Warframe | longer updated , go here for D3D11 version | Code Editor library

 by   DrNseven C Version: Current License: No License

kandi X-RAY | Warframe Summary

kandi X-RAY | Warframe Summary

Warframe is a C library typically used in Editor, Code Editor applications. Warframe has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is no longer updated, go here for D3D11 version:
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              Warframe has a low active ecosystem.
              It has 37 star(s) with 21 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 18 open issues and 2 have been closed. On average issues are closed in 11 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Warframe is current.

            kandi-Quality Quality

              Warframe has no bugs reported.

            kandi-Security Security

              Warframe has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Warframe does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Warframe releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Warframe
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            Warframe Key Features

            No Key Features are available at this moment for Warframe.

            Warframe Examples and Code Snippets

            No Code Snippets are available at this moment for Warframe.

            Community Discussions

            QUESTION

            I want to resolve the error "ValueError: too many values to unpack (expected 2)"
            Asked 2021-Apr-06 at 10:21

            I'm using a Warframe API to do a program that sees what, when, and where the Void Trader is selling items with PySimpleGUI. I think that my code's syntax is correct but when I run the program, it says that there are too many values, probably because the API is too big. Can someone help me?

            This is my code:

            ...

            ANSWER

            Answered 2021-Apr-06 at 10:21

            It is caused by wrong arguments you passed to sg.Text.

            Source https://stackoverflow.com/questions/66962119

            QUESTION

            Can't disable autoplay in javascript in an embedded Twitch element. How do I fix this?
            Asked 2021-Feb-22 at 02:49

            This is the code I'm running right now:

            ...

            ANSWER

            Answered 2021-Feb-21 at 14:44

            You cast your variables as strings instead of booleans or integers leading to unexpected behaviour

            Source https://stackoverflow.com/questions/66298748

            QUESTION

            Auto remove users reactions
            Asked 2020-Aug-29 at 13:20

            Im using the code below. The code works but i want it so whenever the user reacts to it the emoji reactions resets whenever they react to it, if that even made sense.

            Does anybody know the best way of doing this? or if there is something else I need to do instead?

            ...

            ANSWER

            Answered 2020-Aug-29 at 07:00
            message.reactions.cache.get('ur_role_id').remove().catch(error => console.error('Failed to remove reactions: ', error));
            

            Source https://stackoverflow.com/questions/63642681

            QUESTION

            Code executing in wrong order and it isn't async (I think...)
            Asked 2020-Apr-21 at 04:56

            I have this code below. Why does console.log("done:) execute before the loop finishes? I get it that "request" is async but my console.log is inside the callback function. The callback function is synchronous (as far as I can see) and starts going through the loop, then when the loop finishes it should execute my console.log("done"). But it doesn't. It executes it before (or right after the first iteration of the loop). Is the loop async too? It's the only way I could explain what is happening.

            ...

            ANSWER

            Answered 2020-Apr-21 at 04:37
            request(url, options, (error, res, body) => { ... })
            

            Source https://stackoverflow.com/questions/61336017

            QUESTION

            Node.js - Trying to embed callback function inside a callback function
            Asked 2020-Apr-17 at 12:16

            I have the following code

            ...

            ANSWER

            Answered 2020-Apr-17 at 12:16

            There are many ways to solve this. Better understand the async programing.

            Source https://stackoverflow.com/questions/61270973

            QUESTION

            Problem with Node.js Request module inside my own function
            Asked 2020-Apr-17 at 05:33

            I have this code:

            ...

            ANSWER

            Answered 2020-Apr-17 at 05:33

            You have to use item_urls INSIDE the callback in which you first get its value. The only way you can use that value is to use it right there in the callback itself or in a function you call from there and pass it the value.

            The issue is that request() is asynchronous and non-blocking. That means that you execute request(), it starts the operation and then it returns and goes right on executing more code (including the code where you try to use item_urls). But, at that point, the callback has not yet been called so it's still undefined.

            In the end, the ONLY place that you know item_urls has a value is inside that callback. So, any code that uses that value needs to go inside that callback or get called from inside that callback. That's how asynchronous programming works in node.js.

            So, it would need to look like this:

            Source https://stackoverflow.com/questions/61263902

            QUESTION

            Trying to understand how node, NPM and GIT integrate together
            Asked 2020-Mar-19 at 06:24

            Apologies in advance if any of these questions have already been asked but I am a bit of a noob in this area.

            Firstly I'd like to say that I have been taking the courses on Freecodecamp (Which is awesome) and I now believe I am ready to start my first project. I haven't done all the courses yet and I will be going back to them soon enough but I know html, CSS and JS. The questions I have are not around using Node, NPM and GIT but how they all tie together and what happens in between. It's hard to explain exactly what I'm trying to say so I'll jump straight in with an example.

            I learn best by reverse engineering and I want to build a website like https://witcher3map.com/. They have it all available on GitHUB here https://github.com/witcher3map/witcher3map so I decided to see if i could set it up on my machine and reverse engineer it etc. I know some bits and not others so I'll write my questions out like I'm following their instructions and ask questions when I need to:

            Questions

            • I installed node and GIT and cloned the repo with no issues. Now my first question around this is that I created a folder called witcher3map but when i cloned it, it created another folder called witcher3map. So now, it is witcher3map/witcher3map. Can i just move it up one folder or does GIT somehow save these paths and other config info somewhere and it will make GIT get confused?

