ftgl | fork from http : //sourceforge.net/projects/ftgl | 3D Animation library

 by   ulrichard C++ Version: Current License: Non-SPDX

kandi X-RAY | ftgl Summary

kandi X-RAY | ftgl Summary

ftgl is a C++ library typically used in User Interface, 3D Animation applications. ftgl has no bugs, it has no vulnerabilities and it has low support. However ftgl has a Non-SPDX License. You can download it from GitHub.

FTGL 2.3 14 Oct 2018. FTGL is a free open source library to enable developers to use arbitrary fonts in their OpenGL (www.opengl.org) applications. Unlike other OpenGL font libraries FTGL uses standard font file formats so doesn't need a preprocessing step to convert the high quality font data into a lesser quality, proprietary format. FTGL uses the Freetype (www.freetype.org) font library to open and 'decode' the fonts. It then takes that output and stores it in a format most efficient for OpenGL rendering.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              ftgl has a low active ecosystem.
              It has 43 star(s) with 31 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 6 open issues and 1 have been closed. On average issues are closed in 3 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ftgl is current.

            kandi-Quality Quality

              ftgl has no bugs reported.

            kandi-Security Security

              ftgl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ftgl has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              ftgl releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ftgl
            Get all kandi verified functions for this library.

            ftgl Key Features

            No Key Features are available at this moment for ftgl.

            ftgl Examples and Code Snippets

            No Code Snippets are available at this moment for ftgl.

            Community Discussions

            QUESTION

            cannot install/update package "rgl": installation of package ‘rgl’ had non-zero exit status in Windows 10
            Asked 2021-Jan-12 at 14:21

            I am trying to update my rgl from 0.103.5 to 0.104.16 version. When I ran updates, I get the following error message:

            ...

            ANSWER

            Answered 2021-Jan-12 at 14:21

            The Windows build of rgl assumes that Freetype is available, and on your system it wasn't found.

            The README for rgl says this:

            BUILDING ON MICROSOFT WINDOWS

            Install Rtools40 or newer.

            Install Freetype via

            pacman -S mingw-w64-{i686,x86_64}-freetype

            Then the usual R CMD INSTALL should work.

            Alternatively, wait a few days, and the binary build should be available on CRAN.

            Source https://stackoverflow.com/questions/65671404

            QUESTION

            Why many projects don't provide a pre-compiled binary file?
            Asked 2020-Jun-11 at 23:25

            This question has been for quite a long time for me. I don't use c++ very often, and it seems most cpp libraries are provided as a zip file or tar ball containing source code.

            So, the question is:

            Why those projects don't provide a pre-compiled binary file?

            My current understanding of the "autoconf, make, make install, ..." procedure is to make sure everything is correct and then compile source codes to a executable file or some libraries. But if we are eventually getting the same thing, why should we compile it every time? I didn't mean to maintain a separate project for compiled libs, but during debug and test process, those files should be generated automatically, why don't just put them into the release file?

            For example: the FTGL library's source comes with visual studio solution files (.sln), if they uses this to develop and debug, why don't they put the compiled binary into their release file?

            ...

            ANSWER

            Answered 2020-Jun-11 at 16:35

            Platforms generally have a common C ABI that dictate symbol naming, function calling conventions, and other low-level details. Compilers that target that ABI can interoperate with other compilers that do the same. Linux libraries and Windows libraries are incompatible, but it is usually possible to build a small handful of versions for each targeted platform: one for Linux, one for Windows, etc.

            There's no such standard for C++ libraries. Name mangling varies from compiler to compiler. Compiled C++ libraries can typically only be used by the same compiler at the same version. Libraries compiled by different versions of the same compiler aren't even necessarily compatible. To pre-build a library you'd have to build with dozens of versions of g++, dozens of versions of clang, etc... It's not practical.

            Distributing C++ libraries is difficult. Some common strategies are:

            1. Make the library header-only so end users just #include library headers. No compilation required.

            2. Distribute header and source files and require the end user to build the library.

            3. Implement the library in C and provide C++ wrappers in header files. The library can be used by both C and C++ programs. The C portion can be pre-built if so desired.

