MiniJson | A lightweight json library | JSON Processing library

 by   zsmj2017 C++ Version: Current License: MIT

kandi X-RAY | MiniJson Summary

kandi X-RAY | MiniJson Summary

MiniJson is a C++ library typically used in Utilities, JSON Processing applications. MiniJson has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

JSON is a lightweight data-interchange format. It can represent numbers, strings, ordered sequences of values, and collections of name/value pairs. MiniJson is a tiny JSON library that allows manipulating JSON values, including serialization and deserialization to and from strings. MiniJson is written in C++17 and test the code using the GoogleTest framework.The classes are heavily unit-tested and covers 100% of the code, including all exceptional behavior. The core object provided by the library is MiniJson::Json. A Json object represents any JSON value: null(nullptr_t), bool, number (int or double), string(std::string), array(std::vector), or object (std::unordered_map). Json objects act like values. They can be assigned, copied, moved, compared for equality and so on. There are also helper methods Json::serialize, to serialize a Json to a string, and Json::parse (static) to parse a std::string or const char* as a Json object.
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            kandi-support Support

              MiniJson has a low active ecosystem.
              It has 49 star(s) with 2 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 1 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MiniJson is current.

            kandi-Quality Quality

              MiniJson has no bugs reported.

            kandi-Security Security

              MiniJson has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MiniJson is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              MiniJson releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            MiniJson Key Features

            No Key Features are available at this moment for MiniJson.

            MiniJson Examples and Code Snippets

            No Code Snippets are available at this moment for MiniJson.

            Community Discussions

            QUESTION

            I want Parse Json using MiniJson and store it in a list for manipulation
            Asked 2020-Jan-24 at 08:26
                {
                "players": [
                {
                "wins": 8,
                "losses": 1,
                "score": 264.5,
                "pro": false,
                "name": "albert"
                },
                {
                "wins": 7,
                "losses": 1,
                "score": 214.5,
                "pro": false,
                "name": "mike"
                }
            
            ...

            ANSWER

            Answered 2020-Jan-24 at 08:26

            1) Your Json is not valid: you can use this site to validate json. You should add ']' and '}'. So you json should look like:

            Source https://stackoverflow.com/questions/59882020

            QUESTION

            Unity Facebook SDK, can't retrieve Country from Dictionary after Login
            Asked 2018-Nov-25 at 09:02

            I am retrieving the country of a facebook user as following:

            ...

            ANSWER

            Answered 2018-Nov-25 at 08:57

            I cannot test this end to end, drawing from the docs it should look like this:

            Source https://stackoverflow.com/questions/53463191

            QUESTION

            Send Unity C# string through context to Watson Conversation / Assistant
            Asked 2018-Apr-05 at 16:29

            How can i send a string from Unity C# to the Watson Conversation service? I know I have to do it through the context, but I don't know how to add the string to the context or to acces the context to do that. After that I need to send the context to the Watson conversation service, so i can use the string as the value of a context variable. Can someone please help me, or explain how to send the context to Watson Conversation with my own variable from Unity?

            This is the script I have so far:

            ...

            ANSWER

            Answered 2018-Apr-05 at 16:29

            If I am reading your code correctly, in the HandleMessageCallback it appears you are handling your context as a dictionary after deserialization.

            Source https://stackoverflow.com/questions/49671540

            QUESTION

            Watson Conversation Unity - Add third party API data to the Watson Conversation/Assistant dialog answer
            Asked 2018-Apr-05 at 14:22

            Is it possible to add/send information from another API that is requested in Unity to the Watson Conversation Service and add that data to the answer of a certain dialog node?
            For example: I have connected the Watson Conversation, speech-to-text and text-to-speech services connected to Unity. Also in Unity, I have made an API call to openweathermap.org. The connection that's currently set-up is that when the user says: What's the weather in Berlin? The bot recognizes the intent #QuestionWeather and the entity @ city: Berlin. It hits the dialog node about the weather and the bot will respond with: The current temperature in Berlin is ... Through the OpenWeatherMap API call I got the temperature and can show the temperature in Unity.
            But what I actually want to do is send the temperature variable to the Watson conversation and add that piece of information to the output text, so the user will also hear the temperature, instead of reading it off the screen.
            I was thinking about making a $context variable to send the api temperature info to, is that possible? Or is what I'm trying to achieve not yet possible with Watson Conversation and Unity in C#?
            This is my script for the Watson services:

            ...

            ANSWER

            Answered 2018-Apr-04 at 11:33

            I don't have knowledge on unity/C#, but independent from the language you are using, it's possible to manipulate the information that the Conversation/Assistent will have by changing the context object before sending it back, creating a new index, like "context.temperature", and then in the conversation, you can use something like "The current temperature in Berlin is $temperature".

            The Conversation/Assistent is stateless, so everything the system will know about your dialog is in the context object, thats why you aways need to send it back on a new requisition. So anytime you need to add a information to the flow from another source, all you need to do is create a new index in the context.

            Source https://stackoverflow.com/questions/49646185

            QUESTION

            422 Error: Python POST Request
            Asked 2017-Jun-04 at 06:55

            Im trying to do a POST request to my Rest API which is using Eve as the framework, however whenever I try to POST my JSON I get a 422 Error saying unprocessable entity. My GET Requests work perfectly fine. Here is my schema for my Eve App:

            ...

            ANSWER

            Answered 2017-Jun-04 at 06:55

            you make it so complicated. at first you need a helper method in order to call your service. something like this:

            Source https://stackoverflow.com/questions/44350608

            QUESTION

            DeserializeObject(string s) in generic method in C# using Newtonsoft.JSON is not working
            Asked 2017-Feb-03 at 13:53

            Currently I am just returning the json string to corresponding file from where Test1() is called and Deserializing there as ResponseClass r = JsonConvert.DeserializeObject(response_json) Send part I forget to make a class [Serializable].Its working fine now.

            Part1:

            ...

            ANSWER

            Answered 2017-Jan-22 at 17:50

            Based on the screenshot you added I think you are expecting to be able to treat the deserialized type as a Movie. This is the way to achieve that:

            Source https://stackoverflow.com/questions/41793517

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MiniJson

            You can download it from GitHub.

            Support

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            gh repo clone zsmj2017/MiniJson

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            git@github.com:zsmj2017/MiniJson.git

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