Mash | Fast genome and metagenome distance estimation using MinHash

 by   marbl C++ Version: v2.3 License: Non-SPDX

kandi X-RAY | Mash Summary

kandi X-RAY | Mash Summary

Mash is a C++ library. Mash has no bugs, it has no vulnerabilities and it has low support. However Mash has a Non-SPDX License. You can download it from GitHub.

Mash is normally distributed as a dependency-free binary for Linux or OSX (see This source distribution is intended for other operating systems or for development. Mash requires c++14 to build, which is available in and GCC >= 5 and XCode >= 6. See for more information.
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            kandi-support Support

              Mash has a low active ecosystem.
              It has 340 star(s) with 85 fork(s). There are 33 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 76 open issues and 85 have been closed. On average issues are closed in 138 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Mash is v2.3

            kandi-Quality Quality

              Mash has 0 bugs and 0 code smells.

            kandi-Security Security

              Mash has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Mash code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Mash has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Mash releases are available to install and integrate.
              It has 30 lines of code, 0 functions and 1 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Mash
            Get all kandi verified functions for this library.

            Mash Key Features

            No Key Features are available at this moment for Mash.

            Mash Examples and Code Snippets

            No Code Snippets are available at this moment for Mash.

            Community Discussions

            QUESTION

            how to extract from cURL using PHP
            Asked 2022-Apr-04 at 15:56

            I have an API that gives me results in this format:

            ...

            ANSWER

            Answered 2022-Apr-04 at 14:18

            when you pass true in json_decode() function it will be array so you need to access as array.

            Source https://stackoverflow.com/questions/71737976

            QUESTION

            Fisher's exact test in R from dataframe
            Asked 2022-Mar-21 at 15:24

            I have input data (df) for making 2*2 contingency table for each row.

            ...

            ANSWER

            Answered 2022-Mar-21 at 15:17

            We could wrap the code into a function and then use rowwise and apply the function

            Source https://stackoverflow.com/questions/71559618

            QUESTION

            How to remove spaces between tags in a delimited file?
            Asked 2022-Feb-16 at 13:54

            I have this table dump from a MySQL system, and although it follows RFC standards, it appears to have added unwanted space in columns where HTML text are stored. For example:

            ...

            ANSWER

            Answered 2022-Feb-16 at 12:46

            You can do this with perl:

            Source https://stackoverflow.com/questions/71141424

            QUESTION

            Player Jumping Twice On Lower Framerate When Mashing Space
            Asked 2022-Feb-15 at 23:28

            First of all I want to apologise for my English cause I come from Poland and I'm still learning. I'm a beginner C#/Unity programmer and I have a pretty stupid/noob question/issue where player jumps twice when mashing the space. When the framerate is low for ex. 30, the problem occurs almost everytime and when framerate is for ex. 144 - hardly ever. I did some research and tried different methods. Firstly I checked whether I have all my inputs in Update and not FixedUpdate. That wasn't the problem at all. Then I tried replacing Input.GetKey to Input.GetKeyDown and GetKeyUp in Update as to ensure I have my boolean _spacePressed checked or not. That wasn't the solution too. The third thing I tried was to use Raycasting to check whether the player is grounded. With that I also checked whether when I jump, ray doesn't get checked twice. To make things clear I'm currently trying to make a 2.5D platformer. So to sum up I'm asking what could be the main issue (with input probably) where player jumps twice or even three times in a single frame when mashing space. Here's also my prototype code. I used enums to make a simple state "machine". If you have also any advice for me and my code to make things better apart from my question I would love to hear them. Thank you in advance!

            ...

            ANSWER

            Answered 2022-Feb-15 at 23:28

            Keep in mind that FixedUpdate() can happen a few times within a single frame. Check if _spacePressed == true in the beginning of your Process_Jumping().

            Source https://stackoverflow.com/questions/71134444

            QUESTION

            How to import .xlsx to InDesign
            Asked 2022-Feb-07 at 11:33

            With following code I am trying to import excel file to indesign. I can get data but if in table is more then 3 rows it just continue in line and doesn't create new line.

            ...

            ANSWER

            Answered 2022-Feb-07 at 11:33

            For this case the simplest straightforward implementation could be like this:

            Source https://stackoverflow.com/questions/71016203

            QUESTION

            Typescript function arguments proper value type of object
            Asked 2022-Jan-11 at 01:35

            I'm having a bit of trouble getting they type assertions I'd like to have.

