key-repeat | lightweight beat repeat sampler | Audio Utils library
kandi X-RAY | key-repeat Summary
kandi X-RAY | key-repeat Summary
Key Repeat is an open source beat repeat sampler.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of key-repeat
key-repeat Key Features
key-repeat Examples and Code Snippets
Community Discussions
Trending Discussions on key-repeat
QUESTION
I'm attempting to make a script that handles arrow keys on a very limited system with busybox ash and very little else. No stty for example. I have something that mostly works but occasionally some ANSI escape sequences show up on the screen. This seems to happen most often when auto-key-repeat kicks in but also when more complex processing must be done before reading the next key. This is mostly good on on my laptop which is faster than my target system, but if I hold down the arrow keys occasionally one like ^[[B shows up on screen. How does it get past the silent reads?
I didn't explicitly handle HOME and END so ^[OH and ^[OF get through more often. This makes me think maybe they're leaking out during the timeout period, but I really don't know.
Anyhow, is there some trick with a pipe or subshell that might contain the escapees?
...ANSWER
Answered 2019-Feb-23 at 18:02The question is
How does it get past the silent reads?
That's because the script is switching the terminal in/out of the modes used for the silent (no-echo) reads, and your keys are echoed by the shell when it is not expecting input. You can improve this by using stty to disable echo while the script is running (and restore echoing on exit).
QUESTION
In Autohotkey: is there a way to discern between a physical key stroke and a repeated key?
I am looking for the equililant to KeyEventArgs.IsRepeat in dot net.
I hope to find something better like this:
...ANSWER
Answered 2019-Jan-09 at 08:11AFAIK there is no built-in syntax for keydown check. But you can check the state with getkeystate in a loop:
QUESTION
So the problem at hand is pretty much the following: Windows key repeat settings affecting Raw Input messages
Although this might be a duplicate then, there is no answer provided, so here it goes:
I am under the impression that e.g. for FPS game development, one should use raw input. The problem then however, is that the input is not so raw after all and includes a delay (for a continuous keydown) and only after that initial delay a continuous key press, that is continuous flow of WM_INPUT messages. When using DirectInput (which is deprecated), I do not have those problems. Is there a way to achieve the same thing using only raw input? To be clear, what I want is that, if I press a key continuously, I continuously get WM_INPUT messages without the initial delay caused by autorepeat. I am using the raw input standard read, not the buffered one (https://msdn.microsoft.com/en-us/library/windows/desktop/ms645546(v=vs.85).aspx)
Where is the difference between the aforementioned standard raw input reading and the buffered one?
ANSWER
Answered 2017-Sep-13 at 11:20DirectInput is an outdated, async abstraction layer, that does exactly the same thing: processes raw input. It is not recommended to use it unless you need to support joystick or anything legacy, for gamepads XInput is being recommended.
Windows is not a real time OS, the best option is to stick to WM_INPUT messages. This requires maintaining an array of key states (bool keyState[256]) and basing your logic as if(keyState[VK_BACKSPACE] == true){}. If you want to also catch the press start and release events, you will have to maintain an array of last key state, and analyzing WM_INPUT check for the change, and produce the press start event only if last state of key was false and WM_INPUT message says key is pressed now.
The other option is to use GetAsyncKeyState to manually check all the input regularly. But that will leave you without the ability to catch key press if it happened between your two calls for GetAsyncKeyState. The documentation of the function says that the lower bit tells exactly that, but that bit is shared among all applications and can be reset by other app, which is sad.
If I understand you correctly, what you want is just the momentary key state, which can be easily obtained through helper classes like Keyboard, it does not use WM_INPUT though, so a minor latency may occur due to window check layer.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install key-repeat
Download JUCE.
Open key-repeat.jucer in the Projucer.
Use the Projucer to generate a Visual Studio project on Windows or XCode project on Mac.
Use your IDE's build tool to build the project.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page