            • i then ran NPM install - Now I believe NPM looks at the package.json file to find out what dependencies it needs to DL, is this correct?

            • Once the dependencies are downloaded, if i then sync the repos again does it upload the dependencies to GIThub? I obviously don't want this and if it does I assume there is a switch or some command to prevent this from happening?

            • The next command tells me to run "grunt build" but when i try this it errors. I think it's because I don't have Grunt installed? But the instructions don't tell me to install it. Even when it is installed can someone tell me how "build" gets executed? I guess it goes to a sub folder and loads a grunt config type file which has the build instructions in it but how does it get there?

            EDIT: Some more info - Grunt is a dependancy and it downloaded it fine. When i run "grunt build" I am running from the GIT Bash CLI and it says "command not found", do I need to run it in node rather?

            • The same goes for "grunt server"

            I have also seen in other projects other commands I am finding hard to understand. For example on https://github.com/WFCD/warframe-items it says that after cloning the repo, to use the app you type

            const Items = require('warframe-items')

            I mean what does that mean? I'm sure it makes sense to seasoned DEVs but not me. Can anyone elaborate on this?

            My final question is that on some other projects I also see commands/switches where they say things like "build" or ways to build a DEV build or prod build. How do I trace those said commands to ultimately open a file to see exactly what "build" does?

            Thanks,

            ...

            ANSWER

            Answered 2020-Mar-19 at 06:24

            So now, it is witcher3map/witcher3map. Can i just move it up one folder or does GIT somehow save these paths and other config info somewhere and it will make GIT get confused?

            It's fine to move it. All history for any repo in git is stored locally within the "relative root" of the folder (that's what the .git folder is). Thus moving the whole project in totality will do nothing to git.

            i then ran NPM install - Now I believe NPM looks at the package.json file to find out what dependencies it needs to DL, is this correct?

            Correct. There are other things that can happen (reverse cascade lookup if you are unspecific in the semantics of the package.json file), but npm install is just designed to find and install x package(s).

            Once the dependencies are downloaded, if i then sync the repos again does it upload the dependencies to GIThub?

            It shouldn't, take a look at the .gitignore file in the witcher repo you linked. It's configured as a blacklist, things that git should not pay attention to. node_modules is in that list.

            Some more info - Grunt is a dependancy and it downloaded it fine. When i run "grunt build" I am running from the GIT Bash CLI and it says "command not found", do I need to run it in node rather?

            Never used grunt personally (more of a gulp / npm native / webpack person), but it seems just as with other popular task runners, you may have to install it globally. That's what the -g flag means in:

            npm install -g grunt-cli

            https://gruntjs.com/getting-started

            Run that command first, then proceed with the instructions from the repo.

            Even when it is installed can someone tell me how "build" gets executed? I guess it goes to a sub folder and loads a grunt config type file which has the build instructions in it but how does it get there?

            Gruntfile.js is where the config lives.

            Essentially Grunt is just the "conductor of the orchestra". It initializes the package dependencies you downloaded with npm install (which live inside node_modules) with the relevant config files (if they don't look for them automatically).

            For example server.js, that's the config file for the express package listed in your package.json file. This essentially makes nodeJS a web server environment (i.e. locally establishes a loopback address on port whatever, when you make a request in your browser, node is listening and responds).

            As for how NodeJS knows about this stuff that would take more time to explain than im willing to invest, but the hint is : that's why you had to install grunt globally.

            Final tips:

            1. You are thinking about this too much like a jigsaw puzzle, it's more like a jenga tower, layers on layers.

            2. Git is on it's own layer, separate from grunt / nodeJS.

            P.S. Answered this because i had free time (cough covid19, no work), but you should probably post questions like this either on the freecodecamp forums or reddit for better reception.

            Source https://stackoverflow.com/questions/60750461

            QUESTION

            extract image name from url using python
            Asked 2020-Mar-14 at 14:58

            i want to extract image name from Links Like this 2 Links

            ...

            ANSWER

            Answered 2020-Mar-14 at 14:14

            The easiest thing would probably be to just split the url by the / character and take the third element from the end:

            Source https://stackoverflow.com/questions/60683626

            QUESTION

            Parallelogram with expand/collapse animation (Warframe reference)
            Asked 2020-Mar-12 at 08:52

            I want to make Parallelogram with expand/collapse animation (I believe it kinda overlaps one another).

            This is the reference design base from Warframe game's launcher.

            With the help of friend, we have the animation. However, we are not able to make the Parallelogram work properly (it sketch the image).

            Here is our testing code of animation (please check the link. This is just Javascript due to requirement to post code.

            ...

            ANSWER

            Answered 2020-Mar-12 at 08:15

            QUESTION

            Run similar tests with Mocha
            Asked 2019-Nov-08 at 01:47
            Background

            I am scrapping a wikia for information, and before I actually do that, I wanna make sure I can connect to the wikia servers.

            Best way to do it? Using mocha tests with my nodejs app!

            Objective

            I have a configuration file, which has an object with all the links I want. I have a battery set called "connection" and I want each test to try to connect to the wikia.

            ...

            ANSWER

            Answered 2017-Jan-30 at 16:12

            move it out of your before block:

            Source https://stackoverflow.com/questions/41940096

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            You can download it from GitHub.

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