play-audio | Command-line tool to play audio using OpenSL ES | Emulator library
kandi X-RAY | play-audio Summary
kandi X-RAY | play-audio Summary
Command-line tool to play audio using OpenSL ES.
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QUESTION
Apple has enabled the CarPlay capability for our app, but when I download my provisioning profile I can't find the com.apple.developer.carplay-audio
entitlement in it.
Here's what I did:
For our app identifier on Apple Developer Portal in "Additional Capabilities" I enabled "CarPlay Audio App (CarPlay framework)".
After that I generated a provisioning profile and downloaded it. In the provisional profile info on Apple Developer Portal I can see "CarPlay Audio App (CarPlay framework)" in "Enabled Capabilities".
When I import the downloaded profile in Xcode, I can't see the CarPlay entitlement there. After I added the
com.apple.developer.carplay-audio
entitlement to my .entitlements file, I'm getting the "Provisioning profile ... doesn't include the com.apple.developer.carplay-audio entitlement.". When I'm opening the profile in my text editor, I also can't find "carplay-audio" there.
Could anyone help me to solve this problem?
...ANSWER
Answered 2022-Mar-17 at 11:13I think we had the same issue and that's actually Apple's fault on developer.apple.com. Go to your identifier and check the box on the "CarPlay Audio App (Media Player framework)" (NOT the CarPlay), hit save and recreate the provisioning profile. I remember contacting them and they told me the two options are mixed up :D
QUESTION
Answer: shouldn't set content/mime type browser side with JS, should use native browser mimeType then convert server side (I used PyDub).
Question: I am using Javascript MediaRecorder, Django, AWS s3 and Javascript Web Audio API to record audio files for users to share voice notes with one another. I've seen disbursed answers online about how to record and upload audio data and the issues with Safari/iOS but thought this could be a thread to bring it together and confront some of these issues.
Javascript:
...ANSWER
Answered 2022-Feb-07 at 20:59When you upload the recorded Blob
you set the type to 'audio/mp3'
. But unless you use a custom library which patches the MediaRecorder
the mimeType
of the recording will be whatever the browser likes best.
As of now it's 'audio/opus'
in Firefox and 'audio/webm'
in Chrome.
If you define your Blob
like this it should work.
QUESTION
I'm middle of transition from old carplay to new ios15 carplay.
I asked carplay entitlement to apple and have it now.
so I put some sample codes and run.
the code is
...ANSWER
Answered 2021-Oct-13 at 11:03Depending on the kind of CarPlay application you have different templates that you can and cannot present. In the Sections section of the CarPlay Programming Guide you can see which templates are allowed for audio applications. Additionally, I think only a list or tab template is allowed as a root template. Which template are you trying to set as root?
QUESTION
I was wondering how to create such a Discord bot, playing music files stored in my PC (and not from any internet source like youtube...). I read this solution, but some corrections have to be made for discord.js v12
...ANSWER
Answered 2021-Jun-20 at 17:39So this is a simply code I made for discord v12. (Note that I'm a fresh beginner in javascript, so if any mistake is made, please tell me)
settings.json
QUESTION
I just want to play a simple MP3 file on Linux directly from the Python code.
I've looked at this and this question and tried the following libraries but all of them failed: audioplayer
, Ipython.display.Audio
, pydub
, pygame.mixer
, ossaudiodev
, soundfile
.
Errors that I saw often were:
ModuleNotFoundError: No module named 'gi'
- Errors with
ffmpeg
ANSWER
Answered 2021-Jun-11 at 11:03pyglet
is the only solution I found that can play MP3 on Linux:
QUESTION
I'm trying to use the Windows.Media.Playback MediaPlayer. I am attempting to follow the information here Play audio and video with MediaPlayer. I am able to hear the audio of a video by calling it from C#.
