CSC | CSC is a simple and easy extensible C Subset Compiler | Compiler library
kandi X-RAY | CSC Summary
kandi X-RAY | CSC Summary
CSC is a simple and easy extensible C Subset Compiler. It's not realy for production, it was made JUST FOR FUN. It contains lexer, parser, llvm-ir-codegenerator and SSA-form-builder.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CSC
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QUESTION
Ok I might be over Exaggerating here but it's true, the project is broken due to error when I start opening it "Internal build system error. Backend exited with code -1073740791".The app of this Project has already been released on Google Play, maybe there is something to do with the settings? Can Please Anyone Help?
The Full Error:
...ANSWER
Answered 2022-Apr-05 at 12:00Back up everything now in case anything you try makes things worse. If you have any previous backups be sure to keep them safe. While unlikely, if it turned out the issues were caused by drive trouble it could be that the drive is on the verge of failing.
After having backed everything up, try closing Unity and then deleting the Library\Bee folder from your project directory. Hopefully your problem is now solved.
...
- If your problem was not solved: try deleting or moving the following folders and files from your project folder:
- .vs
- Library
- obj
- Temp
- UserSettings
- .vsconfig
- *.csproj
- *.sln
Basically everything except Assets, Packages, and ProjectSettings (unless you added any custom files or folders to the root folder manually, though even if so you just backed them up a moment ago right?)
If your Unity project directory is under an unusual or long full directory name e.g.
C:\Users\Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch\Documents\Unity Projects\UnityProject
orC:\Users\JokūbasØy̸̧̓ṽ̴͉̬̰̌͘ì̷͓ṋ̶̮̓͊͝d̴̢̫͉͋\Documents\UnityProject
, try moving it somewhere simpler likeC:\Unity\UnityProject
.Restart your PC. You can never be too certain of what problems might potentially be fixed by turning it off and on again.
Load the project into Unity and pray it imports successfully this time.
If none of that works: If you updated Unity immediately before the problem began, reinstall the older version and try the above steps again. If that fails too, trying a newer Unity version in desperation would not be unreasonable. Probably the Bee folder thing solved your problem and you never got here though.
QUESTION
What is the most efficient way to fill a sparse matrix? I know that sparse matrixes are CSC, so I expected it to be fast to fill them column by column like
...ANSWER
Answered 2022-Mar-17 at 06:02You can do sparse(I, J, V, M, N)
directly:
QUESTION
I am developing a program, making heavy use of Armadillo library. I have the 10.8.2 version, linked against Intel oneAPI MKL 2022.0.2. At some point, I need to perform many sparse matrix times dense vector multiplications, both of which are defined using Armadillo structures. I have found this point to be a probable bottleneck, and was being curious if replacing the Armadillo multiplication with "bare bones" sparse CBLAS routines from MKL (mkl_sparse_d_mv) would speed things up. But in order to do so, I need to convert from Armadillo's SpMat to something that MKL understands. As per Armadillo docs, sparse matrices are stored in CSC format, so I have tried mkl_sparse_d_create_csc. My attempt at this is below:
...ANSWER
Answered 2022-Mar-14 at 11:03Yes, the cols_end array is incorrect as pointed out by CJR. They should be indexed as 2,3,4,5. Please see the documentation regarding the parameter to the function mkl_sparse_d_create_csc
cols_end:
This array contains col indices, such that cols_end[i] - ind - 1 is the last index of col i in the arrays values and row_indx. ind takes 0 for zero-based indexing and 1 for one-based indexing.
Change this line
cols_end[i] = static_cast((--X.end_col(i)).pos());
to
cols_end[i] = static_cast((X.end_col(i)).pos());
Now recompile and run the code. I've tested it and it is showing the correct results. Image with results and compilation command
QUESTION
I have a Json File which contains blog, when I am passing
...ANSWER
Answered 2022-Mar-10 at 17:44It appears you are using react-router-dom@6
so there are no longer any route props. In other words, props.match
is undefined. Reading into props.match.params
then throws the error.
Use the useParams
hook to access the date
route param.
QUESTION
I have been struggling to get an app to work with CloudKit and record sharing. I have created several apps that sync Core Data records among devices for one user. I have not been able to get the UICloudSharingController to work for sharing records. I can display the Sharing View Controller, but tapping on Mail or Message displays a keyboard but no address field and no way to dismiss the view. I have been so frustrated by it that I decided to try the Apple "Sharing" sample app to start from the basics. However, the sample app does not work for me either.
Here's the link to the sample app: https://github.com/apple/cloudkit-sample-sharing/tree/swift-concurrency
The code below is pretty much straight from the sample app.
