orbital | Experimental PlayStation 4 emulator | Emulator library

 by   AlexAltea C Version: Current License: MIT

kandi X-RAY | orbital Summary

kandi X-RAY | orbital Summary

orbital is a C library typically used in Utilities, Emulator applications. orbital has no bugs, it has a Permissive License and it has medium support. However orbital has 1 vulnerabilities. You can download it from GitHub.

Virtualization-based PlayStation 4 emulator.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              orbital has a medium active ecosystem.
              It has 3448 star(s) with 249 fork(s). There are 416 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              orbital has no issues reported. On average issues are closed in 55 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of orbital is current.

            kandi-Quality Quality

              orbital has no bugs reported.

            kandi-Security Security

              orbital has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).

            kandi-License License

              orbital is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              orbital releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of orbital
            Get all kandi verified functions for this library.

            orbital Key Features

            No Key Features are available at this moment for orbital.

            orbital Examples and Code Snippets

            No Code Snippets are available at this moment for orbital.

            Community Discussions

            QUESTION

            Convert hyperbola to Bézier curve for graphing orbital paths
            Asked 2021-May-12 at 15:45

            I am writing a 2D simulator and game using the HTML canvas which involves orbital mechanics. One feature of the program is to take the position and velocity vector of a satellite at one point and return the semi-major axis, eccentricity, argument of periapsis, etc of a 2D orbit around one planet. When the eccentricity is less than one, I can easily graph the orbit as an ellipse using ctx.ellipse(). However, for eccentricities greater than one, the correct shape of the orbit is a hyperbola. At the moment, my program just draws nothing if the eccentricity is greater than one, but I would like it to graph the correct hyperbolic orbit. Since there is no built in "hyperbola" function, I need to convert my orbit into a Bézier curve. I am at a bit of a loss as to how to do this. The inputs would be the location of one focus, semi-major axis, eccentricity, and argument of periapsis (basically how far the orbit is rotated) and it should return the correct control points to graph a Bézier curve approximation of a hyperbola. It does not have to be exactly perfect, as long as it is a close enough fit. How can I approach this problem?

            ...

            ANSWER

            Answered 2021-May-12 at 15:45

            In terms of conic sections, hyperbola are unfortunately the one class of curves that the Canvas cannot natively render, so you're stuck with approximating the curve you need. There are some options here:

            1. Flatten your curve, by sampling the hyperbola at one or two points in the distance and lots of points near the extrema so that you can draw a simple polygon that looks like a curve.
            2. Model the hyperbola with a single "best approximation" quadratic or cubic curve.
            3. As @fang mentions: sample the curve at a few points and convert the Catmull-Rom spline through those points to Bezier form.
            4. Combine approaches 1 and 2. using a single Bezier curve to approximate the part of the hyperbola that actually looks curved, and using straight lines for the parts that don't.
            5. Combine approaches 1 and 3, using a Catmull-Rom spline for the curvy bit, and straight lines for the straight bits.
            1: Curve flattening

            Curve flattening is basically trivial. Rotate your curve until it's axis-aligned, and then just compute y given x using the standard hyperbolic function, where a is half the distance between the extrema, and b is the semi-minor axis:

            Source https://stackoverflow.com/questions/67391828

            QUESTION

            Middle table column not centered?
            Asked 2021-Apr-12 at 21:43

            I want to center the column in the middle of my table so that the table header "Information" is centered exactly beneath the h2 header "His career". I have found out that the table is centered, but column 1 is wider than column 3:

            I thought that this

            ...

            ANSWER

            Answered 2021-Apr-12 at 21:22

            Try adding to your th and td

            Source https://stackoverflow.com/questions/67065763

            QUESTION

            Dash Python interval error with live update
            Asked 2021-Apr-04 at 15:14

            I’m learning python and dash and I’m building an application for monitoring my trading.

            I’ve adapted the code from : “Live Updating Components” example (Orbital Satellite). It works well on jupyter notebook and repl.it but I have an error when I try it on my computer :

            "Traceback (most recent call last): File "orbital.py", line 62, in Input('interval-component', 'n_intervals'))"

            “The input argument interval-component.n_intervals must be a list or tuple of dash.dependencies.Inputs.”

            I don’t understand why

            Here is my code :

            ...

            ANSWER

            Answered 2021-Apr-04 at 15:14

            As the error is trying to say, you need to wrap your Input in a list, like this:

            Source https://stackoverflow.com/questions/66942140

            QUESTION

            Problem with updating ForEach with changing number of items - .count seems to return wrong value
            Asked 2021-Jan-20 at 20:02

            I created a simple view designed to show the content of an array that is stored in an Observable Object property:

            ...

