STL | MSVC 's implementation of the C++ Standard Library
kandi X-RAY | STL Summary
kandi X-RAY | STL Summary
This is the official repository for Microsoft's implementation of the C++ Standard Library (also known as the STL), which ships as part of the MSVC toolset and the Visual Studio IDE.
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QUESTION
numpy
has an implementation of the unique
algorithm that returns :
- the sorted unique elements of a numpy array (i.e. with no duplicates)
In addition, numpy.unique() can also return :
- the indices of the input array that give the unique values
- the indices of the unique array that reconstruct the input array
The C++ standard library also implements a unique
algorithm (here), that somehow eliminates consecutive duplicates. Combined with std::vector<>::erase
and std::sort()
, this can return the sorted unique elements of the vector (output 1 of numpy.unique()
).
My question is : is there any algorithm in the stl
or elsewhere that can also return outputs 2 and 3 of numpy.unique()
. If not, is there a way to efficiently implement it ?
ANSWER
Answered 2022-Jan-27 at 01:46A std::map
combined with a std::vector
gives you all the information you want.
QUESTION
So I've recently learned about universal references and reference collapsing.
So let's say I have two different implementations of a max function like such.
...ANSWER
Answered 2022-Jan-16 at 18:47The first one should probably be:
QUESTION
Below is the code I used for comparing:
...ANSWER
Answered 2021-Nov-09 at 16:33 vector row_offset = {0, 0, 1, -1};
vector col_offset = {1, -1, 0, 0};
QUESTION
According to the answers in this question, std::vector
implements "special" logic (to allow each boolean value to be stored in a single bit, rather than taking up an entire byte), and because of that, it doesn't quite fulfil the requirements of an STL container and its use is therefore discouraged. However, the "special" logic is retained for backward-compatibility reasons.
My question is, if the C++ implementers were to throw out the "special" logic and turn std::vector
into just another specialization of the std::vector
template, what backwards compatibility problems would that cause? i.e. is there some special behavior that old software might be relying on that requires the bit-packing implementation to be retained? (the only thing I can think of is that some old software in a RAM-constrained environment might be relying on the eightfold-reduction in memory usage in order to function, but that seems like a relatively minor concern in most contexts)
ANSWER
Answered 2021-Nov-03 at 15:19I believe the crux of the problem is DLL compatibility.
If they change the memory of any standard classes, then that class can't be passed across a DLL boundary, because we don't know which memory format the DLL was expecting, unless we know for certain that they were compiled with the same C++ version.
This is also why Windows APIs take pointers to structs, and the first member of the struct is the size. This allows them to append members to the struct in new versions of Windows, but older applications will continue to be able to call the methods.
QUESTION
I have a variadic template method inside a template class (of type T_
) looking like this
ANSWER
Answered 2021-Oct-26 at 09:48In general, no. The rules of C++ explicitly allow implicit conversions to take place. The fact that the authors of C++ made some of those conversions potentially unsafe is another matter.
You could add std::is_constructible
static_assert
or SFINAE to the code to make the compiler errors less ugly if the user inputs wrong arguments, but it won't solve implicit conversions.
From design perspective, the code should not care about this, the purpose of emplace_XXX
is to allow exactly the calls that are allowed for T{args...}
.
Note: You most likely want to forward the arguments like T element{std::forward(args)...};
and also move the element into the vector vec.push_back(std::move(t));
.
That said, the code
QUESTION
I am using Stl Viewer Javascript Plugin to display 3D image in my Website. The size of STL image is around 50MB. So, it is taking much time to load. So is it feasible to add loader image until the stl image load.
I am using this plugin, https://www.viewstl.com/plugin/
Please check my code below,
...ANSWER
Answered 2021-Oct-01 at 12:08I tried the code i pasted below and it is working fine on my local machine, please check and let me know if it's working for you also.
P.S please replace image element's source with an appropriate gif url to get it working
QUESTION
std::string s = "y";
s = "x" + std::move(s) + "x";
Send(std::move(s));
...ANSWER
Answered 2021-Sep-30 at 15:46There's no self-move here. A self-move is something like this:
QUESTION
Consider std::latch
[thread.latch.class]:
ANSWER
Answered 2021-Sep-26 at 12:58This is implementation freedom. The C++ standard defines the class, the implementation of the class is up, well, to the implementation.
There are some classes where the standard explicitly mandates a trivial destructor. For example, if an existing class is trivially destructible then its std::optional
also must be trivially destructible. This needs to be spelled out.
Therefore, unless somewhere there is an explicit statement that the class is or is not trivially constructible, then this is up to the implementation (where possible).
Looking at gcc's header file: it doesn't merely declare, but it explicitly defines the destructor:
QUESTION
Since ranges::view_interface
has an explicit operator bool()
function, this makes most C++20 ranges adaptors have the ability to convert to bool
:
ANSWER
Answered 2021-Aug-25 at 15:32From this blog post by Eric Niebler, whose range-V3 library heavily influenced C++20 ranges
... custom view types can inher[i]t from
view_interface
to get a host of useful member functions, like.front()
,.back()
,.empty()
,.size()
,.operator[]
, and even an explicit conversion tobool
so that view types can be used in if statements
QUESTION
ANSWER
Answered 2021-Jun-01 at 12:16When in doubt, add extra *
.
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Install STL
Open Visual Studio, and choose the "Clone or check out code" option. Enter the URL of this repository, https://github.com/microsoft/STL.
Open a terminal in the IDE with Ctrl + ` (by default) or press on "View" in the top bar, and then "Terminal".
In the terminal, invoke git submodule update --init --progress llvm-project boost-math
Choose the architecture you wish to build in the IDE, and build as you would any other project. All necessary CMake settings are set by CMakeSettings.json.
To build the x86 target:.
Install Visual Studio 2022 17.1 Preview 5 or later. We recommend selecting "C++ CMake tools for Windows" in the VS Installer. This will ensure that you're using supported versions of CMake and Ninja. Otherwise, install CMake 3.22 or later, and Ninja 1.10.2 or later. We recommend selecting "Python 3 64-bit" in the VS Installer. Otherwise, make sure Python 3.9 or later is available to CMake.
Open a command prompt.
Change directories to a location where you'd like a clone of this STL repository.
git clone https://github.com/microsoft/STL --recurse-submodules
Open an "x86 Native Tools Command Prompt for VS 2022 Preview".
Change directories to the previously cloned STL directory.
cmake -G Ninja -S . -B out\build\x86
ninja -C out\build\x86
Open an "x64 Native Tools Command Prompt for VS 2022 Preview".
Change directories to the previously cloned STL directory.
cmake -G Ninja -S . -B out\build\x64
ninja -C out\build\x64
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