bitvector | official repo for the paper A General Framework | Machine Learning library
kandi X-RAY | bitvector Summary
kandi X-RAY | bitvector Summary
This is the official repo for the paper "A General Framework for Dynamic Succinct and Compressed Data Structures."
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QUESTION
I am trying to implement this function in Julia and I am not getting it. I think it's because of broadcasting, it doesn't seem to work with arrays. When I write the relational operators with dot (like .> instead of >), the number of errors decreases, but it accuses "TypeError: non-boolean (BitVector) used in boolean context". How can I fix this?
...ANSWER
Answered 2021-May-25 at 13:19if
, else
only accepts a boolean. So I guess you need to call all
or any
on the BitVector
first?
QUESTION
Question is related to working of MapReduce job when we fire a insert into statement from hive command line. While inserting records into a hive table: As there is no aggregations involved while insert into the internal hive table, why reducer is also invoked. It should only a mapper job only. What is the role of reducer here.
...ANSWER
Answered 2021-Apr-29 at 14:59It seems you have statistics auto gathering enabled:
QUESTION
I am trying to extract data of specific stock symbol from the data of all stocks through for loop. When I use the code out of for loop the code is working while the same code is not working in for loop.
Below is the code -
Working -
...ANSWER
Answered 2021-Apr-17 at 02:16Don't use unique!
for this, because that mutates the fh_5.symbol
column. In other words, unique!
removes the duplicate values from that column, which will change the length of that column. Use unique
instead. So, something like this:
QUESTION
I'm implementing a Bitvector. My question is - How do I implement the slice functionality? Here is my code (things I've tried follow after the code):
...ANSWER
Answered 2021-Feb-26 at 13:03Slice types like &str
or &[u8]
are fat pointers, containing a pointer to some data and a length. The type &[T]
is syntactic sugar for a struct resembling this:
QUESTION
I get EXC_BAD_ACCESS (code=1, address=0x0)
on the 3rd last line where I return a *Bitvector. As you can see in the main
I try to flip the 10'th index to 1. I highly suspect the way I manage my memory is the cause, but can't figure out where and how. (Note that the BinTree is not completed, I'm using a mac, and I use vs-code).
ANSWER
Answered 2021-Jan-22 at 07:18EXC_BAD_ACCESS
happens when you try to access memory which isn't allocated by the application; which the application has no access privilege to.
I suppose the error is because your not adding nodes to your tree. Your just calling them. And over here: if (t==NULL)
, t->b.get_bitvector()->at(g)
is called only if the node address is 0x0
, hence the error.
What you should do is, make the logic to add a node if not found in some way and change t==NULL
to t!=NULL
.
Note: Try using nullptr
and ditch NULL
when working with pointers.
QUESTION
I want to factor a number n with Bitvectors in Z3. I use Bitvectores because I want to constrain single bits in p an q. This simple example does work and the solver returns "sat".
...ANSWER
Answered 2020-Apr-30 at 19:40When I run your program with Bits = 4096
, it does not say unknown
. It simply does not finish quickly (I waited for a few minutes), and I wouldn't expect it to.
Bitvector solver is complete. That is, if you wait long enough, it'll eventually return sat
or unsat
, assuming you do not run out of memory (and patience). For this problem, however, the amount you'll wait might be practically infinite, and you'll most likely run out of memory on your computer long before that happens. So, I'm not sure how you're getting that unknown
. Maybe you're using some timeout options, or something else you're not showing here.
You can try adding constraints of the form: p_vec < n
and q_vec < p_vec
to break symmetries. And it could indeed help in some cases since n
is a constant. But this is in general futile, and for any reasonable bit size for use in cryptographic practice, the solver will practically loop forever.
Factorization is a hard problem for obvious reasons and an SMT solver is definitely not the right tool for it. See here for an earlier discussion: Bitvector function Z3
QUESTION
Is there an efficient way to check if a bitvector is all zeroes? (I'm using SBCL on Linux.) I've looked through the documentation but could not find a suitable function. The best I've come up with so far is:
...ANSWER
Answered 2020-Apr-22 at 18:41I am not sure if there is any special bit logic function, see e.g. here.
But how about this?
QUESTION
I am having trouble figuring out how to effectively use the BitVector module in Perl to find the Exclusive Or (XOR) of two numbers in hexadecimal form.
This is my whole code:
...ANSWER
Answered 2020-Feb-02 at 22:36QUESTION
import breeze.linalg._
val dm = DenseMatrix(0.0, 5.0, 6.0)
dm :== 6.0
val dv = DenseVector(0.0, 5.0, 6.0)
dv :== 6.0
...ANSWER
Answered 2020-Jan-07 at 23:00You can get DenseVector
by (dv :== 6.0).toDeseVector
.
I'm not sure about reasons of this asymmetry, I guess authors probably were more concerned about performance in case of DenseVector
. See DenseVector source vs DenseMatrix source.
QUESTION
Consider we are defining a class that:
- Many instances of that class will be created
- We must store under 32 flags in each instance that keeps states or some options, etc.
- Defining flags count is fixed and we no-need to keep it in an enumerable variable in runtime. (say we can define separate bool variables, rather than one bool array)
- Some properties (from each instance) is depended on our flags (or options) And flags states Will be used (read/write) in a hot call path in our application.
Note: Performance is important for us in that Application.
And As assumptions #1 and #4 dictated, we must care about both speed and memory-load in balance
Obviously we can implement our class in several ways. For example defining a flags Enum
field, Or using a BitVector
, Or defining separate (bool
or Enum
or int
...) variables, Or else defining uint
variable and using bit-masks, to keep the state in each instance. But:
Which is The Most Efficient way to keep status flags for this situation?
Is it ( = the most efficient way) deeply depends on current in-using tools such as Compiler or even Runtime (CLR)?
ANSWER
Answered 2019-Dec-28 at 18:22As no body answered my question, and I performed some tests and researches, I will answer it myself and I hope to be usable for others:
Which is The Most Efficient way to keep status flags for this situation?
Because the computer will align data in memory according to the processor architecture ,Even in C# (as a high level language), still It is generally a good advise to avoid separate boolean fields in classes.
- Using bit-mask based solutions (same as flags
Enum
orBitVector32
or manual bit-mask operations) is preferable. For two or more boolean values, it’s a better solution in memory-load and is fast. But when we have a single boolean state var, this is useless.
Generally we can say if we choose flags Enum
or else BitVector32
as solution, it should be almost as fast as we expect for a manual bit-masked operations in C# in most cases.
When we need to use various small numeric ranges in addition to boolean values as state,
BitVector32
is helpful as an existing util that helps us to keep our states in one variable and saving memory-load.We may prefer to use flags
Enum
to make our code more maintainable and clear.
Also we can say about the 2'nd part of the question
Is it ( = the most efficient way) deeply depends on current in-using tools such as Compiler or even Runtime (CLR)?
Partially Yes.
When we choose each one of mentioned solutions (rather than manual bitwise operations), the performance is depended on compiler optimization that will do (for example in method calls we made when we were using BitVector32
or Enum
and or enum operations, etc). So optimizations will boost up our code, and it seems this is common in C#, but for every solution rather than manual bitwise operations, with tools rather than .net official, it is better to be tested in that case.
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Clang: clang is a modern C++ compiler. In theory also g++ should work to compile the files.
Fish: Fish is a shell like bash, with a more human syntax and is used for the experimental scripts.
Valgrind: Valgrind is a tool for measuring memory
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