invaders | space invaders clone written in C | Command Line Interface library
kandi X-RAY | invaders Summary
kandi X-RAY | invaders Summary
This game was written in C using the Ncurses library, and it's played entirely within the shell with ASCII graphics.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of invaders
invaders Key Features
invaders Examples and Code Snippets
Community Discussions
Trending Discussions on invaders
QUESTION
I have been trying out the Pygame game library on my Mac, and when I got to try moving around an image around the game window, for some reason, it doesn't get erased.
The code I tried to run:
...ANSWER
Answered 2022-Mar-09 at 12:53You have to clear the screen in every frame:
QUESTION
I´m building my own Space Invaders in Java with Greenfoot and I have a Spaceship which shoots the Aliens, but the Bullets stop at the top of the map and stay there so I wrote this method which should remove a bullet if it hits the top of the but it doesn't work. What´s the problem?
...ANSWER
Answered 2022-Jan-05 at 22:07The method getOneIntersectingObject()
returns a null
if there is no other actor.
You might want to check this to be sure:
QUESTION
I am coding a space invaders game in pygame, and wanted to make it so that when the player reaches 50 points, the game increases the number of invaders from 6 to 10. In the game, the enemies respawn near the top half of the screen immediately after dying. The game functions perfectly normally until you reach 50 points, at which it immediately crashes. How do I make it so that the variable storing the number of enemies (num_of_enemies) increases, while the game is still running?
In the code I have put here, I removed my attempt to change the num_of_enemies variable, but fyi, I placed it just above "pygame.display.update()". my crappy attempt to resolve the issue boiled down to:
if score_value >= 50: num_of_enemies += 10
I have also tried this code while assigning num_of_enemies a global value, but it simply defects the game, and messes up again.
Code:
...ANSWER
Answered 2021-Dec-25 at 09:30IT is not enough just to change num_of_enemies
you also need to add new items in the lists.
Write a function that crates the enemies:
QUESTION
Attempting to make a space invaders style game, and I want to affect all enemies using a for loop - but with the code shown I get a logical error where only the 1st enemy is affected, and only the first enemy can access/use the enemy.moveLR() method within the enemy class. The method of the class is not highlighted as yellow, nor does VS Code's intellisense pick it up.
Code concerning the enemy:
...ANSWER
Answered 2021-Dec-16 at 11:17You have to move all the enemies in enemyList.
Move the enemy
in the loop:
QUESTION
so I try to program a 2d game platform like space invaders, but the problem is in the collision, when I try to define the collision, which I use in her characteristics, the characteristics of the classes (enemy coordinates and the bullet coordinates), the code won't start. And this is the result : `
...ANSWER
Answered 2021-Dec-19 at 09:26The formal parameters of a function cannot be structure elements like eneemy.x
. Either Change the names of the parameters:
QUESTION
I know lots of people have had issues with flickering images in pygame on here, but none of the responses have helped me. I am trying to make Space Invaders, however, the bullet flickers as it moves up the screen. Please try to help me, and thank you! I do not currently care about the size, position, or scale of the bullet, I know it does not look great, but I just want it to display properly! Below is the code:
...ANSWER
Answered 2021-Dec-17 at 05:18The problem is caused by multiple calls to pygame.display.update()
. An update of the display at the end of the application loop is sufficient. Multiple calls to pygame.display.update()
or pygame.display.flip()
cause flickering.
Remove pygame.display.flip()
from shoot
:
QUESTION
Good morning everyone:
I'm currently doing a version of space invaders in a world without limits. I have already done everything, but I have a problem with the laser beam. When it doesn't hit the alien it doesn't destroy when it reaches the upper limit of the world, it comes from the bottom since the world doesn't have limits. I want the laser beam (turtle) to die
when it reaches the max-pycor
but I don't know how to do it. If you can help me I will appreciate it.
Here is an example of what I want to do
...ANSWER
Answered 2021-Oct-19 at 11:59The turtles can always acces the patch variables of the patch, it is standing on. That way, you can easily check if the turtle (in this case the laser) is on the last patch:
QUESTION
I have to create Space Invaders for my programming course in college which would be fine, but I have a problem with removing a bullet from the game after going off-screen. In the game, the bullets move to the right and should disappear after leaving the screen, but I do not know how to create it.
It's a module of bullet structure
...ANSWER
Answered 2021-Oct-14 at 12:17I think you're using a pygame.sprite.Group
to keep track of your bullets, but you can use it in a more elegant way. Each Bullet
sprite is redrawing every game loop, you should create an image
attribute for Bullet
on sprite creation, then call bullets.draw()
to draw all the bullets. Your update function is fine for the bullet movement, but you can add the bounds check and kill the sprite if it is off the screen.
Then in your main game loop, you can just call bullets.update()
to move the bullets, and bullets.draw()
to draw the bullets.
I've created a minimal example to show what I mean, based on your code. Bullets are created on a key press and removed once they're off the screen.
QUESTION
GOAL
So I have a space-invaders type game I have made to practise unity and I want to upload it to Itch.io as I have done in the past.
This is a clip of the game.
I switched platforms to WebGL in Build Settings etc, and everything worked fine in Unity.
PROBLEM
However when I built it and uploaded the zip file to Itch.io, the aliens are now a lot faster than usual.
(Be aware there may be other things that have changed, I just haven't been able to get to them since it is extremely hard).
CODE
Alien movement:
...ANSWER
Answered 2021-Oct-03 at 12:24If you use physics you should
- not set or get values via
Transform
at all - do things in
FixedUpdate
In general though in your case instead of using
QUESTION
So I have made a game using Pygame, and now I want to make a executable out of it(standalone executable is preferred). So I used this to make the executable:
...ANSWER
Answered 2021-Aug-11 at 08:03This is a bug in pygame.
Reported in https://github.com/pygame/pygame/issues/2603, fixed in https://github.com/pygame/pygame/pull/2604.
This will be fixed in pygame 2.0.2, whenever it comes out.
To mitigate this, you have to include a font file in your project, and not rely on the pygame default font. Many ttf files are available for download from Google Fonts.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install invaders
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page