chimp | Machine learning for humans | Database library

 by   tadasv C++ Version: Current License: MIT

kandi X-RAY | chimp Summary

kandi X-RAY | chimp Summary

chimp is a C++ library typically used in Database, Docker applications. chimp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

I am looking for contributors. If anyone is interested to work on something crazy hit me up on twitter @tadasv or @chimpdb. If you find this project interesting/useful in any way and would like to help me out -- tip me. ChimpDB is a distributed database with built-in machine learning capabilities. In order to achieve the best possible performance, ChimpDB does not rely on any exising database technologies. The entire stack (storage, replication, networking, api) will be built from scratch.
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            kandi-support Support

              chimp has a low active ecosystem.
              It has 57 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 3 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of chimp is current.

            kandi-Quality Quality

              chimp has no bugs reported.

            kandi-Security Security

              chimp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              chimp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              chimp releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            chimp Key Features

            No Key Features are available at this moment for chimp.

            chimp Examples and Code Snippets

            No Code Snippets are available at this moment for chimp.

            Community Discussions

            QUESTION

            Is there a way I can check if any of the objects in an ArrayList have an object of a specific class?
            Asked 2021-Apr-12 at 01:03

            Assuming I have a class hierarchy where Monkey, Chimp, and Ape classes all inherit from an Animal Class. I now have an ArrayList where some random number of monkeys/chimps/apes are stored inside. Is there a function that can check if any Monkeys exist in that arraylist? Right now I have

            ...

            ANSWER

            Answered 2021-Apr-12 at 00:56

            There is no more efficient way to do this unfortunately, since you'll need to go through the whole List anyway (time complexity: O(n))

            However, there might be a more expressive way of doing it using Stream (but it adds the overhead of creating a Stream).

            If expressiveness is more important than performance, I'd suggest to go for this solution

            Source https://stackoverflow.com/questions/67051440

            QUESTION

            Vanilla JavaScript Flip Card game not working
            Asked 2021-Feb-25 at 00:42

            I'm making simple flip card game that will lock the cards in the flip position if the two cards match and switch them back to the rest position if they don't match. When the first pair of cards are flipped whether it's a match or not, the game works properly. The problem is when I click on a third card, the console returns the error:

            "Uncaught TypeError: Cannot read property 'dataset' of null at checkForMatch at HTMLDivElement.flipCard"

            How could I address this problem?

            ...

            ANSWER

            Answered 2021-Feb-25 at 00:42

            The board game is reset after the onclick event, it calls this resetBoard() function and sets the firstCard variables to null. During the next event the variable is null.

            Delete this line

            Source https://stackoverflow.com/questions/66360532

            QUESTION

            Where to Perform Additional Operations When Using Django Rest Framework
            Asked 2020-Nov-15 at 16:51

            I have a CustomUser model and am using Django Rest Framework. I have several needs before/after saving a user object. For example:

            1. Adding the user's email, first/last name to a mailchimp list using mail chimp's API.
            2. Hashing a user's password before saving.

            I successfully do this in the UserSerializer class thus:

            ...

            ANSWER

            Answered 2020-Nov-15 at 16:28

            Put the logic in the save() method doesn't seem like a good idea to me:

            1. You have to run this logic only on first save (create)
            2. If you use CustomerUser.objects.create(...) the logic won't be processed.

            If you want to run this logic on every create, I'd rather override CustomUser.objects.create using a custom manager.

            Source https://stackoverflow.com/questions/64846354

            QUESTION

            how to fix an "scrap.c:27:10: fatal error: 'SDL.h' file not found" when trying to install pygame onto MacBook
            Asked 2020-Oct-27 at 18:26

            I have already installed XCode on my Mac. I have also tried several different methods from different websites to install pygame, but i always get an error. For example: I typed pip install pygame==1.9.3 into my terminal and the error was:

            ...

            ANSWER

            Answered 2020-Oct-27 at 15:19

            It appears to be failing due to the required SDL file not existing:

            src/scrap.c:27:10: fatal error: 'SDL.h' file not found

            Have you tried installing the required dependencies separately to ensure that you actually have SDL installed? If not, try the following command:

            brew install sdl sdl_image sdl_mixer sdl_ttf portmidi

            This should install the required dependencies, as mentioned in an answer here. If this works, then you should be able to run your pygame installation command again.

