pcm | Processor Counter Monitor | Performance Testing library
kandi X-RAY | pcm Summary
kandi X-RAY | pcm Summary
PCM Tools | Building PCM | Downloading Pre-Compiled PCM | FAQ | API Documentation | Environment Variables | Compilation Options. Processor Counter Monitor (PCM) is an application programming interface (API) and a set of tools based on the API to monitor performance and energy metrics of Intel Core, Xeon, Atom and Xeon Phi processors. PCM works on Linux, Windows, Mac OS X, FreeBSD, DragonFlyBSD and ChromeOS operating systems.
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QUESTION
I've installed PyAudio and it's working exactly as I want it to, both for playing and recording audio. However, every time I initialise a PyAudio
object, it barfs a whole bunch of warnings and error into STDERR and it's making it difficult to sort through my own application's logs. Here's a sample out of an ipython session:
ANSWER
Answered 2021-Jun-13 at 20:51The problem was that PyAudio loads a bunch of non-Python stuff whenever it's envoked, and it's that's stuff that's printing to STDOUT
so it has to be silenced directly. The cleanest way to do this is to wrap it in a context manager that silences STDOUT
for the shortest amount of time possible:
QUESTION
I have been using FFmpeg Android for a music app I'm working on. I built a custom audio engine from stratch with C++ and FFmpeg and it works amazing and it fulfilled all my needs. However, Due to FFmpeg being Lgpl lisence, it seems to me after some researching it is not possible to use a lgpl lisence due to app stores policy. Im not a lawyer or have the money to hire a lawyer for a commercial advise. So I am thinking to replace ffmpeg with another audio decoder, processor library. I am planning to feed the custom decoded data to audio devices through Apples core audio library.
Here are my needs:
- Need to decode ogg files
- Need to encode pcm data as aac file
- Need to add post process FX to decoded data such as low pass filter etc
So what I am asking for is an answer to one of the following:
- Could FFmpeg really not be used in app store due to lgpl static linking issues? (I looked at the most famous apps that use FFmpeg on Android, all of them does not use FFmpeg on IOS)
- If I were to use another library for FFmpeg what is the best alternative to work with? Did anyone actually had experienced the same situation that I am in?
I also tried using AudioKit but it has a critical problem that does not meet with my requirement so I dropped it.
I am looking for advice here. Thanks!
...ANSWER
Answered 2021-Jun-09 at 01:33Need to decode ogg files
You can use this public domain Ogg vorbis decoder.
Need to encode pcm data as aac file
You can do that with Apple's Audio Converter APIs.
Need to add post process FX to decoded data such as low pass filter etc`
- If all you need is a couple of DSP algorithms, you can look at Musicdsp.org, which includes a collection of algorithms from the Music-DSP mailing list, such as low-pass filters, etc.
- STK includes several audio DSP algorithms in C++, and has a permissive license.
- This repository offers several implementations of the Moog Ladder filter, most of them are closed-source friendly.
QUESTION
I am using oboe library to make a music app. There I produce music by writing PCM float values to the given pointer. I rarely have underruns which I can hearwhich. I also verify this with the following oboe APIs:
...ANSWER
Answered 2021-Apr-14 at 23:08I dived deep and found out that
managedStream->getXRunCount();
Returns the number of XRuns for the streams whole lifetime. I thought it would return the value relative to previous call. So apparently I was getting 12 but there were no underrun because this was from the session which had previous underrun.
However, I would love to see an explanation of what does it mean to have a non-full buffer in the trace.QUESTION
I am currently trying to make a .wav file that will play sos in morse.
The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.
If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:
The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:
If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.
Does anyone know why this happens?
Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt
And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt
You can tell when a new beep starts because it is preceded by a lot of 00's.
As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.
If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.
EDIT Here is my code:
...ANSWER
Answered 2021-Jun-04 at 09:07The problem
Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono
- which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as
QUESTION
Is there a way to get the total number of pcm samples inside an ogg file containing opus audio using libogg and libopus?
Thanks,
...ANSWER
Answered 2021-Jun-03 at 13:20I made a similar modification to opus-tools' opusinfo
command:
QUESTION
My discord bot currently has a local recording feature that creates a file every time someone speaks. When the bot disconnects from the voice call (from !stoprecording), I need to manually run node merge.js
in my terminal to merge all those files into 1 main PCM file. From there, I need to run another FFMPEG terminal command to convert the merged PCM file into an MP3. That's fine on it's own, but is was curious if there was any way I could automate that? Is there a way to execute terminal commands in the actual code itself. So that every time !stoprecording is ran, it would merge the file and convert to mp3 using FFMPEG?
