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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of sdk
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sdk Examples and Code Snippets
def create_android_sdk_rule(environ_cp):
"""Set Android variables and write Android SDK WORKSPACE rule."""
if is_windows() or is_cygwin():
default_sdk_path = cygpath('%s/Android/Sdk' % environ_cp['APPDATA'])
elif is_macos():
default_sdk
def gcloud(tool, args, stdin=None):
r"""Run a Google cloud utility.
On Linux and MacOS, utilities are assumed to be in the PATH.
On Windows, utilities are assumed to be available as
C:\Program Files (x86)\Google\Cloud SDK\google-cloud-sdk\
def set_tf_cuda_version(environ_cp):
"""Set TF_CUDA_VERSION."""
ask_cuda_version = (
'Please specify the CUDA SDK version you want to use. '
'[Leave empty to default to CUDA %s]: ') % _DEFAULT_CUDA_VERSION
tf_cuda_version = get_from
Community Discussions
Trending Discussions on sdk
QUESTION
I've got a project that is working fine in windows os but when I switched my laptop and opened an existing project in MacBook Pro M1. I'm unable to run an existing android project in MacBook pro M1. first I was getting
Execution failed for task ':app:kaptDevDebugKotlin'. > A failure occurred while executing org.jetbrains.kotlin.gradle.internal.KaptExecution > java.lang.reflect.InvocationTargetException (no error message)
this error was due to the Room database I applied a fix that was adding below library before Room database and also changed my JDK location from file structure from JRE to JDK.
...kapt "org.xerial:sqlite-jdbc:3.34.0"
ANSWER
Answered 2022-Apr-04 at 18:41To solve this on a Apple Silicon M1 I found three options
AUse NDK 24
QUESTION
I tried upgrading Android Gradle Plugin from 4.2.2 to 7.0.1 using the upgrade assistant which is available in Android Studio at Tools > AGP Upgrade Assistant. The only change it made was to my project-level build.gradle file:
...ANSWER
Answered 2021-Aug-24 at 16:35the Android Gradle Plugin documentation still says classpath 'com.android.tools.build:gradle:4.2.0' instead of 7.0.1.
You need to read further down the page, to this and this. That table is only relevant for pre-7.0.0 versions.
Is this a bug in Android Gradle Plugin 7.0.1?
Quite possibly. Or, perhaps beyond, as the Instantiatable
Lint check has a history of problems.
If your scenario does not match one of those three August 2021 bugs, and you are in position to provide a reproducible test case, file a fresh issue! Beyond that, if a clean-and-rebuild is not clearing up your problem, you might need to simply disable the Instantiatable
Lint check for the time being by adding the following to all of your build.gradle files at the application or library level (i.e. all except your project-level build.gradle):
QUESTION
I have used Android Studio Bumblebee's latest function (Wifi pairing) for 2 - 3 days before it stopped working.
I am now receiving the error "This system does not meet the requirements to support Wi-Fi pairing. Please update to the latest version of "platform-tools" using the SDK manager"
I have updated everything to the latest version.
...ANSWER
Answered 2022-Feb-02 at 03:53My guess is that you have an old version of platform-tools/adb installed somewhere (you can verify this by running which adb
in your command prompt).
You can find the pathway to the platform-tools/adb you want to use in Android Studios under Settings -> Appearance & Behavior -> System Settings -> Android SDK.
Inside of this folder should be another folder called "platform-tools".
Update your PATH You'll want to add this folder to your PATH and remove the old one. Restart Android Studio For the changes to take effect, you'll need to restart the IDE.File -> Invalidate Caches -> Invalidate and Restart
Another Solution If the above doesn't work, you can also uninstall and reinstall platform-tools using the sdkmanager command.QUESTION
Dart SDK officially supports ARM64 and as of now, 2.14.2 is the latest (stable) Dart SDK that has support for ARM64. Though it was the same version that was bundled in my Flutter setup, it seemed to run on Intel architecture (Activity monitor shows dart processes running on Intel).
I manually tried replacing the dart SDK on my flutter installation bu replacing flutter-directory/bin/cache/dart-sdk/
with the contents of a zip file of the Dart SDK made for ARM64, downloaded from dart.dev archive. But trying to run an app on an Android emulator (which runs on ARM64 and was working on my old Flutter setup), throws this error:
ANSWER
Answered 2021-Sep-29 at 17:46It seems it can't be used with Flutter yet, as seen in:
Apple Silicon support in the Dart SDK
[...] Note that the Dart SDK bundled in the Flutter SDK doesn’t have these improvements yet.
https://medium.com/dartlang/announcing-dart-2-14-b48b9bb2fb67
[Announcing Dart 2.14][ScreenShot]: https://i.stack.imgur.com/N8Qcc.png
And:
Get the Dart SDK
[...] As of Flutter 1.21, the Flutter SDK includes the full Dart SDK. So if you have Flutter installed, you might not need to explicitly download the Dart SDK. Consider downloading the Dart SDK if any of the following are true:
- You don’t use Flutter.
