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kandi X-RAY | CMake Summary
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of CMake
CMake Key Features
CMake Examples and Code Snippets
def _expand_cmakedefines(line, cmake_vars):
"""Expands #cmakedefine declarations, using a dictionary 'cmake_vars'."""
# Handles #cmakedefine lines
match = _CMAKE_DEFINE_REGEX.match(line)
if match:
name = match.group(1)
suffix = match
Community Discussions
Trending Discussions on CMake
QUESTION
I've got a project that is working fine in windows os but when I switched my laptop and opened an existing project in MacBook Pro M1. I'm unable to run an existing android project in MacBook pro M1. first I was getting
Execution failed for task ':app:kaptDevDebugKotlin'. > A failure occurred while executing org.jetbrains.kotlin.gradle.internal.KaptExecution > java.lang.reflect.InvocationTargetException (no error message)
this error was due to the Room database I applied a fix that was adding below library before Room database and also changed my JDK location from file structure from JRE to JDK.
...kapt "org.xerial:sqlite-jdbc:3.34.0"
ANSWER
Answered 2022-Apr-04 at 18:41To solve this on a Apple Silicon M1 I found three options
AUse NDK 24
QUESTION
I'm trying to build multiple projects within one build directory with the following structure:
...ANSWER
Answered 2022-Mar-13 at 00:27Answering my own question, I'm not sure if it'ss the best way to handle this but cmake ExternalProject solved my problem.
QUESTION
I am trying to get python 3.10.0 installed on my Apple M1 Silicon.
Installing via asdf venv manager. 3.7.9 and 3.9.4 work without any issues but installing 3.10.0 causes the following error:
...ANSWER
Answered 2022-Mar-10 at 21:01- First install gettext:
QUESTION
When I am trying to launch flutter desktop application, this error occurred to me:
"CMake Error at CMakeLists.txt:2 (project):
Generator
Visual Studio 16 2019
could not find any instance of Visual Studio.
Building Windows application...
Exception: Unable to generate build files"
What I did...
1- Installed Visual Studio 2022 with (Desktop development with C++ and Universal Windows Platform development)
2- Run these commands:
flutter config --enable-windows-desktop
flutter create .
flutter run -d windows
Also I tried to use dev channel:
flutter channel dev
flutter upgrade
flutter config--enable-windows-uwp-desktop
And these what I have when I run flutter devices and flutter doctor
flutter devices
4 connected devices: Windows (desktop) • windows • windows-x64 • Microsoft Windows [Version 10.0.22000.318] Windows (UWP) (desktop) • winuwp • windows-uwp-x64 • Chrome (web) • chrome • web-javascript • Google Chrome 94.0.4606.81 Edge (web) • edge • web-javascript • Microsoft Edge 95.0.1020.44
flutter doctor
...[√] Flutter (Channel dev, 2.6.0-11.0.pre, on Microsoft Windows [Version 10.0.22000.318], locale en-US)
[√] Android toolchain - develop for Android devices (Android SDK version 31.0.0)
[√] Chrome - develop for the web
[√] Visual Studio - develop for Windows (Visual Studio Community 2022 17.0.0)
[√] Android Studio (version 2020.3)
[√] VS Code (version 1.61.1)
[√] Connected device (4 available)
• No issues found!
ANSWER
Answered 2022-Feb-03 at 20:253rd Feb 2022 Update: The latest version of Flutter, version 2.10 stable, has this issue fixed along with stable desktop support for Windows.
Update: The flutter beta channel (2.9.0-0.1.pre onwards) comes with a fix.
According to this issue on the main flutter repo, Flutter prior to version 2.9 does not support Visual Studio 2022. If you want to build while targeting Windows you'll either have to install VS 2019 alongside 2022 or use this workaround:
The current workaround is : download your appropriate flutter version, edit _cmakeVisualStudioGeneratorIdentifier in https://github.com/flutter/flutter/blob/master/packages/flutter_tools/lib/src/windows/build_windows.dart#L25-L28 to your appropriate CMake Visual Studio Generator. You can get the currently available CMake Visual Studio Generators on this page : https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html#id13.