            ANSWER

            Answered 2021-Jan-11 at 22:03

            If your data is dynamic (will change while the view is on screen) you need to give each item an ID so that the view knows when to update.

            METHOD 1: You can give it a local ID by just changing your ForEach loop:

            Source https://stackoverflow.com/questions/65658314

            QUESTION

            Mesh is not updating when changed from gui in threejs
            Asked 2021-Jan-19 at 00:49

            I made a line mesh with elliptical shape, representing the orbit wiht eccentricity e, and semi-major axis a. The mesh is a child of a group called orbitGroup that contains other objects. Also, I added a gui to change this parameters. Every time gui changes it calls the next function:

            ...

            ANSWER

            Answered 2021-Jan-19 at 00:49

            You should be able to replace the vertex (position) buffer and call it a day.

            Source https://stackoverflow.com/questions/65775779

            QUESTION

            Three.js is not rendering my textures from my planet constructor function
            Asked 2021-Jan-06 at 16:45

            I have a function that takes orbital parameters and texture images from a dataset and creates a 3d object (a planet). However for some reason textures aren't being rendered. Using BasicMaterial it works normally, but not with StandardMaterial or PhongMaterial. (There is a point light in the scene), I already tested the textures outside the loop and the function, they work nice. I don´t know what else to do. I let here the code.

            ...

            ANSWER

            Answered 2021-Jan-06 at 16:45

            var tex = texture.clone();

            When doing this, can you please add the following line?

            Source https://stackoverflow.com/questions/65598027

            QUESTION

            Rk4 Integrator of a nonlinear second order ODE in Python
            Asked 2020-Dec-23 at 11:00

            I'm in a project in my University and I have to implement the Runge-Kutta 4-order integrator using Python. I know I can use for example Sympy, but the goal here is implement the method, the code is ready written in Fortran language, so basically I have a data base with the correct values of solutions and I have to get similar solutions in my code. However, we have some problems; I did the same several times using linear equations ( first and second order ), however this is a second order nonlinear equation from Newton universal law of gravitation. The code has no error, my problem is what my code is doing wrong that I cannot get the right results.

            Below I'll show some of the expected values and the ones i'm getting, after them I'll show the code.

            I'd be really pleasured if someone could help me.

            RIGHT RESULTS (expected results)

            ...

            ANSWER

            Answered 2020-Nov-17 at 10:46

            The inventor of the Runge-Kutta methods was really named Martin Wilhelm Kutta. (Runge 1895 did something strange, Heun 1900 made it less strange, Kutta 1901 made it fully flexible and systematic.)

            You have a severe conceptual error in your implementation.

            • You need to treat a coupled system as a coupled system, you can not de-couple the integration of the components. At best you will get a first order integrator this way.
            • This is especially visible and egregious in your use of R3. This value needs to be re-computed for every stage. If the derivatives vector depends on a function of the state, then this value can not be constant.

            See Cannot get RK4 to solve for position of orbiting body in Python and Is there a better way to tidy this chuck of code? It is the Runge-Kutta 4th order with 4 ODEs for working code examples.

            Source https://stackoverflow.com/questions/64867616

            QUESTION

            Best way to handle singularaties in Dymos equations of motion?
            Asked 2020-Dec-11 at 10:08

            Hi all I am working on rocket trajectory optimization with Dymos. The equations of motion for my model are for a spherical non-rotating Earth

            where v is speed of the rocket, gamma is the flightpath angle to local horizontal, h is height above surface, theta is angle along the great circle of the trajectory, m is mass, epsilon is angle of attack, T is trust, D is drag, L is lift. These are quite similar to the equations of motion in the Dymos water rocket example. I used check_partials and my analytic derivatives seem to be correct.

            As you can see gamma's rate of change is divided by v, so you have a singularity where v=0 at the beginning of the trajectory. You can get around that by starting v at some small number that's a small fraction of the intended final velocity -- like 1 to m/s for an orbital rocket.

            However, the lower I set my initial velocity, the harder I can see the optimizer and grid refinement needs to work to get to a converged solution. For example,

            setting final conditions of h=200 km, v= 7668 m/s and gamma=0 (a circular orbit), with v initial = 10 m/s, I have to start with 20 segments of order 6 to be able to reach convergence, and the final grid is like this

            Number of Segments = 25 Segment Ends = [-1.0, -0.9833, -0.9667, -0.95, -0.9333, -0.9, -0.85, -0.8, -0.7, -0.6, -0.5, -0.4, -0.3, -0.2, -0.1, 0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] Segment Order = [9, 9, 9, 9, 9, 9, 9, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]

            The optimization time on this converged grid is 45 seconds

            if I use v_initial = 1000 m/s, same final conditions, and a starting grid of 20 segments of order 3, the final grid is

            Segment Ends = [-1.0, -0.95, -0.9, -0.8, -0.7, -0.6, -0.4, -0.2, 0.0, 0.2, 0.4, 0.6, 0.8, 1.0] Segment Order = [6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3]

            the optimization time on the converged grid is 3.18 seconds.

