mazegenerator | Generate mazes of different shapes | Generator Utils library

 by   razimantv C++ Version: Current License: MIT

kandi X-RAY | mazegenerator Summary

kandi X-RAY | mazegenerator Summary

mazegenerator is a C++ library typically used in Generator, Generator Utils, Example Codes applications. mazegenerator has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Generate mazes of different shapes and arbitrary sizes using graph theory
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              mazegenerator has a medium active ecosystem.
              It has 992 star(s) with 91 fork(s). There are 21 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 0 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mazegenerator is current.

            kandi-Quality Quality

              mazegenerator has no bugs reported.

            kandi-Security Security

              mazegenerator has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mazegenerator is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mazegenerator releases are not available. You will need to build from source code and install.

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            mazegenerator Key Features

            No Key Features are available at this moment for mazegenerator.

            mazegenerator Examples and Code Snippets

            No Code Snippets are available at this moment for mazegenerator.

            Community Discussions

            QUESTION

            C++ object of abstract class type "mazeGenerator" is not allowed: pure virtual function "olcGameEngine::OnUserUpdate" has no overrider
            Asked 2021-Apr-21 at 17:23

            So since im trying to learn c++ i have been followin onelonecoders tutorial, however i am stuck. The class that i made "mazeGenerator" will not be instantiated. other questions like mine have as solution using const on the onUserUpdate function however, this has not worked, I've had other problems that i was able to fix but i cant find a solution for this one.

            Thank you very much in advance!

            the solution is probably under my nose, but i just cant find it

            Heres the code i have written so far:

            ...

            ANSWER

            Answered 2021-Apr-21 at 17:23

            I think that the problem is that the function you wrote in the derived class, onUserUpdate, should be OnUserUpdate - with a capital O. In addition, add the override keyword before the function implementation. Change

            Source https://stackoverflow.com/questions/67200435

            QUESTION

            Force unwrap after guard let
            Asked 2020-Aug-31 at 08:40

            I was told my code contains a lot of force unwrapping. I thought it's okay to do that if I am sure that the value operated won't be nil:

            ...

            ANSWER

            Answered 2020-Aug-31 at 08:39

            It is recommended to avoid over using the force-unwrapping the optional variables.

            Even if you're sure, the code might generate nil values in some corner cases that you might have not expected earlier. This will then result in unnecessarily crashing your app and giving a bad user experience.

            Try using Optional Binding if-let / guard-let statement to unwrap your optionals safely.

            Source https://stackoverflow.com/questions/63667226

            QUESTION

            Passing reference to class constructor, "provides no initializer for"
            Asked 2020-Jun-01 at 12:24

            I'm trying to pass a class reference to a field, but I get the error "'mazeGenerator::maze' references must be initialized".

            I tried initializing 'maze' above the class constructor.

            Why is this happening?

            ...

            ANSWER

            Answered 2020-Jun-01 at 12:24

            You must initialize data members of reference type with a member initializer list, like this:

            Source https://stackoverflow.com/questions/62132093

            QUESTION

            Wait for fetch in different class
            Asked 2020-May-06 at 14:51

            I have two classes:

            MazeGenerator.js

            ...

            ANSWER

            Answered 2020-May-06 at 14:40

            Add event to the class using EventEmitter

            Your code would look like this:

            Source https://stackoverflow.com/questions/61637911

            QUESTION

            hidding a line of text until game is compleate
            Asked 2019-Oct-09 at 17:59

            I have a maze game ( making player and end goal later) and im trying to make a span that will show up once the game is completed. so far its doing nothing.

            Ive tried this

            ...

            ANSWER

            Answered 2019-Oct-09 at 17:55

            There are several things wrong with your code:

            1. You are never calling checkGameFinished(), so the check and the hiding are never performed
            2. By the time your script is executed, the element #mazeComplete does not exist yet. Move your script to the end of the body.
            3. In your if conditions, gameComplete = false and gameComplete = true are not comparing the value, but setting it! Change the operator to === to perform a type-safe comparison.

            Source https://stackoverflow.com/questions/58309635

            QUESTION

            GameObjects will not load after game Restarts
            Asked 2019-Apr-05 at 19:04

            I am making a maze game and the keys which are needed to be collected to complete it wont appear again if the game restarts, I get the following error;

            ...

            ANSWER

            Answered 2018-Dec-11 at 14:22

            Update:

            This answer is wrong at first place. The exception is complaining about accessing the MazeDirectives's transform, not mazeGoal object. But the comments below did give some useful info. So I'm keeping this post for references.

            For complete solution, see here.

            From the line mazeGoal.transform.SetParent(transform); throws the exception:

            Source https://stackoverflow.com/questions/53712922

            QUESTION

            Unity, reload scene completely
            Asked 2018-Dec-07 at 05:46

            I have two scenes: Menu and Game where the maze is randomly generated every launch.

            After the Player dies in the maze I load the scene Menu where the Player can press button Start which should generate a new maze but instead it just loads the old scene with maze where Player died earlier.

            I want to generate the new maze every time after pressing Start button.
            Also, when I play the scene with maze separately everything works correctly For scene loading I use:

            ...

            ANSWER

            Answered 2018-Dec-06 at 18:51

            This is somewhat brute force, but should do the trick. This routine would be called from the main menu scene before you load the maze scene.

            Source https://stackoverflow.com/questions/53657612

            QUESTION

            Unity, delegate can't achieve transform
            Asked 2018-Dec-07 at 00:49

            I have two classes added like this

            MazeGenerator has delegate and event:

            ...

            ANSWER

            Answered 2018-Dec-07 at 00:49

            You need to add and remove listeners correctly. For example, in OnEnable() add listeners and in OnDisable() remove them like below:

            You can use UnityEvent and UnityAction in unity as well.

            Source https://stackoverflow.com/questions/53661281

            QUESTION

            Client not receiving message from server
            Asked 2018-Feb-07 at 22:35

            Hi i have a node js server and im using sockets to communicate.

            Index:

            ...

            ANSWER

            Answered 2018-Feb-07 at 22:35

            Since the connection is proven to be established, I suspect this is an issue of a way you emit the data. Your second parameter hi may not be taken as a data to be transmitted, according to

            https://socket.io/docs/server-api/#socket-emit-eventname-args-ack

            In my understanding, socket.io emit Object instead of String so can you try this?

            Source https://stackoverflow.com/questions/48674205

            QUESTION

            How can i change the maze generate part so the maze will be on the terrain X,Z not Y?
            Asked 2017-Dec-17 at 00:24

            The maze is standing up on the terrain:

            And i want it to be created:

            I changed on my own the GameObject rotation on X to 90 But i did it while the game was running. I want it be like that when it's creating the maze.

            This is the Maze class for all settings and generating:

            ...

            ANSWER

            Answered 2017-Dec-16 at 23:40

            To rotate all the cubes at once, I would rotate the parent object they are all attached to. I would simply change the rotation of the parent object in the Start function of your MazeGenerator script, so your Start would look like this:

            Source https://stackoverflow.com/questions/47850484

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install mazegenerator

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/razimantv/mazegenerator.git

          • CLI

            gh repo clone razimantv/mazegenerator

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            git@github.com:razimantv/mazegenerator.git

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