By default the _cmakeVisualStudioGeneratorIdentifier comes with CMake Visual Studio 2019 Generator. If you are going to use CMake Visual Studio 2022 Generator - firstly ensure your visual studio 2022 distribution contains Cmake 3.21 or later, refer https://cmake.org/cmake/help/latest/generator/Visual%20Studio%2017%202022.html for details.
To apply these changes on Windows:
- Edit
path\to\flutter\packages\flutter_tools\lib\src\windows\build_windows.dart
, and change the constant on line 28 from'Visual Studio 16 2019'
to'Visual Studio 17 2022'
- Delete
flutter_tools.stamp
andflutter_tools.snapshot
inpath\to\flutter\bin\cache\
(to cause flutter to regenerate its build tools with the new source code you changed above) - In the project path, run
flutter clean
to remove cached CMake files referring to the wrong Visual Studio version - In the project path, run
flutter run -d windows
to restart the build (successfully, this time)
QUESTION
How do you get CMake to compile conditionally with Qt4.8 or Qt5? In other words, if Qt5 is available then compile with Qt5. Otherwise if Qt4.8 is available use that.
In my CMake, I have:
...ANSWER
Answered 2022-Feb-15 at 20:06Automatically selecting an available version of Qt is fairly easy with the NAME
option of the find_package command. The problem is that Qt4 and Qt5 have different names for the same modules.
QUESTION
I have been writing C for a decent amount of time, and obviously am aware that C does not have any support for explicit private and public fields within structs. However, I (believe) I have found a relatively clean method of implementing this without the use of any macros or voodoo, and I am looking to gain more insight into possible issues I may have overlooked.
The folder structure isn't all that important here but I'll list it anyway because it gives clarity as to the import names (and is also what CLion generates for me).
...ANSWER
Answered 2022-Jan-10 at 22:53Are there significant performance penalties I may suffer as a result of writing code this way?
Probably:
- Heap allocation is expensive, and - today - usually not optimized away even when that is theoretically possible.
- Dereferencing a pointer for member access is expensive; although this might get optimized away with link-time-optimization... if you're lucky.
i.e. is there a simpler way to do this
Well, you could use a slack array of the same size as your private fields, and then you wouldn't need to go through pointers all the time:
QUESTION
Although High Sierra is no longer supported by Homebrew, but I need to install llvm@13
formula as a dependency for other formulas. So I tried to install it this way:
ANSWER
Answered 2021-Nov-26 at 08:27Install llvm with debug mode enabled:
QUESTION
Recently, Apple has released a library to use Metal directly using C++. The example that I've found online (https://github.com/moritzhof/metal-cpp-examples), works if I copy the source code and follow the steps outlined by Apple (https://developer.apple.com/metal/cpp/) in Xcode. I don't use the included Xcode project files, to avoid any "hidden" settings.
Now I'm trying to get the same example to build using CMake, with this CMakeLists.txt:
...ANSWER
Answered 2022-Jan-08 at 16:39All .metal files in an Xcode project that builds an application are compiled and built into a single default library.
_device->newDefaultLibrary()
return a new library object that contains the functions from the default library. This method returns nil if the default library cannot be found.
Since you are not using Xcode, you should manually compile Metal Shading Language source code and build a Metal library.
Then, at runtime, call the newLibrary(filePath, &error)
method to retrieve and access your library as a MTL::Library
object.
QUESTION
If we look at the minimal example below,
...ANSWER
Answered 2022-Jan-08 at 01:16One way is to create a custom target and add a custom command to it that will generate your mylib.metallib
QUESTION
I'm using a library that I cannot compile for Apple M1, so I have decided to compile it and use it using (Rosetta 2) for x86_64 which I successfully did following this to install brew and clang for x86_64.
However when I compile my project and try to link it against this library I get this error:
...ANSWER
Answered 2021-Nov-02 at 09:54After checking CMake source code, I found that it is enough to set CMAKE_OSX_ARCHITECTURES
to x86_64
:
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