ANSWER
Answered 2021-May-27 at 02:28You can use Node.JS native stuff to exec shell command when handling discord.js bot command
QUESTION
I'm trying to figure out how to play a raw 8-bit (signed) waveform using Java, and struggling because it seems like every API example I find assumes media playback from a file. Here's what I have so far (shortened for clarity):
...ANSWER
Answered 2021-May-18 at 23:23Call the constructor directly like this:
QUESTION
I am currently working on a project for which I am trying to use Deepspeech on a raspberry pi while using microphone audio, but I keep getting an Invalid Sample rate error. Using pyAudio I create a stream which uses the sample rate the model wants, which is 16000, but the microphone I am using has a sample rate of 44100. When running the python script no rate conversion is done and the microphones sample rate and the expected sample rate of the model produce an Invalid Sample Rate error.
The microphone info is listed like this by pyaudio:
...ANSWER
Answered 2021-Jan-09 at 16:47So after some more testing I wound up editing the config file for pulse. In this file you are able to uncomment entries which allow you to edit the default and/or alternate sampling rate. The editing of the alternative sampling rate from 48000 to 16000 is what was able to solve my problem.
The file is located here: /etc/pulse/daemon.conf
.
We can open and edit this file on Raspberian using sudo vi daemon.conf
.
Then we need to uncomment the line ; alternate-sample-rate = 48000
which is done by removing the ;
and change the value of 48000
to 16000
. Save the file and exit vim. Then restart the Pulseaudio using pulseaudio -k
to make sure it runs the changed file.
If you are unfamiliar with vim and Linux here is a more elaborate guide through the process of changing the sample rate.
QUESTION
I am trying to read correctly a WAVE file, PCM, mono, 16 bits (2 bytes per sample). I have managed to read the header. The problem is reading (writing) the data part.
As far as I understand the 16-bit samples in the data chunk are little-endian, and "split" into two chunks of 8 bits each. So for me a way to read the correct data should be:
- Read file and put chunks into two different
int8_t
variables (or astd::vector
..) - In some way "join" these two variables to make a
int16_t
and being able to process it.
The problem is I have no idea on how to deal with the little-endianness and the fact that these samples aren't unsigned, so I can't use the << operator.
This is one of the test I've done, without success:
...ANSWER
Answered 2021-May-15 at 19:52I'm a Java programmer, not C++, but I've dealt with this often.
The PCM data is organized by frame. If it's mono, little-endian, 16-bit the first byte will be the lower half of the value, and the second byte will be the upper and include the sign bit. Big-endian will reverse the bytes. If it's stereo, a full frame (I think it's left then right but I'm not sure) is presented intact before moving on to the next frame.
I'm kind of amazed at all the code being shown. In Java, the following suffices for PCM encoded as signed values:
QUESTION
I want to make Siren sound which's frequency changing 960Hz and 770Hz every 0.65sec. (in 8sec Wav file) But I have no idea how to build function as I write above. I tried to use 'for(...=0; ... < 0.65; ...++)' every period. But y[0] and y[1] are function, so I'm confused. My final goal is to make siren wav sound, which come from right side to left side.
To say to the point, I want to know how to make frequency changeable 960Hz and 770Hz every 0.65 sec. I'll be thankful to you if you give me advice to achieve my final goal.
As I'm not good at English, if you're hard to understand my Question, plz comment me.
...ANSWER
Answered 2021-May-13 at 19:14You are outputting each of the two frequencies on alternate samples. That is, a steady tone of one frequency in the left channel and a steady tone of the other frequency in the right channel.
What we need to do is maintain the same frequency for a given sub-duration and flip between them. And, the same frequency is fed into both channels [albeit with different volume levels].
Here's a slight refactor that does that. It is annotated.
I'm not sure about the level you're using (e.g. level_l
and level_r
). I think it sounds better with them being the same (i.e. the siren gets closer), so I made level_r
just be level_l
as an option. But, I left the original L/R scaling intact.
Edit: After listening to the above, the siren sounded more like a true [European] siren when I shortened the sub-duration. I'm not sure it's still 0.65 seconds, but it sounded better [to me]
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