ftgl | fork from http : //sourceforge.net/projects/ftgl | 3D Animation library
kandi X-RAY | ftgl Summary
kandi X-RAY | ftgl Summary
FTGL 2.3 14 Oct 2018. FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering.
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QUESTION
I am trying to update my rgl from 0.103.5 to 0.104.16 version. When I ran updates, I get the following error message:
...ANSWER
Answered 2021-Jan-12 at 14:21The Windows build of rgl
assumes that Freetype is available, and on your system it wasn't found.
The README for rgl says this:
BUILDING ON MICROSOFT WINDOWSInstall Rtools40 or newer.
Install Freetype via
pacman -S mingw-w64-{i686,x86_64}-freetype
Then the usual R CMD INSTALL should work.
Alternatively, wait a few days, and the binary build should be available on CRAN.
QUESTION
This question has been for quite a long time for me. I don't use c++ very often, and it seems most cpp libraries are provided as a zip file or tar ball containing source code.
So, the question is:
Why those projects don't provide a pre-compiled binary file?
My current understanding of the "autoconf
, make
, make install
, ..." procedure is to make sure everything is correct and then compile source codes to a executable file or some libraries. But if we are eventually getting the same thing, why should we compile it every time? I didn't mean to maintain a separate project for compiled libs, but during debug and test process, those files should be generated automatically, why don't just put them into the release file?
For example: the FTGL library's source comes with visual studio solution files (.sln), if they uses this to develop and debug, why don't they put the compiled binary into their release file?
...ANSWER
Answered 2020-Jun-11 at 16:35Platforms generally have a common C ABI that dictate symbol naming, function calling conventions, and other low-level details. Compilers that target that ABI can interoperate with other compilers that do the same. Linux libraries and Windows libraries are incompatible, but it is usually possible to build a small handful of versions for each targeted platform: one for Linux, one for Windows, etc.
There's no such standard for C++ libraries. Name mangling varies from compiler to compiler. Compiled C++ libraries can typically only be used by the same compiler at the same version. Libraries compiled by different versions of the same compiler aren't even necessarily compatible. To pre-build a library you'd have to build with dozens of versions of g++, dozens of versions of clang, etc... It's not practical.
Distributing C++ libraries is difficult. Some common strategies are:
Make the library header-only so end users just
#include
library headers. No compilation required.Distribute header and source files and require the end user to build the library.
Implement the library in C and provide C++ wrappers in header files. The library can be used by both C and C++ programs. The C portion can be pre-built if so desired.
Inverse of the previous bullet, implement the library in C++ and add C wrappers. The wrappers would define a bunch of freestanding
extern "C"
functions that call into the C++ code.
Boost, for example, uses a mix of strategies 1 and 2. If you only use the parts of Boost that are header-only then all you have to do is #include
their headers in your program, super easy. If you use non-header-only pieces such as the threading or regex components then you have to compile them, which takes a while.
3 and 4 are useful for proprietary libraries where you don't want to distribute the code.
QUESTION
I have an EC2 instance running so I can compile some c++ programs to run on lambda. I am trying to build opencascade on my EC2 instance and am running into the following error:
...ANSWER
Answered 2020-Apr-20 at 01:21The package in EPEL. To enable it and install on Amazon Linux 2:
QUESTION
I'm learning Haskell these days. And I a interesting project in Github : https://github.com/tmishima/Hinecraft I clone it , and I want to build it myself and run it. But I encounter with stack-build problems like that
...ANSWER
Answered 2018-Dec-28 at 12:51Those dependencies are not included in the package set of stackage (you can check it in https://www.stackage.org/lts-13.0).
However, they are in the hackage repository (f.e. http://hackage.haskell.org/packages/search?terms=GLUtil) and you can make stack using them adding a extra-deps
section in the stack.yaml
config file:
QUESTION
I am trying to debug a C++ program with VS Code on Ubuntu. I have build the project by make
successfully. I use bin/show dat
command to call it from terminal and it works.
In VS Code, I install C++ debug tool than create launch.json and tasks.json. These two files will be attached below.
Now I can press F5 to launch this program successfully and it works well. But the breakpoint at the first line of main
function is not hitted.
Can anyone give me some advice how may I fix this? Thank you for your time. And please let me know if some more info are needed.
content of file launch.json
...ANSWER
Answered 2018-May-15 at 02:14My project is built with CMake, I finally fixed this issue by appending a -g
in CMakeFiles.txt
Originally there is a
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ADDITIONAL_CFLAGS}")
this will build the project without extra info for debugging, after change it into
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ADDITIONAL_CFLAGS} -g")
the debugging will be allowed with extra info provided during building (the building process will be much slower than default as well).
QUESTION
I'm trying to install rgl because another package needs some element of it. I have XQuartz running on the Mac because I'm using MRAN R. The installation (from CRAN within Rstudio, from the shell in Rstudio and other sources) fails with the following errors.
...ANSWER
Answered 2017-Aug-18 at 13:59You appear to have the compiler define __STRICT_ANSI__
set. Normally rgl doesn't set that. The latest version of rgl on R-forge (0.98.13) has this fixed in the platform.cpp file where you saw the error, but there may be other places where problems arise.
You can get the latest version on R-forge. It is not available on CRAN (or MRAN).
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