            Given the way grid points are being concentrated towards the beginning of the trajectory makes me think that the singularity in gamma_dot caused by v is the problem.

            What can I do to improve performance?

            ...

            ANSWER

            Answered 2020-Dec-11 at 10:08

            I agree that the singularity here is a problem, and your approach of setting it to some small initial value is generally a good way to go.

            While they're generally pretty reasonable, the grid refinement algorithms currently in Dymos might have issues when the EOM start going singular, and I think you're seeing that here.

            What else can you try?

            -You could break the problem into multiple phases. The first phase would cover the vertical ascent before pitchover begins. By using a set of EOM that are non-singular for this phase of the trajectory, you could allow the vehicle to build up some speed before transitioning to the second phase, using your current EOM.

            -You could reformulate the problem to use EOM that don't have a singularity near your operating conditions. Flight path EOM are generally nice and benign, but they suffer from singularities at v=0 (and gamma=+/-90 deg in the 3D case).

            A Cartesian formulation to the EOM, where the vehicle inertial position and velocity are [x, y, vx, vy], would provide EOM that are only singular at the center of the planet. Parameterizing the initial states is somewhat more tricky (especially in the 3D case) because the initial velocity is the initial velocity of the launch pad fixed to the rotating Earth.

            You could also try treating flight path angle as a fixed parameter for the first phase, fixing it to 90 degrees until some adequate velocity is established. In this case you'd be accepting some small inaccuracy in your dynamics in order to get better behavior.

            Source https://stackoverflow.com/questions/65244888

            QUESTION

            AttributeError: 'AxesSubplot' object has no attribute 'Circle' Embedding matplotlib in tkinter
            Asked 2020-Dec-09 at 10:14

            I'm trying to embed an orbital simulation into a tkinter frame, I have the plot working properly I am now just trying to input circles into the graph to represent planets. I have had a look for documentation on how to draw circles in FigureCanvasTkAgg but can't find anything and was hoping someone could help.

            Here's the code:

            ...

            ANSWER

            Answered 2020-Dec-09 at 10:08

            Axes instances do not have a Circle method. That is part of matplotlib.patches, and can be imported separately.

            Also, when you add the patch to the ax, you don't need to do ax.gca(), since you already have a handle for the current Axes (i.e. no need to .gca(), which stands for get current axes).

            Finally, Axes do not have a show() method. That is a function from the pyplot module, that can be called as plt.show()

            If you don't have them already, add the following imports:

            Source https://stackoverflow.com/questions/65214338

            QUESTION

            Use a.any() or a.all() error in the code to solve Coupled ODE
            Asked 2020-Nov-17 at 10:28

            Context: I am not sure if this is the right site to post this question, please let me know if it isn't. My aim is to solve the coupled differential equations given in the code for the Alpha Centauri star system.

            Code:

            ...

            ANSWER

            Answered 2020-Nov-17 at 10:28

            You need to read and understand the documentation. mpmath.odefun is fundamentally different from scipy.integrate.odeint. mpmath.odefun provides a dynamical solution object more similar to the scipy.integrate.ode stepper class in that at its call it does not compute (much), it simply initializes an object. The actual solution data in form of a "dense output" is computed and stored in subsequent calls to the returned object. The time range of that data is extended as necessary.

            How that is done can be seen in the documentation examples. In your case this could be done as

            Source https://stackoverflow.com/questions/64871780

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install orbital

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/AlexAltea/orbital.git

          • CLI

            gh repo clone AlexAltea/orbital

          • sshUrl

            git@github.com:AlexAltea/orbital.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Emulator Libraries

            yuzu

            by yuzu-emu

            rpcs3

            by RPCS3

            Ryujinx

            by Ryujinx

            ruffle

            by ruffle-rs

            1on1-questions

            by VGraupera

            Try Top Libraries by AlexAltea

            unicorn.js

            by AlexAlteaJavaScript

            nucleus

            by AlexAlteaC++

            capstone.js

            by AlexAlteaJavaScript

            milli-py

            by AlexAlteaRust

            keystone.js

            by AlexAlteaHTML