OpenGL-101 | could find the code for OpenGL

 by   sol-prog C++ Version: Current License: No License

kandi X-RAY | OpenGL-101 Summary

kandi X-RAY | OpenGL-101 Summary

OpenGL-101 is a C++ library. OpenGL-101 has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

OpenGL-101
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            kandi-support Support

              OpenGL-101 has a low active ecosystem.
              It has 107 star(s) with 29 fork(s). There are 13 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              OpenGL-101 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of OpenGL-101 is current.

            kandi-Quality Quality

              OpenGL-101 has no bugs reported.

            kandi-Security Security

              OpenGL-101 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              OpenGL-101 does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              OpenGL-101 releases are not available. You will need to build from source code and install.

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            OpenGL-101 Key Features

            No Key Features are available at this moment for OpenGL-101.

            OpenGL-101 Examples and Code Snippets

            No Code Snippets are available at this moment for OpenGL-101.

            Community Discussions

            Trending Discussions on OpenGL-101

            QUESTION

            Opengl Translation on Model Matrix malforms result
            Asked 2019-Jun-17 at 11:06

            I am trying to build a model matrix where I apply some common transformations like scaling, rotation and translation. I was following a tutorial here: https://solarianprogrammer.com/2013/05/22/opengl-101-matrices-projection-view-model/. I know that matrixes are not commutative so I think I paid attention to get the correct order of transformations.

            But when I try to translate my model it gets stretched into the corresponding axis instead of translating. Here is how it looks:

            I would appreciate any help. :)

            Vertex shader

            ...

            ANSWER

            Answered 2019-Jun-17 at 11:01

            See The OpenGL Shading Language 4.6, 5.4.2 Vector and Matrix Constructors, page 110:

            To initialize a matrix by specifying vectors or scalars, the components are assigned to the matrix elements in column-major order.

            Source https://stackoverflow.com/questions/56629653

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install OpenGL-101

            You can download it from GitHub.

            Support

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            https://github.com/sol-prog/OpenGL-101.git

          • CLI

            gh repo clone sol-prog/OpenGL-101

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            git@github.com:sol-prog/OpenGL-101.git

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