkeletonTracker code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
SkeletonTracker is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
SkeletonTracker releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
Top functions reviewed by kandi - BETA
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SkeletonTracker
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of SkeletonTracker
SkeletonTracker Key Features
No Key Features are available at this moment for SkeletonTracker.
SkeletonTracker Examples and Code Snippets
No Code Snippets are available at this moment for SkeletonTracker.
Community Discussions
No Community Discussions are available at this moment for SkeletonTracker.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install SkeletonTracker
Once you have the basic components installed on your computer, follow these instructions to setup the MSVS project:.
Open the openFrameworks Project Generator and click import to load the existing project directory. You should see the following addons selected: ofxGui ofxNetwork ofxOneEuroFilter ofxOsc DO NOT add ofxKinectForWindows2 yet ... we'll do that next manually. Hit Update and Open in IDE to bring up the MSVS solution.
Add ofxKinectForWindows2 project dependency to your solution. Follow the Usage instructions from the ofxKinectForWindows2 README to properly add the addon: Open the solution, and add the ofxKinectForWindows2Lib.vcxproj to your solution (right click on the Solution and choose Add > Existing Project...) In Property Manager (open it from View -> Other Windows -> Property Manager), right click on your project to select Add Existing Property Sheet... and select the ofxKinectForWindows2.props file. Go back to Solution Explorer, right click on your project (e.g. 'mySketch') and select 'Add Reference...', and add a reference to ofxKinectForWindows2Lib. In Project Properties > C/C++ > General > Additional Include Directories, add the following: $(KINECTSDK20_DIR)\inc;..\..\..\addons\ofxKinectForWindows2\src
Add protobuf to the solution. ~~In Property Manager (open it from View -> Other Windows -> Property Manager), right click on your project to select Add Existing Property Sheet... and select the SkeletalTracker.props file.~~ ... Not working properly yet :( In your project's Project Properties > C/C++ > General > Additional Include Directories, add the following: $(VCPKG)\installed\x64-windows\tools\protobuf\body;$(VCPKG)\installed\x64-windows\include;$(VCPKG)\installed\x64-windows\include\google;$(VCPKG)\installed\x64-windows\include\google\protobuf;$(VCPKG)\installed\x64-windows\include\google\protobuf\compiler;$(VCPKG)\installed\x64-windows\include\google\protobuf\compiler\cpp;$(VCPKG)\installed\x64-windows\include\google\protobuf\io;$(VCPKG)\installed\x64-windows\include\google\protobuf\stubs;$(VCPKG)\installed\x64-windows\include\google\protobuf\util In Project Properties > C/C++ > Linker > Input > Additional Dependencies add the following: $(VCPKG)/installed/x64-windows/lib/libprotobuf.lib In the Solution Explorer, right click on the project and select 'Add Existing Item...'. Add the body.pb.cc and body.pb.h files from the C:\vcpkg\installed\protobuf\x64-windows\tools\protobuf\body directory. Copy libprotobuf.dll from $(VCPKG)/installed/protobuf/x64-windows/bin to the project directory that containing the .exe: > cp ~/vcpkg/installed/x64-windows/tools/protobuf/libprotobuf.dll ~/path/to/repo/SkeletonTracker/bin
At this point, you should see no linker or include errors in your MSVS solution. If that's not the case, double check your Project Properties file names.
Open the openFrameworks Project Generator and click import to load the existing project directory. You should see the following addons selected: ofxGui ofxNetwork ofxOneEuroFilter ofxOsc DO NOT add ofxKinectForWindows2 yet ... we'll do that next manually. Hit Update and Open in IDE to bring up the MSVS solution.
Add ofxKinectForWindows2 project dependency to your solution. Follow the Usage instructions from the ofxKinectForWindows2 README to properly add the addon: Open the solution, and add the ofxKinectForWindows2Lib.vcxproj to your solution (right click on the Solution and choose Add > Existing Project...) In Property Manager (open it from View -> Other Windows -> Property Manager), right click on your project to select Add Existing Property Sheet... and select the ofxKinectForWindows2.props file. Go back to Solution Explorer, right click on your project (e.g. 'mySketch') and select 'Add Reference...', and add a reference to ofxKinectForWindows2Lib. In Project Properties > C/C++ > General > Additional Include Directories, add the following: $(KINECTSDK20_DIR)\inc;..\..\..\addons\ofxKinectForWindows2\src
Add protobuf to the solution. ~~In Property Manager (open it from View -> Other Windows -> Property Manager), right click on your project to select Add Existing Property Sheet... and select the SkeletalTracker.props file.~~ ... Not working properly yet :( In your project's Project Properties > C/C++ > General > Additional Include Directories, add the following: $(VCPKG)\installed\x64-windows\tools\protobuf\body;$(VCPKG)\installed\x64-windows\include;$(VCPKG)\installed\x64-windows\include\google;$(VCPKG)\installed\x64-windows\include\google\protobuf;$(VCPKG)\installed\x64-windows\include\google\protobuf\compiler;$(VCPKG)\installed\x64-windows\include\google\protobuf\compiler\cpp;$(VCPKG)\installed\x64-windows\include\google\protobuf\io;$(VCPKG)\installed\x64-windows\include\google\protobuf\stubs;$(VCPKG)\installed\x64-windows\include\google\protobuf\util In Project Properties > C/C++ > Linker > Input > Additional Dependencies add the following: $(VCPKG)/installed/x64-windows/lib/libprotobuf.lib In the Solution Explorer, right click on the project and select 'Add Existing Item...'. Add the body.pb.cc and body.pb.h files from the C:\vcpkg\installed\protobuf\x64-windows\tools\protobuf\body directory. Copy libprotobuf.dll from $(VCPKG)/installed/protobuf/x64-windows/bin to the project directory that containing the .exe: > cp ~/vcpkg/installed/x64-windows/tools/protobuf/libprotobuf.dll ~/path/to/repo/SkeletonTracker/bin
At this point, you should see no linker or include errors in your MSVS solution. If that's not the case, double check your Project Properties file names.
Support
For any new features, suggestions and bugs create an issue on GitHub.
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