play-audio | Command-line tool to play audio using OpenSL ES | Emulator library

 by   termux C++ Version: v0.6 License: Apache-2.0

kandi X-RAY | play-audio Summary

kandi X-RAY | play-audio Summary

play-audio is a C++ library typically used in Utilities, Emulator applications. play-audio has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Command-line tool to play audio using OpenSL ES.
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            kandi-support Support

              play-audio has a low active ecosystem.
              It has 106 star(s) with 24 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 10 have been closed. On average issues are closed in 379 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of play-audio is v0.6

            kandi-Quality Quality

              play-audio has 0 bugs and 0 code smells.

            kandi-Security Security

              play-audio has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              play-audio code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              play-audio is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              play-audio releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            play-audio Key Features

            No Key Features are available at this moment for play-audio.

            play-audio Examples and Code Snippets

            No Code Snippets are available at this moment for play-audio.

            Community Discussions

            QUESTION

            carplay-audio entitlement missing from provisioning profile
            Asked 2022-Mar-17 at 11:13

            Apple has enabled the CarPlay capability for our app, but when I download my provisioning profile I can't find the com.apple.developer.carplay-audio entitlement in it.

            Here's what I did:

            1. For our app identifier on Apple Developer Portal in "Additional Capabilities" I enabled "CarPlay Audio App (CarPlay framework)".

            2. After that I generated a provisioning profile and downloaded it. In the provisional profile info on Apple Developer Portal I can see "CarPlay Audio App (CarPlay framework)" in "Enabled Capabilities".

            3. When I import the downloaded profile in Xcode, I can't see the CarPlay entitlement there. After I added the com.apple.developer.carplay-audio entitlement to my .entitlements file, I'm getting the "Provisioning profile ... doesn't include the com.apple.developer.carplay-audio entitlement.". When I'm opening the profile in my text editor, I also can't find "carplay-audio" there.

            Could anyone help me to solve this problem?

            ...

            ANSWER

            Answered 2022-Mar-17 at 11:13

            I think we had the same issue and that's actually Apple's fault on developer.apple.com. Go to your identifier and check the box on the "CarPlay Audio App (Media Player framework)" (NOT the CarPlay), hit save and recreate the provisioning profile. I remember contacting them and they told me the two options are mixed up :D

            Source https://stackoverflow.com/questions/71485971

            QUESTION

            iOS can't play uploaded audio: JS MediaRecorder -> Blob -> Django Server -> AWS s3 -> JS decodeAudioData --> "EncodingError: Decoding Failed"
            Asked 2022-Feb-08 at 12:52

            Answer: shouldn't set content/mime type browser side with JS, should use native browser mimeType then convert server side (I used PyDub).

            Question: I am using Javascript MediaRecorder, Django, AWS s3 and Javascript Web Audio API to record audio files for users to share voice notes with one another. I've seen disbursed answers online about how to record and upload audio data and the issues with Safari/iOS but thought this could be a thread to bring it together and confront some of these issues.

            Javascript:

            ...

            ANSWER

            Answered 2022-Feb-07 at 20:59

            When you upload the recorded Blob you set the type to 'audio/mp3'. But unless you use a custom library which patches the MediaRecorder the mimeType of the recording will be whatever the browser likes best.

            As of now it's 'audio/opus' in Firefox and 'audio/webm' in Chrome.

            If you define your Blob like this it should work.

            Source https://stackoverflow.com/questions/71021283

            QUESTION

            carplay setRootTemplate crash (Allowed classes: (null))
            Asked 2022-Jan-17 at 20:16

            I'm middle of transition from old carplay to new ios15 carplay.

            I asked carplay entitlement to apple and have it now.

            so I put some sample codes and run.

            the code is

            ...

            ANSWER

            Answered 2021-Oct-13 at 11:03

            Depending on the kind of CarPlay application you have different templates that you can and cannot present. In the Sections section of the CarPlay Programming Guide you can see which templates are allowed for audio applications. Additionally, I think only a list or tab template is allowed as a root template. Which template are you trying to set as root?

            Source https://stackoverflow.com/questions/69492765

            QUESTION

            How to create a Discord bot which simply plays local audio files into your channel?
            Asked 2021-Jun-20 at 17:39

            I was wondering how to create such a Discord bot, playing music files stored in my PC (and not from any internet source like youtube...). I read this solution, but some corrections have to be made for discord.js v12

            ...

            ANSWER

            Answered 2021-Jun-20 at 17:39

            So this is a simply code I made for discord v12. (Note that I'm a fresh beginner in javascript, so if any mistake is made, please tell me)

            settings.json

            Source https://stackoverflow.com/questions/68058451

            QUESTION

            Play MP3 on Linux from Python
            Asked 2021-Jun-13 at 03:04

            I just want to play a simple MP3 file on Linux directly from the Python code.

            I've looked at this and this question and tried the following libraries but all of them failed: audioplayer, Ipython.display.Audio, pydub, pygame.mixer, ossaudiodev, soundfile.

            Errors that I saw often were:

            • ModuleNotFoundError: No module named 'gi'
            • Errors with ffmpeg
            ...