            4. Inverse of the previous bullet, implement the library in C++ and add C wrappers. The wrappers would define a bunch of freestanding extern "C" functions that call into the C++ code.

            Boost, for example, uses a mix of strategies 1 and 2. If you only use the parts of Boost that are header-only then all you have to do is #include their headers in your program, super easy. If you use non-header-only pieces such as the threading or regex components then you have to compile them, which takes a while.

            3 and 4 are useful for proprietary libraries where you don't want to distribute the code.

            Source https://stackoverflow.com/questions/62328574

            QUESTION

            How to install FTGL on AWS Linux 2
            Asked 2020-Apr-20 at 01:21

            I have an EC2 instance running so I can compile some c++ programs to run on lambda. I am trying to build opencascade on my EC2 instance and am running into the following error:

            ...

            ANSWER

            Answered 2020-Apr-20 at 01:21

            The package in EPEL. To enable it and install on Amazon Linux 2:

            Source https://stackoverflow.com/questions/61313729

            QUESTION

            How to find the dependencies in .cabal when using stack
            Asked 2018-Dec-28 at 12:51

            I'm learning Haskell these days. And I a interesting project in Github : https://github.com/tmishima/Hinecraft I clone it , and I want to build it myself and run it. But I encounter with stack-build problems like that

            ...

            ANSWER

            Answered 2018-Dec-28 at 12:51

            Those dependencies are not included in the package set of stackage (you can check it in https://www.stackage.org/lts-13.0). However, they are in the hackage repository (f.e. http://hackage.haskell.org/packages/search?terms=GLUtil) and you can make stack using them adding a extra-deps section in the stack.yaml config file:

            Source https://stackoverflow.com/questions/53954519

            QUESTION

            Fail to hit breakpoint of C++ program build with CMake on Ubuntu
            Asked 2018-May-15 at 02:17

            I am trying to debug a C++ program with VS Code on Ubuntu. I have build the project by make successfully. I use bin/show dat command to call it from terminal and it works.

            In VS Code, I install C++ debug tool than create launch.json and tasks.json. These two files will be attached below.

            Now I can press F5 to launch this program successfully and it works well. But the breakpoint at the first line of main function is not hitted.

            Can anyone give me some advice how may I fix this? Thank you for your time. And please let me know if some more info are needed.

            content of file launch.json

            ...

            ANSWER

            Answered 2018-May-15 at 02:14

            My project is built with CMake, I finally fixed this issue by appending a -g in CMakeFiles.txt

            Originally there is a

            set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ADDITIONAL_CFLAGS}")

            this will build the project without extra info for debugging, after change it into

            set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ADDITIONAL_CFLAGS} -g")

            the debugging will be allowed with extra info provided during building (the building process will be much slower than default as well).

            Source https://stackoverflow.com/questions/50306354

            QUESTION

            R package RGL fails to install on a Mac with MRAN
            Asked 2017-Aug-18 at 13:59

            I'm trying to install rgl because another package needs some element of it. I have XQuartz running on the Mac because I'm using MRAN R. The installation (from CRAN within Rstudio, from the shell in Rstudio and other sources) fails with the following errors.

            ...

            ANSWER

            Answered 2017-Aug-18 at 13:59

            You appear to have the compiler define __STRICT_ANSI__ set. Normally rgl doesn't set that. The latest version of rgl on R-forge (0.98.13) has this fixed in the platform.cpp file where you saw the error, but there may be other places where problems arise.

            You can get the latest version on R-forge. It is not available on CRAN (or MRAN).

            Source https://stackoverflow.com/questions/45720356

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ftgl

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/ulrichard/ftgl.git

          • CLI

            gh repo clone ulrichard/ftgl

          • sshUrl

            git@github.com:ulrichard/ftgl.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular 3D Animation Libraries

            assimp

            by assimp

            angle

            by google

            s2geometry

            by google

            sverchok

            by nortikin

            rayshader

            by tylermorganwall

            Try Top Libraries by ulrichard

            stereowrap

            by ulrichardC

            robotloader

            by ulrichardC

            bitcoinutilities

            by ulrichardPython

            utwallet

            by ulrichardRust