fluidsynth | Software synthesizer based on the SoundFont 2 specifications | Audio Utils library

 by   FluidSynth C Version: v2.3.3 License: LGPL-2.1

kandi X-RAY | fluidsynth Summary

kandi X-RAY | fluidsynth Summary

fluidsynth is a C library typically used in Audio, Audio Utils applications. fluidsynth has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has medium support. You can download it from GitHub.

FluidSynth generates audio by reading and handling MIDI events from MIDI input devices by using a SoundFont. It is the software analogue of a MIDI synthesizer. FluidSynth can also play MIDI files.
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            kandi-support Support

              fluidsynth has a medium active ecosystem.
              It has 1442 star(s) with 219 fork(s). There are 45 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 526 have been closed. On average issues are closed in 16 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fluidsynth is v2.3.3

            kandi-Quality Quality

              fluidsynth has no bugs reported.

            kandi-Security Security

              fluidsynth has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fluidsynth is licensed under the LGPL-2.1 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              fluidsynth releases are available to install and integrate.

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            fluidsynth Key Features

            No Key Features are available at this moment for fluidsynth.

            fluidsynth Examples and Code Snippets

            No Code Snippets are available at this moment for fluidsynth.

            Community Discussions

            QUESTION

            How to change the bit rate of audio while converting from midi file to mp3 using ffmpeg/fluidsynth
            Asked 2021-Jun-12 at 11:12

            I am trying to convert midi file to mp3 using fluidsynth and ffmpeg on Windows 10 OS.

            ...

            ANSWER

            Answered 2021-Jun-11 at 08:30

            Use timidity and ffmpeg

            Source https://stackoverflow.com/questions/67931880

            QUESTION

            How to Change Tempo of a Notes Sequence in Magenta?
            Asked 2021-Feb-06 at 07:15

            I tried changing qpm. But it doesn't change anything. I want to change the tempo of the notes sequence. I am working on Colab, my notebook can be found here.

            ...

            ANSWER

            Answered 2021-Jan-16 at 18:15

            QUESTION

            MacPorts- port: command not found?
            Asked 2020-Jun-21 at 18:38

            I am a beginning programmer playing around with making fractal music in python. I am thinking of using the mingus module to play the notes, however mingus need to have fluidsynth installed. I am trying to install fluidsynth using MacPorts. I have the fluidsynth files. When i run

            ...

            ANSWER

            Answered 2020-Jun-20 at 01:35

            I suspect that you may have not installed MacPorts correctly. Follow the MacPorts documentation to install it correctly. Once installed, you can run a command like

            Source https://stackoverflow.com/questions/62475481

            QUESTION

            generate signed apk is not working, apk is unsigned
            Asked 2020-Mar-09 at 14:58

            I used to generate a signed apk from Android Studio and everything was working well until I updated Android Studio to 3.3. It generates an apk but after I try to install it, it says: App Not Installed!

            My Trial was by:

            1. Click on build
            2. Generate Signed Apk
            3. Choose APK and click Next
            4. Insert the Key Store Path, Key Store Password, Key Alias, Key Password
            5. Click Next
            6. Choose Release Variant
            7. Click Finish

            The Apk is generated but it's not signed! What is the problem ?

            Here is my app build.gradle

            ...

            ANSWER

            Answered 2019-Jan-28 at 10:02

            Double check both of the values on the final dialog, labelled by "Signature Versions". For more information please check the following link: https://developer.android.com/about/versions/nougat/android-7.0#apk_signature_v2

            Anyway this question seems duplicate as the following: android studio: release apk is not signed

            Source https://stackoverflow.com/questions/54399240

            QUESTION

            Execute two programs in separate screen windows with bash
            Asked 2020-Feb-09 at 00:34

            I’ve been toying around to create a functional bash script to solve my problem, but have’t been successful.

            The problem:

            I need to execute these two scripts from different terminals (or windows using screen):

            ...

            ANSWER

            Answered 2020-Feb-09 at 00:34

            The simple answer would be:

            Source https://stackoverflow.com/questions/60129717

            QUESTION

            RTSP stream is not correct
            Asked 2019-Nov-05 at 20:11

            I am trying to stream and RTSP video only stream from my webcam and consume the feed inside a VM (Docker container) on the same machine.

            Here are the commands line args I'm using:

            ...

            ANSWER

            Answered 2019-Oct-24 at 07:20

            After reading your logs, it seems that you are able to connect to the RTSP protocol, but the RTP protocol fails.

            I'd try two things:

            • stream with rtp{dst=172.19.0.1
            • Play the stream with --rtsp-tcp (if that works, it's an issue with UDP and your VM configuration)

            Source https://stackoverflow.com/questions/58530372

            QUESTION

            Python threading only working when called from another module
            Asked 2019-Aug-23 at 21:10

            I am working on an app that accepts MIDI keyboard input (using Mido) from within a Kivy application. The goal is to have one thread that constantly polls the MIDI input and routes events to pyfluidsynth, while a conventional Kivy app is running in parallel. I need some sort of parallel process, or else the Kivy UI freezes for as long as the midi poll while loop is running.