            ANSWER

            Answered 2021-Jun-11 at 11:03

            pyglet is the only solution I found that can play MP3 on Linux:

            Source https://stackoverflow.com/questions/67935878

            QUESTION

            Unable to add MediaPlayerElement in XAML
            Asked 2021-May-26 at 19:53

            I'm trying to use the Windows.Media.Playback MediaPlayer. I am attempting to follow the information here Play audio and video with MediaPlayer. I am able to hear the audio of a video by calling it from C#.

            ...

            ANSWER

            Answered 2021-May-26 at 19:53

            You are trying to apply UWP controls to a cross platform Xamarin Forms project

            Windows.Media.Playback is only for Windows, and would not work on Android or iOS. There are techniques you can use to include platform specific controls in a Xamarin project, or you can use a cross-platform control like MediaElement

            Source https://stackoverflow.com/questions/67711611

            QUESTION

            colorbox - button needs to be click twice for onclick to trigger
            Asked 2021-May-01 at 14:32

            I am using colorbox.

            User need to click twice to open colorbox and run audio player in opened iframe ...

            ...

            ANSWER

            Answered 2021-May-01 at 14:32

            Like @skobaljic said, remove the click handler which is superfluous.

            Then about the audio loading, I think the issue is due to $(this) in the href option you are passing. The options are contained in an object... And when the plugin really is executing $(this).data('url'), this is not .colorbox1 anymore.

            So this should work:

            Source https://stackoverflow.com/questions/67347018

            QUESTION

            Sending numpy array to Bokeh callback to play as audio
            Asked 2021-Apr-16 at 13:52

            I'm currently trying to write a script to display spectrograms of (multichannel) audio in Bokeh. Since I am doing some processing on the audio, I can't easily save them as files on the computer, so I'm trying to remain in Python.

            The idea is to create a plot where each column corresponds to an audio sample, and each row corresponds to a channel.

            Now I want to be able to listen to the corresponding audio when clicking on a subplot. I've managed to do the non-interactive part of displaying the spectrograms, written a callback to play audio, and applied it to each callback.

            Here is a minimal working example of the code:

            ...

            ANSWER

            Answered 2021-Apr-16 at 13:52

            So I ended up going another route with the callback after checking some more stuff in JavaScript, namely here, which ended up working with minimal alterations. The power of searching...

            It's not necessarily the most efficient way of doing it, but it works, which is good enough for me right now.

            I'm posting the full function here in case someone ever comes across it. The code should work as is, and I left some comments to explain what goes where.

            Source https://stackoverflow.com/questions/67104959

            QUESTION

            JLayer sometimes unable to load resource 'sfd.ser'
            Asked 2021-Apr-11 at 21:46

            I'm using jl-1.0.1 to convert mp3 files to wav files for an android app. Most of the time it works fine on my phone but occasionally I get a java.io.IOException: unable to load resource 'sfd.ser'. A tester is reporting this happening everytime for him.

            The answer to this question suggested using JLayer 1.0 but that didn't work for me JLayer exception when trying to play audio file

            Any suggestions greatly appreciated

            logcat from my phone:

            Testers bug report:

            Code where problem is occurring:

            ...

            ANSWER

            Answered 2021-Apr-11 at 21:46

            Turns out the problem was in the apk I gave to my tester. Generating the apk with minifyEnabled set to true caused the issue. Still not sure why I get the very occasional crash on other phones though.

            Source https://stackoverflow.com/questions/67039182

            QUESTION

            CarPlay - Show Now Playing screen in iOS 13
            Asked 2021-Jan-28 at 11:03

            My app is already the current "now playing app" on the phone (i.e. all the required info are provided to MPNowPlayingInfoCenter) and it correctly shows in the lock screen, with artist name, track title, artwork image, etc.

            According to the docs, populating MPNowPlayingInfoCenter.default().nowPlayingInfo and adding the proper target/actions to MPRemoteCommandCenter should be enough to make sure your app is invoked in CarPlay when the user taps on the Now Playing icon.

            On iOS 14 I managed to achieve the above by pushing CPNowPlayingTemplate to the stack, thanks to some clever tricks I found in this article.

            On iOS 13 though, where everything is based on the dreadful MPPlayableContentManager APIs and no CPTemplateApplicationSceneDelegate methods are invoked for audio-based apps I simply cannot find a way to detect if/when the Now Playing screen will be displayed.

            MPNowPlayingInfoCenter and MPRemoteCommandCenter are correctly configured - as said above - but my app is not picked up when tapping the Now Playing icon in CarPlay on iOS 13.

            I thought this API would help me but I couldn't figure out how (it always returns an empty array).

            The only workaround seems to be adding UIBrowsableContentSupportsImmediatePlayback to your Info.plist: Now Playing gets correctly displayed but it starts playback immediately, which is not what I want.

            Can anyone provide a working solution?

            ...

            ANSWER

            Answered 2021-Jan-28 at 11:03

            On pre-iOS 14 CarPlay we are setting the now playing identifiers (in our case just one since we don't have a playlist) after initiating playing:

            • MPPlayableContentManager.shared().nowPlayingIdentifiers = ["Some Id"]
            • This id should be the same id as the MPContentItem that initiated the playback (and has isPlayable set to true

            Source https://stackoverflow.com/questions/65935349

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install play-audio

            You can download it from GitHub.

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            https://github.com/termux/play-audio.git

          • CLI

            gh repo clone termux/play-audio

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            git@github.com:termux/play-audio.git

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