            Source https://stackoverflow.com/questions/64556809

            QUESTION

            Playing with loops
            Asked 2020-Oct-17 at 14:34

            I'm trying to figure out how to work with loops in Python and I need a little help. The code I wrote is just something I'm playing with. It's not an assignment or anything like that.

            What I'm trying to figure out is how to loop the program so that it asks the user to input something to start the questions over. This is what I have so far:

            ...

            ANSWER

            Answered 2020-Oct-16 at 15:12

            First of all, you call monkeys() but you should call main() instead since that's where the loop is. Second, return causes a function to halt execution and to continue where you called it. In order to continue looping, remove the returns in main().

            To get a better understanding of how your code works read this article about debugging. It shows some tips that allow you to see step-by-step what your code is doing.

            Source https://stackoverflow.com/questions/64391810

            QUESTION

            Error while creating an executable installer for a python game file made using pygame module
            Asked 2020-Sep-30 at 04:11

            I made a game using pygame module of Python. I thought to make an executable installer of the file so that anyone could play that game without even having to install python or pygame. I used the module cx-freeze to create an executable for my game file. I stored the code for making an executable installer in file called setup.py and saved it in the same directory as of the game file and all other files which are required for the game like images, sounds, etc. When I executed the command python setup.py build to create an executable I started to get warnings and at the end this error occurred:

            ...

            ANSWER

            Answered 2020-Sep-29 at 15:09

            I have not used cxFreeze before, so I cannot directly help with your issue, but I would really recommend using pyinstaller to package python programs. I have used it with pygame before and it has worked fine, and doesn't even require a setup file.

            Pyinstaller can be installed using pip, and to package a file you call: pyinstaller file.py, along with any flags you may need. In general, I use pyinstaller file.py --onefile --noconsole, which creates a single executable file.

            Pyinstaller does not package asset files, so you must supply them with the project, but all python files used by the project (including libraries) are packaged, so no code needs to be supplied with the project.

            Pyinstaller can be temperamental sometimes, so I'd recommend first creating a simple hello world file, and packaging it using pyinstaller helloworld.py --onefile, and then running the file in the dist/ folder.

            The docs are not always very helpful for pyinstaller, but I found that the best way to learn to package projects is slowly increase the complexity of the projects you try packaging, and check each project works after packaging.

            If you use relative script and asset imports (e.g. pygame.image.load('image.png')), you'll need to move the resulting .exe to the original script's location (the .exe is normally created in the dist/ folder, which will not work if you use relative imports and run the .exe from there.

            If you want to add an icon, you can use the --icon flag like this: pyinstaller file.py --icon=image.ico (the icon file must be a .ico file - you can always you online converters if need be)

            Source https://stackoverflow.com/questions/64113914

            QUESTION

            How to deal with 'no module named pygame' when pygame is installed?
            Asked 2020-Aug-07 at 04:48

            I am running python3.8 and i have 'import pygame' in the .py file and it says when I run it, "ModuleNotFoundError: No module named 'pygame'" but on the terminal, I entered "python -m pip install --user pygame" and it says, " Requirement already satisfied: pygame in ./Library/Python/2.7/lib/python/site-packages (1.9.6)."

            Now, it says python 2.7, but when I go and run " pip install pygame " presumably for python3.8, it throws an error:

