openal-source | Embeds OpenAL inside of the Source Engine | Audio Utils library

 by   monokrome C++ Version: Current License: MIT

kandi X-RAY | openal-source Summary

kandi X-RAY | openal-source Summary

openal-source is a C++ library typically used in Audio, Audio Utils applications. openal-source has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is a project which aims to embed OpenAL into the Source Engine with a few other useful/related tools. This project pushes to take Source to accomplish new feats which it hasn’t been able to do with it’s in-engine audio. OpenAL for Source provides many new features to your Source games in comparison to the audio system that comes inside of the engine. Another benefit gained from a custom audio solution is that you have direct access to the audio code in the SDK, which will provide you with more flexibility in your source games.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              openal-source has a low active ecosystem.
              It has 17 star(s) with 5 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 5 have been closed. On average issues are closed in 2 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of openal-source is current.

            kandi-Quality Quality

              openal-source has 0 bugs and 0 code smells.

            kandi-Security Security

              openal-source has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              openal-source code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              openal-source is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              openal-source releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of openal-source
            Get all kandi verified functions for this library.

            openal-source Key Features

            No Key Features are available at this moment for openal-source.

            openal-source Examples and Code Snippets

            No Code Snippets are available at this moment for openal-source.

            Community Discussions

            QUESTION

            LWJGL - Failed to locate library: liblwjgl.dylib in IntelliJ IDEA
            Asked 2022-Mar-14 at 20:57

            I'm trying to run the example code from https://www.lwjgl.org/guide on macOS Big Sur 11.6 (Apple M1 chip). I imported all of the necessary libraries and wrote -XstartOnFirstThread in VM options and got this error:

            ...

            ANSWER

            Answered 2022-Mar-14 at 20:57

            You selected the wrong natives in the LWJGL customizer for your CPU architecture. You selected macOS x64, however M1 is not x86 but arm. The current* LWJGL release 3.2.3 does not support macOS arm. You have to use the 3.3.0 Early Access version on the LWJGL customizer and then select the macOS arm64 native.

            EDIT:

            * LWJGL 3.3.0 is already released and hence one does not necessarily need to choose "Early Access" version anymore. Both x64 and arm natives can now be selected in a stable release version of LWJGL.

            Source https://stackoverflow.com/questions/69457707

            QUESTION

            Problem with some LWJGL classes on import (Eclipse)
            Asked 2021-Mar-27 at 09:20

            I downloaded the release build without modifying (https://www.lwjgl.org/customize) I put all the classes in Eclipse. Some classes are not recognized

            The codes that do not need these classes in error, work normally. As in https://www.lwjgl.org/guide

            All the classes I put:

            ...

            ANSWER

            Answered 2021-Mar-27 at 09:20

            You are trying to compile LWJGL 2 code here. All the imports that it cannot find pertain to the verison 2 of LWJGL. The current version that you can get from the mentioned lwjgl site is 3 and version 3 is incompatible with version 2.

            Either explicitly download LWJGL 2 from e.g. http://legacy.lwjgl.org/ or rewrite your code to work with LWJGL 3.

            If you go the LWJGL 2 route, though, please note that it hasn't been actively maintained anymore for more than 6 years now.

            Source https://stackoverflow.com/questions/66827323

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install openal-source

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/monokrome/openal-source.git

          • CLI

            gh repo clone monokrome/openal-source

          • sshUrl

            git@github.com:monokrome/openal-source.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Audio Utils Libraries

            howler.js

            by goldfire

            fingerprintjs

            by fingerprintjs

            Tone.js

            by Tonejs

            AudioKit

            by AudioKit

            sonic-pi

            by sonic-pi-net

            Try Top Libraries by monokrome

            docker-wine

            by monokromeShell

            webpack-react-starter

            by monokromeJavaScript

            django-news

            by monokromePython

            php-proxy

            by monokromePHP

            django-webbugger

            by monokromePython