- You use a pre-1.21 version of Flutter.
- You want to reduce disk space requirements or download time, and your use case doesn’t require Flutter. For example, you might have a continuous integration (CI) setup that requires Dart but not Flutter.
[Get the Dart SDK][ScreenShot]: https://i.stack.imgur.com/rawJV.png
QUESTION
When I publish my ABP project I get the following error:
...ANSWER
Answered 2022-Jan-13 at 21:59Issue:
The issue raises after .NET 6 migration. There's a new feature that blocks multiple files from being copied to the same target directory with the same file name. See https://docs.microsoft.com/en-us/dotnet/core/compatibility/sdk/6.0/duplicate-files-in-output
Solution #1 (workaround):
You can add the following build property to all your publishable (*.Web) projects' *.csproj files. This property will bypass this check and works as previously, in .NET5.
QUESTION
I've just updated my flutter project packages to be null-safety compliant and now Android Studio wants me to update my project to use the latest version of Kotling Gradle Plugin. Can't see where to change this though. I have tried to change "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
into "org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.6.10"
but this has no effect.
My build.grade
-file looks like this:
ANSWER
Answered 2022-Jan-30 at 21:52change build gradle to this :
QUESTION
I've created a new Java project in IntelliJ with Gradle that uses Java 17. When running my app it has the error Cause: error: invalid source release: 17
.
My Settings
I've installed openjdk-17
through IntelliJ
and set it as my Project SDK
.
The Project language level
has been set to 17 - Sealed types, always-strict floating-point semantics
.
In Modules -> Sources
I've set the Language level
to Project default (17 - Sealed types, always strict floating-point semantics)
.
In Modules -> Dependencies
I've set the Module SDK
to Project SDK openjdk-17
.
In Settings -> Build, Execution, Deployment -> Compiler -> Java Compiler
I've set the Project bytecode version
to 17
.
Gradle
...ANSWER
Answered 2021-Oct-24 at 14:23The message typically entails that your JAVA_HOME environment variable points to a different Java version.
Here are the steps to follow:
- Close IntelliJ IDEA
- Open a terminal window and check your JAVA_HOME variable value:
- *nix system:
echo $JAVA_HOME
- Windows system:
echo %JAVA_HOME%
- *nix system:
- The JAVA_HOME path should be pointing to a different path, then set it to the openjdk-17 path:
- *nix system:
export JAVA_HOME=/path/to/openjdk-17
- Windows system:
set JAVA_HOME=path\to\openjdk-17
- *nix system:
- Open your project again in IntelliJ IDEA
- Make sure to set both source and target compatibility versions (not only the
sourceCompatibility
)
You should be able to build your project.
EDIT: Gradle ToolchainYou may need also to instruct Gradle to use a different JVM than the one it uses itself by setting the Java plugin toolchain to your target version:
QUESTION
Today i have got this email:
Last July, we announced Advertising policy changes to help bolster security and privacy. We added new restrictions on identifiers used by apps that target children. When users choose to delete their advertising ID in order to opt out of personalization advertising, developers will receive a string of zeros instead of the identifier if they attempt to access the identifier. This behavior will extend to phones, tablets, and Android TV starting April 1, 2022. We also announced that you need to declare an AD_ID permission when you update your app targeting API level to 31 (Android 12). Today, we are sharing that we will give developers more time to ease the transition. We will require this permission declaration when your apps are able to target Android 13 instead of starting with Android 12.
Action Items If you use an advertising ID, you must declare the AD_ID Permission when your app targets Android 13 or above. Apps that don’t declare the permission will get a string of zeros. Note: You’ll be able to target Android 13 later this year. If your app uses an SDK that has declared the Ad ID permission, it will acquire the permission declaration through manifest merge. If your app’s target audience includes children, you must not transmit Android Advertising ID (AAID) from children or users of unknown age.
My app is not using the Advertising ID. Should i declare the AD_ID
Permission in Manifest or not?
ANSWER
Answered 2022-Mar-14 at 20:51Google describe here how to solve
https://support.google.com/googleplay/android-developer/answer/6048248?hl=en
Add in manifest
QUESTION
I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.
I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install
and then I ended up with the exact same error message as I had in the original project when I run react-native run-android
.
The full error message is here:
...ANSWER
Answered 2021-Aug-21 at 13:43I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.
UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...
QUESTION
Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.
All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run
but still same issue. only on iOS simulator not deploying.
Any solution for this. Thanks in advance.
Error
...ANSWER
Answered 2022-Feb-02 at 04:43I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.
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