            I have a function

            ...

            ANSWER

            Answered 2022-Jan-11 at 01:35

            When you say, AppSettings[keyof AppSettings] you are allowing any key to be selected from AppSettings. You need to tell TypeScript that you mean the specific key that is the first parameter to be used to ascertain the value type. Something like this:

            Source https://stackoverflow.com/questions/70660586

            QUESTION

            React: Under what conditions does setState from the useState hook cause a re-render?
            Asked 2021-Dec-26 at 20:50

            I have the following code (CodeSandbox):

            ...

            ANSWER

            Answered 2021-Nov-16 at 22:16

            From my comment - Since you've already set the default of blah to true -

            Source https://stackoverflow.com/questions/69996447

            QUESTION

            Delete `␍`eslintprettier/prettier
            Asked 2021-Dec-24 at 16:51

            Before you mash the duplicate button, I know there are more posts on the same issue and I've tried the solutions to no avail (Please see the last part of my post).

            I'm using React 17.0.2, ESLint 8.5.0 and Prettier 2.5.1 and I'm getting the following error in almost every js file.

            ...

            ANSWER

            Answered 2021-Dec-24 at 16:45

            Many editors let you change between CRLF and LF line-ending modes. On VSCode this is a toggle on the bottom menu bar which switches when clicked.

            The change the default for all files, edit settings.json and add the following at the top:

            For default LF:

            Source https://stackoverflow.com/questions/70473135

            QUESTION

            How do you group unique values from imported csv in a foreach loop
            Asked 2021-Nov-25 at 20:55

            I've got a txt file with the following content:

            #test.txt

            ...

            ANSWER

            Answered 2021-Nov-25 at 20:55

            Your variables are somewhat confusingly named; the following streamlined solution uses fewer variables and perhaps produces the desired result:

            Source https://stackoverflow.com/questions/70113569

            QUESTION

            C++: Which weak atomic to use for buffers that receive async. RDMA transfers?
            Asked 2021-Sep-11 at 15:51

            The Derecho system (open-source C++ library for data replication, distributed coordination, Paxos -- ultra-fast) is built around asynchronous RDMA networking primitives. Senders can write to receivers without pausing, using RDMA transfers into receiver memory. Typically this is done in two steps: we transfer the data bytes in one operation, then notify the receiver by incrementing a counter or setting a flag: "message 67 is ready for you, now". Soon the receiver will notice that message 67 is ready, at which point it will access the bytes of that message.

            Intended semantic: "seeing the counter updated should imply that the receiver's C++ code will see the bytes of the message." In PL terms, we need a memory fence between the update of the guard and the bytes of the message. The individual cache-lines must also be sequentially consistent: my guard will go through values like 67, 68, .... and I don't want any form of mashed up value or non-monotonic sequencing, such as could arise if C++ reads a stale cache line, or mistakenly holds a stale value in memory. Same for the message buffer itself: these bytes might overwrite old bytes and I don't want to see some kind of mashup.

            This is the crux of my question: I need a weak atomic that will impose [exactly] the needed barrier, without introducing unwanted overheads. Which annotation would be appropriate? Would the weak atomic annotation be the same for the "message" as for the counter (the "guard")?

            Secondary question: If I declare my buffer with the proper weak atomic, do I also need to say that it is "volatile", or will C++ realize this because the memory was declared weakly atomic?

            ...

            ANSWER

            Answered 2021-Sep-11 at 15:51

            An atomic counter, whatever its type, will not guarantee anything about memory not controlled by the CPU. Before the RDMA transfer starts, you need to ensure the CPU's caches for the RDMA region are flushed and invalidated, and then of course not read from or write to that region while the RDMA transfer is ongoing. When the RDMA device signals the transfer is done, then you can update the counter.

            The thread that is waiting for the counter to be incremented should not reorder any loads or stores done after reading the counter, so the correct memory order is std::memory_order_acquire. So basically, you want Release-Acquire ordering, although there is nothing to "release" in the thread that updates the counter.

            You don't need to make the buffers volatile; in general you should not rely on volatile for atomicity.

            Source https://stackoverflow.com/questions/69143913

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Mash

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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