Perlin_Noise | could find the code for Perlin noise

 by   sol-prog C++ Version: Current License: No License

kandi X-RAY | Perlin_Noise Summary

kandi X-RAY | Perlin_Noise Summary

Perlin_Noise is a C++ library. Perlin_Noise has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Here you could find the code for "Perlin noise in C++11", for more informations visit the project webpage:.
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            kandi-support Support

              Perlin_Noise has a low active ecosystem.
              It has 120 star(s) with 38 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Perlin_Noise has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Perlin_Noise is current.

            kandi-Quality Quality

              Perlin_Noise has 0 bugs and 0 code smells.

            kandi-Security Security

              Perlin_Noise has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Perlin_Noise code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Perlin_Noise does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Perlin_Noise releases are not available. You will need to build from source code and install.

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            Perlin_Noise Key Features

            No Key Features are available at this moment for Perlin_Noise.

            Perlin_Noise Examples and Code Snippets

            No Code Snippets are available at this moment for Perlin_Noise.

            Community Discussions

            QUESTION

            Applying Perlin noise to plane multiple times/ sphere
            Asked 2021-Aug-10 at 21:36

            I have some questions regarding the Perlin noise and the pv.sample_function in general.

            1. How would you go about applying Perlin noise to a sphere? I would like to have a little bit disformed sphere.
            2. Can you apply Perlin noise to a mesh (sphere/plane) multiple times? I would like to have a plane with some rough 'waves' and high detailed noise on top of them (thus having big waves with little waves in them).
            3. What exactly does the third parameter in the frequency do? After playing around with some values I haven't noticed how it affected the noise.

            These are the two different frequencies/Perlin noises that I would like to apply to one plane. Additionally, it shows the plane they respectively create.

            ...

            ANSWER

            Answered 2021-Aug-10 at 21:36

            Let me answer your questions in reverse order for didactical reasons.

            1. What exactly does the third parameter in the frequency do? After playing around with some values I haven't noticed how it affected the noise.

            You didn't see an effect because you were looking at 2d samples, and changing the behaviour along the third axis. The three frequencies specify the granularity of the noise along the x, y and z axes, respectively. In other words, the generated implicit function is a scalar function of three variables. It's just that your sampling reduces the dimensionality to 2.

            Frequency might be a surprising quantity when it comes to spatial quantities, but it works the same way as for time. High temporal frequency means short oscillation period, low temporal frequency means long oscillation period. High spatial frequency means short wavelength, low spatial frequency means long wavelength. To be specific, wavelength and frequency are inversely proportional.

            So you'll see the effect of the third frequency when you start slicing along the z axis:

            Source https://stackoverflow.com/questions/68729394

            QUESTION

            Multiprocessing only utilizing a single core
            Asked 2021-May-27 at 10:24

            I'm trying to create a FBM texture using the module perlin-noise, but it takes a very long time to execute. I've implemented multiprocessing, only to find that the program was still running off a single core. I've tried looking for other people with the same problem, but most threads were 7+ years old and / or involved problems and solutions related to different OSs.

            My OS is Windows 8.1, I have a quad-core CPU, and I'm running Python 3.9.2

            Here is the program:

            ...

            ANSWER

            Answered 2021-May-27 at 10:24

            Reason why it only use one Process is simple. You only passed 1-length list in Pool.map.

            What Pool(n).map(function, iterable) does is, applying provided funtion to each element of provided iterable(in this case, list) with n number of worker processes.

            Since you only have 128 in nums it's only creating one task thus no other processes are ever used.

            Proper usage would look like this:

            Source https://stackoverflow.com/questions/67719075

            QUESTION

            How can I get a 2D tile output from perlin-noise?
            Asked 2021-Mar-23 at 09:30

            My plan is to have Perlin noise generating 2D terrain, I have looked around the internet looking for solutions but either can't understand the code or tried it and not had it work.

            ...

            ANSWER

            Answered 2021-Mar-23 at 09:30

            Surface.blit wants a rect as area argument. You pass a string.

            What you could do is create a map to translate the strings to the right rects that you already defined, something like this:

            Source https://stackoverflow.com/questions/66756158

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Perlin_Noise

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/sol-prog/Perlin_Noise.git

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            gh repo clone sol-prog/Perlin_Noise

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            git@github.com:sol-prog/Perlin_Noise.git

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