fluidsynth | Software synthesizer based on the SoundFont 2 specifications | Audio Utils library
kandi X-RAY | fluidsynth Summary
kandi X-RAY | fluidsynth Summary
FluidSynth generates audio by reading and handling MIDI events from MIDI input devices by using a SoundFont. It is the software analogue of a MIDI synthesizer. FluidSynth can also play MIDI files.
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Community Discussions
Trending Discussions on fluidsynth
QUESTION
I am trying to convert midi file to mp3 using fluidsynth and ffmpeg on Windows 10 OS.
...ANSWER
Answered 2021-Jun-11 at 08:30Use timidity and ffmpeg
QUESTION
I tried changing qpm. But it doesn't change anything. I want to change the tempo of the notes sequence. I am working on Colab, my notebook can be found here.
...ANSWER
Answered 2021-Jan-16 at 18:15QUESTION
I am a beginning programmer playing around with making fractal music in python. I am thinking of using the mingus module to play the notes, however mingus need to have fluidsynth installed. I am trying to install fluidsynth using MacPorts. I have the fluidsynth files. When i run
...ANSWER
Answered 2020-Jun-20 at 01:35I suspect that you may have not installed MacPorts
correctly. Follow the MacPorts
documentation to install it correctly. Once installed, you can run a command like
QUESTION
I used to generate a signed apk from Android Studio and everything was working well until I updated Android Studio to 3.3
. It generates an apk but after I try to install it, it says: App Not Installed!
My Trial was by:
- Click on
build
- Generate Signed Apk
- Choose
APK
and click Next - Insert the Key Store Path, Key Store Password, Key Alias, Key Password
- Click Next
- Choose Release Variant
- Click Finish
The Apk is generated but it's not signed! What is the problem ?
Here is my app build.gradle
ANSWER
Answered 2019-Jan-28 at 10:02Double check both of the values on the final dialog, labelled by "Signature Versions". For more information please check the following link: https://developer.android.com/about/versions/nougat/android-7.0#apk_signature_v2
Anyway this question seems duplicate as the following: android studio: release apk is not signed
QUESTION
I’ve been toying around to create a functional bash script to solve my problem, but have’t been successful.
The problem:
I need to execute these two scripts from different terminals (or windows using screen
):
ANSWER
Answered 2020-Feb-09 at 00:34The simple answer would be:
QUESTION
I am trying to stream and RTSP video only stream from my webcam and consume the feed inside a VM (Docker container) on the same machine.
Here are the commands line args I'm using:
...ANSWER
Answered 2019-Oct-24 at 07:20After reading your logs, it seems that you are able to connect to the RTSP protocol, but the RTP protocol fails.
I'd try two things:
- stream with
rtp{dst=172.19.0.1
- Play the stream with
--rtsp-tcp
(if that works, it's an issue with UDP and your VM configuration)
QUESTION
I am working on an app that accepts MIDI keyboard input (using Mido) from within a Kivy application. The goal is to have one thread that constantly polls the MIDI input and routes events to pyfluidsynth, while a conventional Kivy app is running in parallel. I need some sort of parallel process, or else the Kivy UI freezes for as long as the midi poll while loop is running.
After much fiddling, I got it to work, but I'm a bit concerned about the code. I tried starting the threads under [if name == "main"], but was only ever able to run one process, followed by the other.
Then by accident I was able to get the desired effect by leaving in the last 2 lines of code in mido_midi.py, which were originally just for testing. Now, when I run main.py, I get the app plus the keyboard input. Other than some ugly behaviour when I close the app, things appear to be working the way I wanted.
My concern is that I can't seem to get the threading to work by calling everything from main. Since things are working, and I don't understand why, and it looks wrong to me. I thought I'd throw it to smarter people for insight.
Am I doing it right? If not, what do I need to change? Thanks.
main.py:
...ANSWER
Answered 2019-Aug-23 at 21:10Your code is starting the KeyboardInput
thread when you do the from mido_midi import start_synth, KeyboardInput
and the "testing" lines are executed at that time. The if __name__ == "__main__":
is a construct designed to prevent exactly that from happening when a file containing that construct is imported. Also, note that you have two different instance of KeyboardInput
. Not sure if that is your intention.
You should be able to start the thread inside your if __name__ == "__main__":
block by just adding the same two lines inside that block:
QUESTION
I get a FileNotFoundError error while trying to call midi2audio. I am working with Python 3.6 - Anaconda - Windows 10. My .py file is in the same folder, together with the .sf2 and the .mid files. My code is:
...ANSWER
Answered 2019-Feb-04 at 14:10soundfont = 'C:\\Users\\matteo.stante\\Documents\\4_Python_Scripts\\experiments\\JR_sax.sf2'
filepath = 'C:\\Users\\matteo.stante\\Documents\\4_Python_Scripts\\experiments\\input.mid'
QUESTION
The python package that I am developing has a dependency (pyfluidsynth) that breaks on my system by throwing an AttributeError on import. Pyfluidsynth is a wrapper around the C library "fluidsynth", and it the reason that it breaks is that it is trying to wrap a couple C functions that don't exist in the library, at least for the version of fluidsynth on my system.
These are the offending lines of code:
...ANSWER
Answered 2019-Jan-12 at 03:38You can fork pyfluidsynth and depend on that instead until it gets fixed. This is probably a better option than monkeypatching. Pip can install packages hosted on GitHub if you don't want to put it up on PyPI. Use a git+https
URL to the repository (and branch, if necessary) instead of just the package name.
That said, you can probably use unittest.mock.patch to replace ctypes.CFUNCTYPE
with a version that returns a wrapped function prototype that checks for fluid_synth_set_reverb_full
or fluid_synth_set_chorus_full
and returns a dummy value in those cases, but otherwise delegates to the real prototype.
Maybe something like
QUESTION
I'm on python2-7 I want to get a button in tkinter which stop the reading of the notes created with fluidsynth.
I found that the common solution is to use time.after like here: How do you create a Tkinter GUI stop button to break an infinite loop?
But in my case I can't use it because I need an amount of time between noteon and noteoff to give durations for my notes. Moreover I want to play the notes ONLY if I click on start (and no at the beginning like the solution in the link).
So I created this code but it doesn't work because var_start is always initialized as int:
...ANSWER
Answered 2019-Jan-03 at 07:22You initiated var_start
to int
in statement var_start=int
and so the code block in if var_start==1:
will never be executed. And your start()
function is just changing the var_start
to 1 and never start playing the notes, therefore nothing will happen.
Never call time.sleep()
in main thread as it will block the tkinter
main loop. You can use .after(...)
to simulate the play loop and below is a sample code block:
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