STL | MSVC 's implementation of the C++ Standard Library

 by   microsoft C++ Version: Current License: Non-SPDX

kandi X-RAY | STL Summary

kandi X-RAY | STL Summary

STL is a C++ library. STL has no bugs, it has no vulnerabilities and it has medium support. However STL has a Non-SPDX License. You can download it from GitHub.

This is the official repository for Microsoft's implementation of the C++ Standard Library (also known as the STL), which ships as part of the MSVC toolset and the Visual Studio IDE.
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              STL has a medium active ecosystem.
              It has 8924 star(s) with 1315 fork(s). There are 242 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 431 open issues and 1199 have been closed. On average issues are closed in 193 days. There are 26 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of STL is current.

            kandi-Quality Quality

              STL has 0 bugs and 0 code smells.

            kandi-Security Security

              STL has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              STL code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              STL has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              STL releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            STL Key Features

            No Key Features are available at this moment for STL.

            STL Examples and Code Snippets

            No Code Snippets are available at this moment for STL.

            Community Discussions

            QUESTION

            C++ equivalent of numpy.unique on std::vector with return_index and return_inverse
            Asked 2022-Feb-15 at 15:14

            numpy has an implementation of the unique algorithm that returns :

            1. the sorted unique elements of a numpy array (i.e. with no duplicates)

            In addition, numpy.unique() can also return :

            1. the indices of the input array that give the unique values
            2. the indices of the unique array that reconstruct the input array

            The C++ standard library also implements a unique algorithm (here), that somehow eliminates consecutive duplicates. Combined with std::vector<>::erase and std::sort(), this can return the sorted unique elements of the vector (output 1 of numpy.unique()).

            My question is : is there any algorithm in the stl or elsewhere that can also return outputs 2 and 3 of numpy.unique(). If not, is there a way to efficiently implement it ?

            ...

            ANSWER

            Answered 2022-Jan-27 at 01:46

            A std::map combined with a std::vector gives you all the information you want.

            Source https://stackoverflow.com/questions/70868307

            QUESTION

            C++ passing by const ref vs universal ref
            Asked 2022-Jan-16 at 18:47

            So I've recently learned about universal references and reference collapsing.

            So let's say I have two different implementations of a max function like such.

            ...

            ANSWER

            Answered 2022-Jan-16 at 18:47

            The first one should probably be:

            Source https://stackoverflow.com/questions/70688150

            QUESTION

            Why does my code slow down when i replace arrays with stl vectors, in c++, are arrays more faster than vectors?
            Asked 2021-Nov-11 at 19:01

            Below is the code I used for comparing:

            ...

            ANSWER

            Answered 2021-Nov-09 at 16:33
                    vector row_offset = {0,  0, 1, -1};
                    vector col_offset = {1, -1, 0,  0};
            

            Source https://stackoverflow.com/questions/69901652

            QUESTION

            If std::vector was rewritten to use the standard vector implementation, how would that break old software?
            Asked 2021-Nov-03 at 17:10

            According to the answers in this question, std::vector implements "special" logic (to allow each boolean value to be stored in a single bit, rather than taking up an entire byte), and because of that, it doesn't quite fulfil the requirements of an STL container and its use is therefore discouraged. However, the "special" logic is retained for backward-compatibility reasons.

            My question is, if the C++ implementers were to throw out the "special" logic and turn std::vector into just another specialization of the std::vector template, what backwards compatibility problems would that cause? i.e. is there some special behavior that old software might be relying on that requires the bit-packing implementation to be retained? (the only thing I can think of is that some old software in a RAM-constrained environment might be relying on the eightfold-reduction in memory usage in order to function, but that seems like a relatively minor concern in most contexts)

            ...

            ANSWER

            Answered 2021-Nov-03 at 15:19

            I believe the crux of the problem is DLL compatibility.

            If they change the memory of any standard classes, then that class can't be passed across a DLL boundary, because we don't know which memory format the DLL was expecting, unless we know for certain that they were compiled with the same C++ version.

            This is also why Windows APIs take pointers to structs, and the first member of the struct is the size. This allows them to append members to the struct in new versions of Windows, but older applications will continue to be able to call the methods.

            Source https://stackoverflow.com/questions/69827360

            QUESTION

            variadic template method to create object
            Asked 2021-Oct-26 at 11:24

            I have a variadic template method inside a template class (of type T_) looking like this

            ...

            ANSWER

            Answered 2021-Oct-26 at 09:48

            In general, no. The rules of C++ explicitly allow implicit conversions to take place. The fact that the authors of C++ made some of those conversions potentially unsafe is another matter.

            You could add std::is_constructible static_assert or SFINAE to the code to make the compiler errors less ugly if the user inputs wrong arguments, but it won't solve implicit conversions.

            From design perspective, the code should not care about this, the purpose of emplace_XXX is to allow exactly the calls that are allowed for T{args...}.

            Note: You most likely want to forward the arguments like T element{std::forward(args)...}; and also move the element into the vector vec.push_back(std::move(t));.