This is the ContentView file:
...ANSWER
Answered 2022-Feb-20 at 04:19I had the same issue and fixed it by changing makeUIViewController() in CloudSharingView.swift:
QUESTION
Windows 10 Pro x64
I have been trying for days to fix this issue, downloaded multiple different versions of the .NET SDK, but I still get this error from the C# extension: "The .NET Core SDK cannot be located. .NET Core debugging will not be enabled. Make sure the .NET Core SDK is installed and is on the path."
I have gone to that help page, and it says to type where.exe into a cmd prompt window, which I did, and received a result, then referred back to the help page, and it said, "There are no known reasons why PATH wouldn't be propagated to the VS Code process."
Here are my OmniSharp output logs:
...ANSWER
Answered 2022-Feb-09 at 15:04Switched to VS, VSCode doesn't really have much Unity support compared to VS.
QUESTION
When I try to compile source code from command line with Microsoft's Visual C# Compiler (v4.8.4084.0), I get the following error and/or warning:
PS C:\> csc Program.cs
This compiler is provided as part of the Microsoft (R) .NET Framework, but only supports language versions up to C# 5, which is no longer the latest version. For compilers that support newer versions of the C# programming language, see http://go.microsoft.com/fwlink/?LinkID=533240
As part of the Roslyn Project, C# 7.0 language features are currently being developed; but the current version of C# programming language is C# 10. Is there a way to use C# 7.0 higher language features from the command line?
...ANSWER
Answered 2021-Dec-17 at 08:38Try opening the *.csproj file and adding to the tag. I added it to both DEBUG and RELEASE tags.
QUESTION
When publishing an ASP.NET Core 6 web application with C# 10's enabled to an Azure App Service from a Visual Studio 2022 publishing profile, the publishing build fails due to missing
using
statements.
C# 10 introduces the new implicit usings feature, where certain using
directives are treated as global using
directives based on the SDK. This can be enabled with the following csproj
configuration:
ANSWER
Answered 2021-Nov-10 at 22:58First of all, it appears that this was a false alarm. I apparently neglected to finish rebooting my workstation after installing the release version of Visual Studio 2022. After restarting, I am now able to publish with full support for implicit usings. Whoops.
That said, this does provide a good opportunity to offer some insight into what I discovered after the fact, which may help future readers with similar types of issues—and certainly helped me better understand the integration between the various command-line tools.
Command-Line ArgumentsNotably, there doesn't appear to be any command-line parameters for handling implicit usings built into any of the following tools:
- .NET 6.0 SDK (
dotnet.exe
) - Visual C# compiler (
csc.exe
) - Microsoft Build Engine (
msbuild.exe
)
Instead, this is handled via the Microsoft Build Engine (msbuild.exe
) when working off of a C# project file (*.csproj
), at which point it generates the following intermediate file at:
QUESTION
I have this table:
...ANSWER
Answered 2021-Dec-06 at 14:40Prepared an example, right? screenshot Since the data contains commas, made tab delimiters
QUESTION
By utility I mean a project that does not have any C# files, does not produce a .NET assembly, but implements some custom build logic.
I could have arranged it as an AfterBuild target in the C# project of interest, but I do not want to increase the build time of that C# project. Instead, I want msbuild to run this logic in parallel with other dependents of that C# project.
One solution would be to create a dummy C# project that would truly build some dummy code and put my logic in the AfterBuild target. But that is ugly.
So, here is my solution (Spoiler Alert - it does not work):
Directory structure
...ANSWER
Answered 2021-Dec-05 at 14:32I was wondering why you didn't use for the utility project and reading the docs that's because it would implicitly import Sdk.targets at the end of everything else, thereby overriding your
Build
target.
I haven't figured how exactly yet (don't have more time now, but I'm pretty sure that it should be possible to have a more bare bones project and still have ProjectReference functioning properly - will be a matter of declaring the correct properties and targets; which might end up being more work than just hacking around in the existing structure though), but that target is key to making msbuild respect the ProjectReference and maintain correct build order: among other things it depends on ResolveProjectReferences which is the target responsible for actually dealing with ProjectReference. Msbuild itself doesn't know anything about those, the logic for that is supplied by Microsoft.Common.CurrentVersion.targets.
As such simply overriding the Build target will make ProjectReference being ignored completely. The sole reason the solution does build in the wanted order when not using -m
is that the utility project comes last. If you'de move it up in the .sln, msbuild will build it earlier and it will print '*** Bad'.
First attempt: Build
does a lot so I figured leveraging it just for what you need and leaving it intact for the rest should do it. Not super clean, but does the job:
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