spaint | A framework for interactive , real-time 3D scene segmentation | Machine Learning library
kandi X-RAY | spaint Summary
kandi X-RAY | spaint Summary
This is an open-source, real-time implementation of the interactive SemanticPaint system for geometric reconstruction, object-class segmentation and learning of 3D scenes, originally published in [Valentin15]. Using our system, a user can walk into a room wearing a depth camera and a virtual reality headset, and both densely reconstruct the 3D scene [Newcombe11,Niessner13,Kaehler15] and interactively segment the environment into object classes such as 'chair', 'floor' and 'table'. The user interacts physically with the real-world scene, touching objects and using voice commands to assign them appropriate labels. These user-generated labels are leveraged by an online random forest-based machine learning algorithm, which is used to predict labels for previously unseen parts of the scene. The entire pipeline runs in real time, and the user stays 'in the loop' throughout the process, receiving immediate feedback about the progress of the labelling and interacting with the scene as necessary to refine the predicted segmentation. This version of the SemanticPaint concept was implemented by Stuart Golodetz and Michael Sapienza, under the supervision of Professor Philip Torr. More recently, it has been significantly extended by Tommaso Cavallari, Stuart Golodetz and Nick Lord, with the most significant change being the addition of our Grove relocaliser, as described in [Cavallari17]. Our framework is built on top of InfiniTAM v3.5, a highly efficient, open-source 3D reconstruction engine developed by Oxford's Active Vision Group. Anyone interested in InfiniTAM should contact Victor Adrian Prisacariu. The original concept for SemanticPaint was developed by a large number of people both at the University of Oxford and at Microsoft Research: Julien Valentin, Vibhav Vineet, Ming-Ming Cheng, David Kim, Shahram Izadi, Jamie Shotton, Pushmeet Kohli, Matthias Niessner, Antonio Criminisi and Philip H S Torr.
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Trending Discussions on spaint
QUESTION
I am trying to upgrade a working old app to support Android API 26, and one of the thing I need to use is android.support.v4.content.FileProvider - but it was not found.
...ANSWER
Answered 2018-Apr-28 at 10:19Create your class
QUESTION
I need to use solr for adress search. I have to put country and state for city search, but here i have a problem with the data.
With this query i obtain all the citys grouped:
...ANSWER
Answered 2017-May-05 at 06:32If you're going to group by a field, that field should be a string
field (or a field with a KeywordTokenizer
with nothing more than a lowercase filter). What you're seeing are grouping performed on the processed tokens (which is what Solr has in its index behind the scenes). Using a string field or a KeywordTokenizer w/lowercasing will avoid splitting and stemming these fields.
You can see that "PALERMO" has been processed to "palerm", while "CIUDAD DE BUENOS AIRES" has been split into multiple tokens, among them "de" and "buen". These values are then used for the group operation, giving you a different result than expected.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install spaint
Choose a root directory, hereafter referred to as <root>.
Clone the InfiniTAM repository into <root>/InfiniTAM.
Build the infinitam_v3.5 branch of InfiniTAM using CMake (using <root>/InfiniTAM/InfiniTAM/build as your build directory).
Clone SemanticPaint into <root>/spaint, e.g. $ git clone git@github.com:torrvision/spaint.git spaint
Change to the spaint directory: $ cd spaint
Using a Bash shell (e.g. Git Bash, provided with msysgit), run the top-level build script, e.g. for VS2013: $ ./build-win.sh 12 Release
Run the CMake GUI and specify <root>/spaint/build as the build directory.
Enable any optional libraries you want and supply the paths.
Reconfigure and regenerate the Visual Studio solution.
Build with the optional libraries enabled (just run the above build command again).
Run the top-level build script: $ ./build-nix.sh "Unix Makefiles" Release
Change to the build directory and run ccmake: $ cd build $ ccmake ..
Enable any optional libraries you want and supply the paths.
Reconfigure and regenerate the makefile.
Build with the optional libraries enabled, e.g. $ make -j4
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