soundtouch | SoundTouch library compiled for iOS http | Audio Utils library
kandi X-RAY | soundtouch Summary
kandi X-RAY | soundtouch Summary
SoundTouch is an open-source audio processing library that allows changing the sound tempo, pitch and playback rate parameters independently from each other, i.e.:.
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soundtouch Key Features
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Community Discussions
Trending Discussions on soundtouch
QUESTION
I'm new to the Bose SoundTouch API.
I need to interact with a command that returns a JSON file constructed like that.
...ANSWER
Answered 2020-Feb-14 at 16:51content = data['ContentItem']
source, location = content['source'], content['location']
QUESTION
I am completely new to working with audio. I eventually want to stream an MP3 to a web page and allow user to alter the tempo. I got a HTML5 audio element set up and it can stream a MP3 fine. I can import the MP3 into NAudio.AudioFileReader
and stream that to the page and that also works fine using the following code:
ANSWER
Answered 2018-Oct-17 at 11:50You are reading into a temporary array (created by ToArray
), so the audio you read is lost.
Instead, declare a float[]
, read into that, and then write the contents of that into the waveFileWriter
.
Also, it is very important to use the return value from Read
which will indicate the number of samples actually written into the array.
QUESTION
I am trying to integrate soundtouch library for change in pitch and playback rate of wav audio file. But when i add it in the project the an error arising which is given belo
Information:Gradle tasks [:app:assembleDebug] /home/qwork/Android/android-ndk-r17/build/core/init.mk Error:(537) * Android NDK: Aborting... . Stop. Error:(537) * Error:(537) *** Information:BUILD FAILED Information:Total time: 14.586 secs Information:3 errors Information:0 warnings Information:See complete output in console
Please help me for resolve this issue.
...ANSWER
Answered 2018-Sep-20 at 14:12General steps to converting previous projects to the latest Android Studio projects
QUESTION
When I shut down my Icecast server there is occasionally a problem restarting it which forces me to reboot my computer.
The logs look like this
...ANSWER
Answered 2018-Jul-17 at 16:07I sometimes have the same problem. For whatever reason the first instance hasn't exited cleanly and is still listening on the addr/port combo of the mountpoint, preventing the new instance from binding to it. You can fix it without rebooting, you need to find the process causing the problem and then kill it.
For example let's say your mountpoint is listening on port 8800, you can use the lsof
command to identify the old process. Add the -i
option and specify the interface/port to return results for and you'll get something like this:
lsof -i:8800
QUESTION
all.
I have everything installed and running, however. The Icecast2 pages are not showing anything.
No Mountpoint List
No Server Status
No nothing?
Only shows: Admin Home & Version
This is the error from the Icecast log.
...ANSWER
Answered 2018-Jun-10 at 20:35OK, so Icecast itself seems to be running fine. (you can see it answering a simple request for '/' from localhost)
If you don't see at least the very basic web interface, please check your firewall settings and browser. Consider adding ::
and restarting Icecast (sudo systemctl restart icecast2.service
or sudo /etc/init.d/icecast2 restart
) for improved compatibility. (That will bind to IPv6 and legacy-IP aka IPv4. It's mostly cosmetic though.)
The EROR connection/_handle_connection HTTP request parsing failed
is most likely unrelated to your problems. Possibly Liquidsoap or some other process doing something stupid, but not critical.
Make sure that Liquidsoap is using the password specified here: ******
Please also examine /home/username/liquidsoap-daemon/log/radioliq.log
for further hints.
On Debian and its derivatives (Ubuntu, Mint, etc) Liquidsoap runs as the liquidsoap
user. By default this user does not have write access to /home/username/liquidsoap-daemon/log/radioliq.log
. Either that directory needs write access given to that user or one might elect to use /var/log/liquidsoap
which is already set up appropriately.
If Liquidsoap can not start logging, then it will refuse to start. Just what seems to have happened here.
There may be other problems once that's corrected, please then refer to the log for details.
QUESTION
I have the following array
...ANSWER
Answered 2017-Dec-22 at 19:48function sortByOrder($a, $b) {
$result = 0;
if ($b['rating'] > $a['rating']) {
$result = 1;
} elseif ($b['rating'] < $a['rating']) {
$result = -1;
}
return $result;
}
QUESTION
I'm trying to compile SoundTouch Framework in my Xcode project, but I have no clue of what I'm doing to be honest.
Does anyone have any instructions?
What I've done so far
Running ./bootstrap
gives me the following output
ANSWER
Answered 2017-Dec-02 at 03:46I copied the essential files of SoundTouch to the project's "Compile Sources" definition.
Now it compiles.
QUESTION
I'm trying to implement the SoundTouch C++ library into my android project.
Gradle build works fine. But, when I call some SoundTouch related method from the code, the app crashes and I get the following error:
Caused by: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.dancam.chords-1/base.apk"],nativeLibraryDirectories=[/data/app/com.dancam.chords-1/lib/arm64, /system/lib64, /vendor/lib64]]] couldn't find "libsoundtouch.so"
Apparently it does not find the libsoundtouch.so
within the libs arm64 folder. My file tree looks like this:
Any clue why this happens?
EDIT:
I copied my SoundTouch.java
class in main/java/net/surina/soundtouch
Still when I run it I get this:
Caused by: java.lang.UnsatisfiedLinkError: No implementation found for long soundtouch.SoundTouch.newInstance() (tried Java_soundtouch_SoundTouch_newInstance and Java_soundtouch_SoundTouch_newInstance__)
as if it was only in the soundtouch
folder.
This is how my project dir looks like:
I tried cleaning and rebuilding the project but with no luck
...ANSWER
Answered 2017-Sep-11 at 11:07TL;NR: rename the app/libs
folder to app/jniLibs
.
When you use prebuilt libraries, you must instruct Android Studio where it can find them. The default location is jniLibs under the module root directory.
You can instruct Android Studio to pick the libraries elsewhere: add the following to the android {} block in build.gradle script for your module (app):
QUESTION
I've successfully compiled the SoundTouch library and copied the resulting files into my project's libs
folder.
within each one of this folders there is a libsoundtouch.so
file.
in my project's jni
folder I have the following files:
- Android.mk
- Application.mk
- soundtouch-jni.cpp
my Android.mk looks like this:
...ANSWER
Answered 2017-Sep-07 at 09:29You should setup your gradle project to build the C++ library.
Please add to your build.gradle the following line (inside the android {} block):
QUESTION
I'm trying to build the SoundTouch library in Android.
I followed the guide written by SoundTouch itself within the README, still while building it I get this error:
...ANSWER
Answered 2017-Sep-08 at 08:53Did you change to SOUNDTOUCH_INTEGER_SAMPLES
(16 bits) in STTypes.h
?
In my case, I have the same error with this configuration.
To fix that, you can try to change fabs function to labs, because LONG_SAMPLETYPE
is a long type in 16 bits.
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