...ANSWER
Answered 2021-May-26 at 19:53You are trying to apply UWP controls to a cross platform Xamarin Forms project
Windows.Media.Playback
is only for Windows, and would not work on Android or iOS. There are techniques you can use to include platform specific controls in a Xamarin project, or you can use a cross-platform control like MediaElement
QUESTION
I am using colorbox.
User need to click twice to open colorbox and run audio player in opened iframe ...
...ANSWER
Answered 2021-May-01 at 14:32Like @skobaljic said, remove the click
handler which is superfluous.
Then about the audio loading, I think the issue is due to $(this)
in the href
option you are passing. The options are contained in an object... And when the plugin really is executing $(this).data('url')
, this
is not .colorbox1
anymore.
So this should work:
QUESTION
I'm currently trying to write a script to display spectrograms of (multichannel) audio in Bokeh. Since I am doing some processing on the audio, I can't easily save them as files on the computer, so I'm trying to remain in Python.
The idea is to create a plot where each column corresponds to an audio sample, and each row corresponds to a channel.
Now I want to be able to listen to the corresponding audio when clicking on a subplot. I've managed to do the non-interactive part of displaying the spectrograms, written a callback to play audio, and applied it to each callback.
Here is a minimal working example of the code:
...ANSWER
Answered 2021-Apr-16 at 13:52So I ended up going another route with the callback after checking some more stuff in JavaScript, namely here, which ended up working with minimal alterations. The power of searching...
It's not necessarily the most efficient way of doing it, but it works, which is good enough for me right now.
I'm posting the full function here in case someone ever comes across it. The code should work as is, and I left some comments to explain what goes where.
QUESTION
I'm using jl-1.0.1 to convert mp3 files to wav files for an android app. Most of the time it works fine on my phone but occasionally I get a java.io.IOException: unable to load resource 'sfd.ser'. A tester is reporting this happening everytime for him.
The answer to this question suggested using JLayer 1.0 but that didn't work for me JLayer exception when trying to play audio file
Any suggestions greatly appreciated
Code where problem is occurring:
...ANSWER
Answered 2021-Apr-11 at 21:46Turns out the problem was in the apk I gave to my tester. Generating the apk with minifyEnabled set to true caused the issue. Still not sure why I get the very occasional crash on other phones though.
QUESTION
My app is already the current "now playing app" on the phone (i.e. all the required info are provided to MPNowPlayingInfoCenter
) and it correctly shows in the lock screen, with artist name, track title, artwork image, etc.
According to the docs, populating MPNowPlayingInfoCenter.default().nowPlayingInfo
and adding the proper target/actions to MPRemoteCommandCenter
should be enough to make sure your app is invoked in CarPlay when the user taps on the Now Playing
icon.
On iOS 14 I managed to achieve the above by pushing CPNowPlayingTemplate
to the stack, thanks to some clever tricks I found in this article.
On iOS 13 though, where everything is based on the dreadful MPPlayableContentManager
APIs and no CPTemplateApplicationSceneDelegate
methods are invoked for audio-based apps I simply cannot find a way to detect if/when the Now Playing screen will be displayed.
MPNowPlayingInfoCenter
and MPRemoteCommandCenter
are correctly configured - as said above - but my app is not picked up when tapping the Now Playing icon in CarPlay on iOS 13.
I thought this API would help me but I couldn't figure out how (it always returns an empty array).
The only workaround seems to be adding UIBrowsableContentSupportsImmediatePlayback
to your Info.plist
: Now Playing gets correctly displayed but it starts playback immediately, which is not what I want.
Can anyone provide a working solution?
...ANSWER
Answered 2021-Jan-28 at 11:03On pre-iOS 14 CarPlay we are setting the now playing identifiers (in our case just one since we don't have a playlist) after initiating playing:
MPPlayableContentManager.shared().nowPlayingIdentifiers = ["Some Id"]
- This id should be the same id as the
MPContentItem
that initiated the playback (and hasisPlayable
set totrue
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