            After much fiddling, I got it to work, but I'm a bit concerned about the code. I tried starting the threads under [if name == "main"], but was only ever able to run one process, followed by the other.

            Then by accident I was able to get the desired effect by leaving in the last 2 lines of code in mido_midi.py, which were originally just for testing. Now, when I run main.py, I get the app plus the keyboard input. Other than some ugly behaviour when I close the app, things appear to be working the way I wanted.

            My concern is that I can't seem to get the threading to work by calling everything from main. Since things are working, and I don't understand why, and it looks wrong to me. I thought I'd throw it to smarter people for insight.

            Am I doing it right? If not, what do I need to change? Thanks.

            main.py:

            ...

            ANSWER

            Answered 2019-Aug-23 at 21:10

            Your code is starting the KeyboardInput thread when you do the from mido_midi import start_synth, KeyboardInput and the "testing" lines are executed at that time. The if __name__ == "__main__": is a construct designed to prevent exactly that from happening when a file containing that construct is imported. Also, note that you have two different instance of KeyboardInput. Not sure if that is your intention.

            You should be able to start the thread inside your if __name__ == "__main__": block by just adding the same two lines inside that block:

            Source https://stackoverflow.com/questions/57632596

            QUESTION

            midi2audio/FluidSynth: [WinError 2] The system cannot find the file
            Asked 2019-Feb-04 at 14:10

            I get a FileNotFoundError error while trying to call midi2audio. I am working with Python 3.6 - Anaconda - Windows 10. My .py file is in the same folder, together with the .sf2 and the .mid files. My code is:

            ...

            ANSWER

            Answered 2019-Feb-04 at 14:10
            soundfont = 'C:\\Users\\matteo.stante\\Documents\\4_Python_Scripts\\experiments\\JR_sax.sf2'
            
            filepath = 'C:\\Users\\matteo.stante\\Documents\\4_Python_Scripts\\experiments\\input.mid'
            

            Source https://stackoverflow.com/questions/54515439

            QUESTION

            Ignoring exception in import and proceeding with rest of module?
            Asked 2019-Jan-12 at 03:38

            The python package that I am developing has a dependency (pyfluidsynth) that breaks on my system by throwing an AttributeError on import. Pyfluidsynth is a wrapper around the C library "fluidsynth", and it the reason that it breaks is that it is trying to wrap a couple C functions that don't exist in the library, at least for the version of fluidsynth on my system.

            These are the offending lines of code:

            ...

            ANSWER

            Answered 2019-Jan-12 at 03:38

            You can fork pyfluidsynth and depend on that instead until it gets fixed. This is probably a better option than monkeypatching. Pip can install packages hosted on GitHub if you don't want to put it up on PyPI. Use a git+https URL to the repository (and branch, if necessary) instead of just the package name.

            That said, you can probably use unittest.mock.patch to replace ctypes.CFUNCTYPE with a version that returns a wrapped function prototype that checks for fluid_synth_set_reverb_full or fluid_synth_set_chorus_full and returns a dummy value in those cases, but otherwise delegates to the real prototype.

            Maybe something like

            Source https://stackoverflow.com/questions/54156323

            QUESTION

            Stop the reading of notes created with fluidsynth with a button in tkinter
            Asked 2019-Jan-03 at 07:22

            I'm on python2-7 I want to get a button in tkinter which stop the reading of the notes created with fluidsynth.

            I found that the common solution is to use time.after like here: How do you create a Tkinter GUI stop button to break an infinite loop?

            But in my case I can't use it because I need an amount of time between noteon and noteoff to give durations for my notes. Moreover I want to play the notes ONLY if I click on start (and no at the beginning like the solution in the link).

            So I created this code but it doesn't work because var_start is always initialized as int:

            ...

            ANSWER

            Answered 2019-Jan-03 at 07:22

            You initiated var_start to int in statement var_start=int and so the code block in if var_start==1: will never be executed. And your start() function is just changing the var_start to 1 and never start playing the notes, therefore nothing will happen.

            Never call time.sleep() in main thread as it will block the tkinter main loop. You can use .after(...) to simulate the play loop and below is a sample code block:

            Source https://stackoverflow.com/questions/54013183

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fluidsynth

            You can download it from GitHub.

            Support

            The central place for documentation and further links is our wiki here at GitHub:. If you are missing parts of the documentation, let us know by writing to our mailing list. Of course, you are welcome to edit and improve the wiki yourself. All you need is an account at GitHub. Alternatively, you may send an EMail to our mailing list along with your suggested changes. Further information about the mailing list is available in the wiki as well. Latest information about FluidSynth is also available on the web site at https://www.fluidsynth.org/.
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