            Running setup.py install for pygame ... error ERROR: Command errored out with exit status 1: command: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame cwd: /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/ Complete output (213 lines): running install running build running build_py creating build creating build/lib.macosx-10.9-x86_64-3.8 creating build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/surfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sysfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_vidcapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/version.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/compat.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/draw_py.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/colordict.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/ftfont.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysndarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/sprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/macosx.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_numpysurfarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/freetype.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/_camera_opencv_highgui.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/pkgdata.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/locals.py -> build/lib.macosx-10.9-x86_64-3.8/pygame copying src_py/dummybackend.py -> build/lib.macosx-10.9-x86_64-3.8/pygame creating build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/Py25Queue.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads copying src_py/threads/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/threads creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/base_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rwobject_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelcopy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/pixelarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mouse_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/event_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/imageext_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/touch_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/rect_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/scrap_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/overlay_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/color_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/key_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/constants_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/version_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/joystick_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/display_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mask_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/midi_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/math_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/time_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/mixer_music_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/sndarray_tags.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/test_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/test_utils creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests copying test/run_tests__tests/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/all_ok creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 copying test/run_tests__tests/failures1/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/failures1 creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete copying test/run_tests__tests/incomplete/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/fake_1_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop copying test/run_tests__tests/infinite_loop/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/infinite_loop creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr copying test/run_tests__tests/print_stderr/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stderr creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/print_stdout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/exclude creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/timeout creating build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/tests/run_tests__tests/everything creating build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs copying docs/main.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/docs creating build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/playmus.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/mask.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/overlay.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aacircle.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/chimp.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/liquid.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/audiocapture.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/midi.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scroll.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/cursors.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/moveit.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/init.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blit_blends.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/textinput.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/arraydemo.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/stars.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/camera.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/blend_fill.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fonty.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/fastevents.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/prevent_display_stretching.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/glcube.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/aliens.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/freetype_misc.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scaletest.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/video.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/eventlist.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/scrap_clipboard.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/oldalien.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/pixelarray.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples copying examples/dropevent.py -> build/lib.macosx-10.9-x86_64-3.8/pygame/examples running build_ext building 'pygame.gfxdraw' extension creating build/temp.macosx-10.9-x86_64-3.8 creating build/temp.macosx-10.9-x86_64-3.8/src_c creating build/temp.macosx-10.9-x86_64-3.8/src_c/SDL_gfx gcc -Wno-unused-result -Wsign-compare -Wunreachable-code -fno-common -dynamic -DNDEBUG -g -fwrapv -O3 -Wall -arch x86_64 -g -Ddarwin -D_THREAD_SAFE -DENABLE_NEWBUF=1 -I/usr/X11R6/include -I/usr/local/include/SDL -I/Library/Frameworks/Python.framework/Versions/3.8/include/python3.8 -c src_c/gfxdraw.c -o build/temp.macosx-10.9-x86_64-3.8/src_c/gfxdraw.o xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun --- For help with compilation see: https://www.pygame.org/wiki/MacCompile To contribute to pygame development see: https://www.pygame.org/contribute.html --- error: command 'gcc' failed with exit status 1 ---------------------------------------- ERROR: Command errored out with exit status 1: /Library/Frameworks/Python.framework/Versions/3.8/bin/python3.8 -u -c 'import sys, setuptools, tokenize; sys.argv[0] = '"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"'; file='"'"'/private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-install-2uujwl1k/pygame/setup.py'"'"';f=getattr(tokenize, '"'"'open'"'"', open)(file);code=f.read().replace('"'"'\r\n'"'"', '"'"'\n'"'"');f.close();exec(compile(code, file, '"'"'exec'"'"'))' install --record /private/var/folders/g9/77451rtd0vj7grc2_lz66tc80000gn/T/pip-record-ceom_msx/install-record.txt --single-version-externally-managed --compile --install-headers /Library/Frameworks/Python.framework/Versions/3.8/include/python3.8/pygame Check the logs for full command output.

            Any help?

            ...

            ANSWER

            Answered 2020-Aug-07 at 04:48

            Your Pygame is currently downloaded onto a different version of python than the one you are using. You will have to navigate to you current python version from your terminal and then pip install it. The following link can help you navigate to your current python version How to switch Python versions in Terminal?.

            Source https://stackoverflow.com/questions/63292782

            QUESTION

            Problem installing the PyGame module via pip
            Asked 2020-Jun-29 at 22:57

            I'm trying to install the pygame module for Python, but I receive the following error in the traceback:

            pip install pygame

            ...

            ANSWER

            Answered 2020-Jun-29 at 15:40

            I had problems with this before. You are likely having one of 2 problems:

            1. Set the path of pip which will be in scripts folder of Python probably and update your environment variables.

            2. At the end of your error, it lets you know you have an out of date version of pip. Updating it to the latest version fixed this problem for me.

            Source https://stackoverflow.com/questions/62641600

            QUESTION

            pip install pygame - SDL.h file not found
            Asked 2020-May-07 at 09:35

            MacOS Sierra

            ...

            ANSWER

            Answered 2020-Feb-10 at 05:09

            This helped solved the issue. Use sudo if necessary.

            Source https://stackoverflow.com/questions/45992243

            QUESTION

            Getting Error installing Pygame on Mac OS X
            Asked 2020-Apr-18 at 03:29

            I tried installing Pygame on my Macbook via the Terminal and I am receiving the same response. Can someone please help me with this issue?

            ...

            ANSWER

            Answered 2020-Apr-18 at 03:19

            Try this

            sudo pip install pygame

            Or (if you installed brew)

            brew install pygame

            Source https://stackoverflow.com/questions/61283804

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