            That said, the code

            Source https://stackoverflow.com/questions/69720667

            QUESTION

            Add Loader until stl image load PHP
            Asked 2021-Oct-01 at 12:08

            I am using Stl Viewer Javascript Plugin to display 3D image in my Website. The size of STL image is around 50MB. So, it is taking much time to load. So is it feasible to add loader image until the stl image load.

            I am using this plugin, https://www.viewstl.com/plugin/

            Please check my code below,

            ...

            ANSWER

            Answered 2021-Oct-01 at 12:08

            I tried the code i pasted below and it is working fine on my local machine, please check and let me know if it's working for you also.

            P.S please replace image element's source with an appropriate gif url to get it working

            Source https://stackoverflow.com/questions/69356118

            QUESTION

            Is it portable to self move a std::string?
            Asked 2021-Sep-30 at 15:52
            std::string s = "y";
            s = "x" + std::move(s) + "x";
            Send(std::move(s));
            
            ...

            ANSWER

            Answered 2021-Sep-30 at 15:46

            There's no self-move here. A self-move is something like this:

            Source https://stackoverflow.com/questions/69395155

            QUESTION

            Should class be not trivially destructible, if standard specifies that it has a destructor?
            Asked 2021-Sep-26 at 12:58

            Consider std::latch [thread.latch.class]:

            ...

            ANSWER

            Answered 2021-Sep-26 at 12:58

            This is implementation freedom. The C++ standard defines the class, the implementation of the class is up, well, to the implementation.

            There are some classes where the standard explicitly mandates a trivial destructor. For example, if an existing class is trivially destructible then its std::optional also must be trivially destructible. This needs to be spelled out.

            Therefore, unless somewhere there is an explicit statement that the class is or is not trivially constructible, then this is up to the implementation (where possible).

            Looking at gcc's header file: it doesn't merely declare, but it explicitly defines the destructor:

            Source https://stackoverflow.com/questions/69334861

            QUESTION

            Do we really need to implicitly convert ranges adaptors to bool?
            Asked 2021-Aug-25 at 15:32

            Since ranges::view_interface has an explicit operator bool() function, this makes most C++20 ranges adaptors have the ability to convert to bool:

            https://godbolt.org/z/ccbPrG51c

            ...

            ANSWER

            Answered 2021-Aug-25 at 15:32

            From this blog post by Eric Niebler, whose range-V3 library heavily influenced C++20 ranges

            ... custom view types can inher[i]t from view_interface to get a host of useful member functions, like .front(), .back(), .empty(), .size(), .operator[], and even an explicit conversion to bool so that view types can be used in if statements

            Source https://stackoverflow.com/questions/68806614

            QUESTION

            Cypress intercept doesn't work when file is cached on a disk
            Asked 2021-Jun-07 at 03:02

            I want to handle some requests for some files when I open the page. On the screenshot, you can see the log from the cypress panel:

            To handle these requests I added code like this:

            ...

            ANSWER

            Answered 2021-Jun-01 at 12:16

            When in doubt, add extra *.

            Source https://stackoverflow.com/questions/67788002

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install STL

            Install Visual Studio 2022 17.1 Preview 5 or later. We recommend selecting "C++ CMake tools for Windows" in the VS Installer. This will ensure that you're using supported versions of CMake and Ninja. Otherwise, install CMake 3.22 or later, and Ninja 1.10.2 or later. We recommend selecting "Python 3 64-bit" in the VS Installer. Otherwise, make sure Python 3.9 or later is available to CMake.
            Open Visual Studio, and choose the "Clone or check out code" option. Enter the URL of this repository, https://github.com/microsoft/STL.
            Open a terminal in the IDE with Ctrl + ` (by default) or press on "View" in the top bar, and then "Terminal".
            In the terminal, invoke git submodule update --init --progress llvm-project boost-math
            Choose the architecture you wish to build in the IDE, and build as you would any other project. All necessary CMake settings are set by CMakeSettings.json.
            To build the x86 target:.
            Install Visual Studio 2022 17.1 Preview 5 or later. We recommend selecting "C++ CMake tools for Windows" in the VS Installer. This will ensure that you're using supported versions of CMake and Ninja. Otherwise, install CMake 3.22 or later, and Ninja 1.10.2 or later. We recommend selecting "Python 3 64-bit" in the VS Installer. Otherwise, make sure Python 3.9 or later is available to CMake.
            Open a command prompt.
            Change directories to a location where you'd like a clone of this STL repository.
            git clone https://github.com/microsoft/STL --recurse-submodules
            Open an "x86 Native Tools Command Prompt for VS 2022 Preview".
            Change directories to the previously cloned STL directory.
            cmake -G Ninja -S . -B out\build\x86
            ninja -C out\build\x86
            Open an "x64 Native Tools Command Prompt for VS 2022 Preview".
            Change directories to the previously cloned STL directory.
            cmake -G Ninja -S . -B out\build\x64
            ninja -C out\build\x64

            Support

            You can report STL bugs here, where they'll be directly reviewed by maintainers. You can also report STL bugs through Developer Community, or the VS IDE (Help > Send Feedback > Report a Problem...).
            Find more information at:

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          • HTTPS

            https://github.com/microsoft/STL.git

          • CLI

            gh repo clone microsoft/STL

          • sshUrl

            git@github.com:microsoft/STL.git

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