Wavemesh | perform progressive compression of 3D triangular meshes

 by   valette C++ Version: Current License: GPL-3.0

kandi X-RAY | Wavemesh Summary

kandi X-RAY | Wavemesh Summary

Wavemesh is a C++ library. Wavemesh has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

A programm to perform progressive compression of 3D triangular meshes
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              Wavemesh has a low active ecosystem.
              It has 32 star(s) with 16 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 6 have been closed. On average issues are closed in 256 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Wavemesh is current.

            kandi-Quality Quality

              Wavemesh has no bugs reported.

            kandi-Security Security

              Wavemesh has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Wavemesh is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Wavemesh releases are not available. You will need to build from source code and install.

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            Wavemesh Key Features

            No Key Features are available at this moment for Wavemesh.

            Wavemesh Examples and Code Snippets

            No Code Snippets are available at this moment for Wavemesh.

            Community Discussions

            Trending Discussions on Wavemesh

            QUESTION

            Adding GeometryModel3D to Model3DGroup
            Asked 2017-Jul-23 at 21:57

            I am trying to create a wpf app that shows an animated 3D model. I have working code to create the model in BuildWave (I know this works as I have used it before). However, when I moved the code to a background worker in the class of the wpf window, I get the error "The calling thread cannot access this object because a different thread owns it."

            ...

            ANSWER

            Answered 2017-Mar-30 at 06:29

            For it works with no problem, prepare in your bgworker all the data(lists of points, lists of a triangle vertices) for your geometry model and do not use the gui objects such as Point3DCollection or Int32Collection or geometries. Then, when you ready with it, create all your geometries etc. in your lambda method(you can gladly extract this creation to a method for more readability and call it in lambda), which you call on a dispatcher. This should work.

            Source https://stackoverflow.com/questions/42468878

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Wavemesh

            You can download it from GitHub.

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            https://github.com/valette/Wavemesh.git

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            gh repo clone valette/Wavemesh

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            git@github.com:valette/Wavemesh.git

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