unity-build | powerful automation tool | Automation library

 by   Chaser324 C# Version: v0.9.8 License: MIT

kandi X-RAY | unity-build Summary

kandi X-RAY | unity-build Summary

unity-build is a C# library typically used in Automation, Unity applications. unity-build has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A powerful automation tool for quickly and easily generating builds of a game with Unity.
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            kandi-support Support

              unity-build has a low active ecosystem.
              It has 484 star(s) with 56 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 16 open issues and 31 have been closed. On average issues are closed in 228 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of unity-build is v0.9.8

            kandi-Quality Quality

              unity-build has 0 bugs and 0 code smells.

            kandi-Security Security

              unity-build has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              unity-build code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              unity-build is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              unity-build releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            unity-build Key Features

            No Key Features are available at this moment for unity-build.

            unity-build Examples and Code Snippets

            No Code Snippets are available at this moment for unity-build.

            Community Discussions

            QUESTION

            Gitlab-Runner Shell auto deletes files
            Asked 2020-Dec-23 at 19:47

            I have been trying to get CI working using gitlab-runner and the shell command line using yml. My tests are run and work without a problem. The only problem I have is that when the test concludes the test results get deleted from the directory and I don't know why. When the test is running it exists for about a minute and than it disappears. There are no errors shown. gitlab-runner.exe --debug run doesn't show me anything useful either. My code is as below.

            ...

            ANSWER

            Answered 2020-Dec-23 at 10:36

            That's because every job gets its own shell environment. You need to use artifacts to pass a file from one job to another.

            https://docs.gitlab.com/ee/ci/pipelines/job_artifacts.html

            Source https://stackoverflow.com/questions/65384565

            QUESTION

            Xcode: How to add Unity game to an existing iOS app?
            Asked 2019-Sep-06 at 03:02

            I want to add a Unity game to an existing iOS app. I used Swift for programming in Xcode, so I would prefer to do this with Swift.

            I looked at a lot of tutorials and other questions in stackoverflow. But nothing solved my problem.

            In the end I want to show the unity game on one of the multiple views in the app.

            I would be happy, if someone could tell me how to do this nowadays.

            I already tried:

            ...

            ANSWER

            Answered 2019-Sep-03 at 14:50

            I integrated Unity into an existing iOS App using https://github.com/jiulongw/swift-unity.
            Depending on your Unity version, this should work out of the box. See the issues page if you are using Unity 2018 or Unity 2019.

            Unity is working on supporting that feature with Unity as a library in 2019.3 but its still in beta.

            Source https://stackoverflow.com/questions/57773745

            QUESTION

            DirectoryNotFoundException: Could not find a part of the path. (C# - Unity)
            Asked 2019-Apr-01 at 06:32

            I am trying to save some simple user data, following this tutorial. I am building for Android.

            On the first compilations, everything worked fine. However - I came back to my project today and I got the following error: (I have done some work since then, but I cannot think what has changed to cause the problem).

            ...

            ANSWER

            Answered 2019-Apr-01 at 06:32

            You cant have colon in file name in Windows.

            You should delete colon. (:)

            Source https://stackoverflow.com/questions/55445380

            QUESTION

            Cannot find build output of Unity with Windows GitlabRunner
            Asked 2018-Jul-17 at 09:56

            I am curently configuring a Windows GitlabRunner for Unity.

            Actually the build seems to works successfully according to the log file, however I can't find the folder output specified in the command.

            Here my .gitlab-ci.yml

            ...

            ANSWER

            Answered 2018-Jul-17 at 09:56

            The problem was that my Unity build command line does not have the option --projectPath. I thinked that if not giving a project path, Unity would open the project in the curent directory (or at least outputs an error), but it seems that it opens the last opened project so it was not building the right project at all.

            Source https://stackoverflow.com/questions/50587069

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unity-build

            Either download the latest released Unity Package and import it into your project OR download the zip of this repository and extract its contents into your Unity project's Assets directory. You may also want to download some of the available BuildAction modules in the Unity-Build-Actions repository to expand SuperUnityBuild's capabilities.
            See Standard Usage in the wiki.

            Support

            Bug reports, feature requests, and pull requests are welcome and appreciated.
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