coroutines | Exploring C20 Coroutines | Android library
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kandi X-RAY | coroutines Summary
Exploring behavior and applications of C++ coroutines.
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QUESTION
I've been experimenting with the Kotlin coroutines in android. I used the following code trying to understand the behavior of it:
...ANSWER
Answered 2021-Jun-15 at 14:51This is exactly the reason why coroutines were invented and how they differ from threaded concurrency. Coroutines don't block, but suspend (well, they can do both). And "suspend" isn't just another name for "block". When they suspend (e.g. by invoking join()
), they effectively free the thread that runs them, so it can do something else somewhere else. And yes, it sounds like something that is technically impossible, because we are in the middle of executing the code of some function and we have to wait there, but well... welcome to coroutines :-)
You can think of it as the function is being cut into two parts: before join()
and after it. First part schedules the background operation and immediately returns. When background operation finishes, it schedules the second part on the main thread. This is not how coroutines works internally (functions aren't really cut, they create continuations), but this is how you can easily imagine them working if you are familiar with executors or event loops.
delay()
is also a suspending function, so it frees the thread running it and schedules execution of the code below it after a specified duration.
QUESTION
MainCoroutineRule
and runBlocking
of Kotlin Coroutines both are designed for testing purposes. And seems like both are offering the same functionality: running code synchronously in a test environment.
So what's the difference? What's the best use case for each of them?
ANSWER
Answered 2021-Jun-14 at 16:21MainCoroutineRule
and runBlocking
are seemingly similar but there are clear differences.
Defenition of MainCoroutineRule:
MainCoroutineRule installs a TestCoroutineDispatcher for Disptachers.Main. Since it extends TestCoroutineScope, you can directly launch coroutines on the MainCoroutineRule as a [CoroutineScope]...
Defenition of runBlocking:
Runs a new coroutine and blocks the current thread interruptibly until its completion. This function should not be used from a coroutine. It is designed to bridge regular blocking code to libraries that are written in suspending style, to be used in main functions and in tests. ...
In terms of definition, runBlocking
is used for the sole purpose of synchronous execution in coroutines. It is not only used in tests but also used in UI management, Data Management, and several other areas in Android Development.
Whereas runBlocking
is used more generally, MainCoroutineRule
is used only in tests and it has the same synchronous execution behavior found in runBlocking
. However, MainCoroutineRule
has more specialized testing features not found in runBlocking
such as control flow management. In addition, using MainCoroutineRule
will significantly make your testing code cleaner.
In a much more detailed manner, MainCoroutineRule is directly related to JUnit Rule. If you have used JUnit before, you might remember filling out @Before @After
to provide a testing environment for the test cases. If you have multiple test cases, you would eventually have to write multiple @Before @After
to provide multiple testing environments, which could possibly lead to redundant boilerplate code. Now, this is where MainCoroutineRule
shines! With MainCoroutineRule
you can declare a testing environment once and reuse them for multiple test cases.
Compare two sample codes below:
Test case without using MainCoroutineRule
QUESTION
The code...
...ANSWER
Answered 2021-Jun-14 at 11:32Your code works, the issue why you are not able to create res
successfully is because the code does not raise just the normal Exception
class. Since the task fails it ends up calling asyncio.exceptions.CancelledError
which if we take a look in the documentation inherits from BaseException
not Exception
. This change is new as of Python 3.8 and since you are using Python 3.9 that change is live. Changing your code slightly to the following yields:
QUESTION
I've been reading this article to understand how to unit test a coroutine that contains a delay and applied it, but I still don't understand why verify
is being called before having called myDelayedMethod() in the coroutine and therefore the verification fails. Isn't there a way to execute the code synchronously in the test?
Pseudocode:
...ANSWER
Answered 2021-Jun-14 at 09:28One idea could be to return the Job
in method1
like the following:
QUESTION
I am trying to use SqlDelight database in my app.
In my DAO, I have a function called getRecipeById to query the database and return a flow of domain model (Recipe). Here is the implementation of the function: (Note: RecipeTable is the name of the table, or I guess I should have called it RecipeEntity)
...ANSWER
Answered 2021-Jun-14 at 06:21I don't think MutableState
is designed to be used in the ViewModel layer, since it's an observable integrated with the compose runtime.
You could create a MutableStateFlow
instead and use collectAsState()
from the view layer.
In your case the issue is probably, because of the state is captured in a coroutine invoked outside composition.
QUESTION
Swift 5.5 introduces coroutines, hierarchical task management and function suspension. One of the new features is a syntax of
...ANSWER
Answered 2021-Jun-13 at 23:31the question is, what is its type?
That question is settled in the same way as any variable declaration with initialization: by the type of what's on the right-hand side of the equal sign.
For example, if you have a method that returns a String (let's name it getMyString
), then when you say
QUESTION
I'm just starting to delve into lua coroutines with C and I'm having a problem with what I think should be the simplest example I can come up with.
The C:
...ANSWER
Answered 2021-Jun-13 at 16:58lua_yield
is a C function, and C does not have a mechanism to magically jump back into a function that has halted. lua_yield
uses the C standard library longjmp
function to arbitrarily jump out of the function that called it. But it can't come back.
So what happens is that your C function yields, exiting the function and returning control to the Lua code that called coroutine.resume
. The resume was successful, so true
is printed. You then resume the coroutine again, which begins execution at the site in Lua code that called the C function that yielded. That code then exits the coroutine normally. Since the resume was also successful, true
is printed again.
But the coroutine is now exhausted and therefore cannot be resumed.
C functions don't have a clean way to be "resumed". Indeed, the Lua 5.1 documentation explicitly states:
This function should only be called as the return expression of a C function, as follows:
QUESTION
I'm diving into Kotlin Flow for the first time, and I'm wondering if with it ViewModel has a place anymore. ViewModel's advantage was that it was lifecycle aware and would automatically cancel subscriptions on the ViewModel's LiveData when the Activity gets destroyed. A Kotlin SharedFlow works similarly to LiveData in that it can be subscribed to by multiple observers. And in Kotlin a lifecycleScope coroutine should cancel all child coroutines upon the lifecycle ending. So if we had something like this:
...ANSWER
Answered 2021-Jun-13 at 06:40Keeping the whole discussion aside of LiveData
vs SharedFlow
or StateFlow
. Coming onto ViewModels
as you asked. If we are to go by documentation
The ViewModel class is designed to store and manage UI-related data in a lifecycle conscious way. The ViewModel class allows data to survive configuration changes such as screen rotations.
UI controllers such as activities and fragments are primarily intended to display UI data, react to user actions, or handle operating system communication, such as permission requests. Requiring UI controllers to also be responsible for loading data from a database or network adds bloat to the class. Assigning excessive responsibility to UI controllers can result in a single class that tries to handle all of an app's work by itself, instead of delegating work to other classes. Assigning excessive responsibility to the UI controllers in this way also makes testing a lot harder.
It's easier and more efficient to separate out view data ownership from UI controller logic.
I guess this sums it up quite well. It is true that lifeCycleScope
can eliminate the need of ViewModel
in a way, but ViewModel
does more than just being a holder for LiveData
.
Even if you want to use SharedFlow
or StateFlow
over LiveData
I would suggest you still make use of ViewModel
and inside it use a viewModelScope
instead to still perform the usual and required separation of concerns between UI and data.
QUESTION
I am trying to implement paging using Paging Library 3. However, I cannot run my project after doing all the necessary steps (paging source, flow, and etc). This is the list of my dependencies:
...ANSWER
Answered 2021-Feb-06 at 18:40it looks like you are using wrong dependency. change to below line :
QUESTION
In Jetpack compose, we have the option of using rememberCoroutineScope()
as well as using the LaunchedEffect
composable in order to use coroutines / run suspend functions (show snackbars etc).
The convention I've adopted so far is to remember a single coroutine scope at the top of my compose tree, and pass it down via function arguments to places where it is needed. This vaguely seems like a good practice, but on the other hand it's adding extra noise to my function signatures.
Questions- Are there any reasons for preferring the use of
LaunchedEffect
overrememberCoroutineScope()
inside composable functions? - Is it worth the effort to only create / remember a coroutine scope once per compose tree, or should I just call
rememberCoroutineScope()
in each function where a coroutine is actually launched?
ANSWER
Answered 2021-Jun-12 at 23:42Leaving my understanding here:
Question 1:
LaunchedEffect
should be used when you want that some action must be taken when your composable is first launched. For example, when you want to request some data from your ViewModel or run some sort of animation...
rememberCoroutineScope
on the other hand, is specific to store the Coroutine scope allowing the code to launch some suspend
function...
imho, the only relation between them is that you can also use a LaunchedEffect
to launch a coroutine...
Question 2: As you can see in the docs, rememberCoroutineScope
will keep the reference of the coroutine's scope in a specific point of the composition. Therefore, if a given composable is removed from the recomposition, that coroutine will be cancelled automatically. For instance, you have the following composable calls A -> B -> C
. If you remember the coroutine scope in C
and it is removed from the composition, the coroutine is automatically cancelled. But if you remember from A
, pass the scope through B
and C
, use this scope in C
, and then C
is removed, the coroutine will continue running (because it was remembered in A
)...
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